@studioartician.bsky.social
We're a small digital interactive art and development studio in Western Massachusetts. 20+ years working with all artistic disciplines in the professional game industry: environment art, character art and animation, vfx, and tech art.
@quantumconnor.bsky.social
🌱 Making worlds that feel more alive 🦋 🎮 Solarpunk cybertwunk exploring decolonial futures in games 🐆🇬🇾 http://connorwall.com 🗣️ 🇪🇸🇨🇳🇷🇺(..🇩🇰)📍BOS ↔️ NYC @bostongamedev.bsky.social @techpoetics.bsky.social @blackingaming.bsky.social @bostonindies.bsky.social
@paulhartling.bsky.social
Marketing Manager @DevolverDigital.com | Lover of physical media.
@porotostudio.bsky.social
Indie developer based in Boston. Poroto is an arcade-style platformer mixed with Pachinko/pinball mechanics. check it out here: https://store.steampowered.com/app/2676810/POROTO/ Email me at [email protected].
@gorillatactics.com
Lead Engineer. Experienced Designer. Game Development Mercenary. Two decades of experience. Master of short statements. www.gorillatactics.com
@tinymassgames.bsky.social
Tiny Mass Games is a collective of small teams and solo developers based in Massachusetts who release a batch of hand crafted, artisanal, farm-to-table games each quarter. Check us out at tinymassgames.com
@desolus.bsky.social
Creating Desolus: explore a city of Gothic architecture torn between time. Previously worked on Outer Wilds, Manifold Garden, and a few other titles!
@jgalecki.bsky.social
Video game dev: Moondrop, Within a Dead City, and Neongarten. Podcast: Pixelated Playgrounds. Coffee: por favor.
@michaelhoffmann.bsky.social
Music Composer, Sound Designer, VGM Arranger, Mastering Engineer, Black Belt, Videogame Nerd. Wrote music for An Eternity Gone By, The Shadow Government Simulator, and Brain + Brawn. Links to my work: https://mhoffmann.bio.link/ They/Them
@generalwillest.bsky.social
#gamedev since 2010. CEO of Funner Games, Lead Engineer at Contemplation Games, Senior Engineer at Skymap, prev Lead Engineer at Zelgor, prev Lead Engineer at OtherSide, prev Engineer at WB Turbine. https://linktr.ee/general_willest
@bolttracks.bsky.social
Audio Implementer at @suckerpunchprod.bsky.social Giant Light Studios, The Game Audio Co., Home Team. REAPER nerd. @Gameaudioboston.bsky.social organizer. Berkshire County, MA. 🇩🇪🏳️🌈 [ [ opinions are my own ] ] { he/him } https://bolttracks.com
@mannymallea.bsky.social
Boston-based game developer known for making games with froggy armies, slidey dogs, and intense flappy bird dating action. Wishlist Frogmageddon on Steam! https://store.steampowered.com/app/3201190/Frogmageddon/
@danmarchand.bsky.social
Software Engineer, Indie Gamedev #indiegamedev #gamedev #solodev Current gamedev project: https://store.steampowered.com/app/2052160/Dont_Die_Collect_Loot/ If you like my games, come hang out in the Discord! https://discord.gg/35dEhnMQzk
@firehosegames.bsky.social
Makers of Techtonica and other fine video games | Techtonica 1.0 now available on Steam, Xbox, and PS5! https://store.steampowered.com/app/1457320/Techtonica/
@helbl.ing
Senior Member of the Technical Staff at Draper Laboratory, Programming Language Theory & Gamedev are my jam
@megonaut.bsky.social
Boston-based videogame UX Designer & UI artist of 16 years. I talk about politics, accessibility, and art from a leftist/punk perspective. Proudly neurodivergent (ADHD) and chronically ill 😎 MY VIEWS ARE MY OWN.
@buzai.bsky.social
professional gamedev fella doing Roblox and web stuff https://buzai.carrd.co
@bostonindies.bsky.social
Boston's home for independent games since 2009 https://linktr.ee/bosindies
@indiecationhq.bsky.social
👾 indie #gamedev based in Boston 📖 PhD student / computational chemist 🕹️ making LEGEND vs. LEGION: a roguelite tower defense without the towers. Save the world, Legend! https://store.steampowered.com/app/3005910/Legend_vs_Legion
@archmag.us
Cloud-based architecture developer turned XR gamedev. Working on new types of experiences designed from the ground up for virtual and mixed reality. https://archmag.us
@tolariancommunitycollege.com
I review cardboard and cardboard accessories. "Magic: The Gathering's #1 Most Tolerated Content Creator" He/him
@annabrandberg.bsky.social
UX Lead @ The Outsiders (Funcom, Stockholm) working on Dune: Awakening ⏳ Prev: EA, King • IGDA Next Gen Leader • 🌍 TCK • 🤓 LoL dork • 🧠 ADHD • 🩻 hEDS • 🌈 bi • 🤘 metalhead • 🔪 Feminazgûl • Eyeroller in Chief • Views are mine & you can't have them. she/her
@brianna.town
✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨ Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine https://brianna.town #indiegamedev #sologamedev
@desertcucco.bsky.social
Leftist, UI/UX designer, making a little Zelda-like called Isle of Reveries Steam: s.team/a/3100970 Kickstarter: https://www.kickstarter.com/projects/desertcucco/isle-of-reveries/ 🦉 #zelda #pixelart #indiegame #gamedev
@dotage.bsky.social
Indie gamedev, gameplay engineer, PhD, making a game about a grumpy village elder
@krystof-klestil.bsky.social
A game developer using godot. Making Fogpiercer Wishlist it now! https://store.steampowered.com/app/3219010/Fogpiercer/
@doublefine.com
Official source of Action Posts from Double Fine Productions, creators of Psychonauts, Brütal Legend, Broken Age, and RAD. https://doublefine.start.page
@selaco.bsky.social
Lead developer behind Noisy Shooter 'Selaco' Netherlands ✉ [email protected] 🎮 http://store.steampowered.com/app/1592280
@jaybaylis.bsky.social
Game Director @ the BAFTA-Nominated Bytten Studio ► Currently making CASSETTE BEASTS ► Game Design/Narrative Design/Art Stuff/Animation ► Based in the UK!
@orangepixel.net
indie game dev since 2004 @orangepixel weekly: http://youtube.com/user/orangepixelmobile daily: http://discord.gg/orangepixel
@kitfoxgames.com
🔸 Making intriguing worlds with heart 🔸 Streets of Fortuna, Dwarf Fortress, Caves of Qud, Ostranauts 🔸 Join: http://discord.gg/kitfoxgames
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@bevyengine.org.web.brid.gy
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! [bridged from https://bevyengine.org/ on the web: https://fed.brid.gy/web/bevyengine.org ]
@da-lemnug.bsky.social
@solarpunklitmag.bsky.social
A bimonthly online publication of radically hopeful science fiction and fantasy. https://linktr.ee/solarpunkmagazine
@buttpraxis.bsky.social
On hiatus until I’ve finished writing something very long and very stupid
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
@retrocomps.bsky.social
Semi-automated posting of old computers and videogames. Sometimes other bits of retro aesthetics and design. ~6-8 posts a day, ~24 posts on holidays. ⚠Outbound links tagged and monitored by Bluesky.
@jamellebouie.net
The real jbouie. Columnist for the New York Times Opinion section. Co-host of the Unclear and Present Danger podcast. b-boy-bouiebaisse on TikTok. jbouienyt on Twitch. National program director of the CHUM Group. Send me your mutual aid requests.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]