Adam Blahuta
Eng. Manager of Editor & UI @ Unity - Hobby collector, lover of words, game maker - Opinions are mine.
@clevendeavgames.bsky.social
🐔🐴 Creators of Ultimate Chicken Horse 🐑🦝 Working on Ultimate Sheep Raccoon, releasing 2025 📍 Montreal, Canada Website: cleverendeavourgames.com Discord: discord.gg/UCH Merch: https://clever-endeavour-shop.fourthwall.com/
@gamedevmtl.bsky.social
Every Montreal game dev event in one place! | Tous les événements pour les développeurs de jeux à un seul endroit. Sign up for our email list | Submit your event: http://gamedevmtl.com
@natged.bsky.social
Senior Games Researcher @ Netflix 🎮 & Multiple Hats @whatnotgames.bsky.social 💫 | Formerly @ Riot, EA/Maxis | Wigj Ambassador | Opinions are my own 🇵🇸🇦🇲
@stevebromley.bsky.social
🎮 Games User Research Consultant, author of “How To Be A Games User Researcher” | Horizon, SingStar, LittleBigPlanet, PlayStation VR & more 🤫 | Make games players love: http://gamesuserresearch.com 👾
@kohizeri.bsky.social
Head of User Research @ Amazon Games | Making games since 2008 | Bethesda and Volition alum | Midwest is Best | Opinions expressed are my own | She/Her
@ginaleighsmith.bsky.social
Los Angeles Based Voice Actor, Host of ShortOneGaming, Video Game UX Research Leader. She/They. Repped: The Osbrink Agency http://ginaleighsmith.com
@soupdragonbea.bsky.social
sparkle emoji semantics fan | games researcher at Abertay University but also still a linguist | @IGDAFoundation '23 Grantee | pan-accessibility dreamer | she/her
@lissanna.bsky.social
Elisabeth Whyte, PhD. Senior User Researcher, Accessibility, for AAA games Bethesda/Zenimax. Opinions are mine and don't reflect my employer. #GameDev #Accessibility
@seb-long.bsky.social
MD at Player Research. Inspiring creatives and empowering gamedev leaders with research that makes great games. BAFTA. IGDA. A11y.
@gaiazelle.bsky.social
[she/they] Associate Principal User Researcher, Warcraft Franchise #a11y; PhD; Druid; Social Justice Waluigi shitposts are my own. PFP: @flamingomymango.bsky.social
@bofstein.bsky.social
Product Manager for the DMP Tool. Formerly UXR and PM in games industry. PhD in social psychology from UCI.
@bentaels.bsky.social
Kiwi, Dad, PhD, & Games User Experience Research. Formerly Epic Games, Player Research, Rijksuniversiteit Groningen, & Te Manatū Waka
@ur-pat.bsky.social
"It is not sufficient to see and know the beauty of a work. We must feel and be affected by it." - Voltaire ❤️🐈🎮📖🎨❤️ | 🏳️🌈🏳️⚧️ | 🇵🇭 | 25+ Games User Research at Activision | Call of Duty & Crash Bandicoot | Opinions are My Own
@johnhopson.bsky.social
Games research and analytics. Chair of the IGDA Analytics SIG. He/him. Opinions are my own.
@timeafarkas.bsky.social
Senior Games User Researcher @ Square Enix | PhD in Player Experience | Previously @ Player Research | 👾 video games 🎲 board games ⚡️pokemon tcg ☕️ coffee & possibly other things | she/her
@jasoonporter.bsky.social
passionate about gaming & music games user researcher @ well played usc alum he/him
@gamesur.bsky.social
Games User Research (#GamesUR): making video games better by understanding players 🧠 and play 🎮. A volunteer-run IGDA SIG. Sharing articles, blogs & events!
@jewelsverne.bsky.social
Email: [email protected]. Psychology PhD. Sr User Researcher. Previously Gearbox. LG(B)TQ+ 🦢
@ottawagames.bsky.social
Promoting the Ottawa #gamedev community. Run by @paigemarincak.bsky.social & @mathieuobrien.bsky.social Find local devs, games, & events on our website: https://www.ottawagames.info/
@tony.coculuzzi.social
• Game Dev @innersloth.com on Among Us ඞ • Prev: Cuphead lead dev, Florence lead prog, etc • Making cool things as @wilder.games • Married to @farah.coculuzzi.social 🇨🇦 Kingston, Ontario https://tonycoculuzzi.com
@michaeldillabough.bsky.social
Ottawa Indie Game Developer, Tech Artist, Writer, Composer Cofounder of SkyPyre Studios / www.skypyre.com Working on ABYRINTH / https://skypyre.itch.io/abyrinth Letterboxd: https://letterboxd.com/dillaboss/
@brianfetter.bsky.social
Co-creator of Keep Talking and Nobody Explodes Now just mostly trying to figure out what I'm doing.
@shakles.ca
Jacob Côté Bryant // Ottawa Animator, Solo Game Developer, etc.. // My Games: https://www.shakles.itch.io // My Website: https://www.shakles.ca/
@tynorman.bsky.social
Web Dev | Game Dev | EC 2 Equestrian | We do a little grieving around here | https://tynorman.com | https://tynorman.itch.io/
@jasonhein.bsky.social
Game designer, conqueror of codebases, tabletop GM, and ADHD chaos. Indie game developer who released Spectrum Break, a neon physics platformer. Currently designing a tabletop roleplaying game about dark fairytale mysteries. 🇨🇦
@nickburns.bsky.social
Indie Game Developer, Designer, and Educator Cofounder of SkyPyre Studios / www.skypyre.com Working on Alt-Fire / www.skypyre.com/alt-fire (He/Him) Website / www.nickburns.ca YouTube / www.youtube.com/nickburns ArtStation / www.artstation.com/nickburns
@shalune.bsky.social
Melancholy goofball. Makes games, art, food, mistakes. Aspiring hopepunk. Hopes whoever's reading this is doing alright. (He/They)
@heyimakittycat.bsky.social
✨ Game Developer ✨ Starwhal, Pizza Titan Ultra, Marvin's Mittens, some other stufffffff 日本語を勉強しています!
@dunx.bsky.social
Don't you let go. Working on ABYRINTH. skypyre.itch.io/abyrinth Working on Mushroam. skypyre.itch.io/mushroam
@paigemarincak.bsky.social
Programmer ⬧ Writer ⬧ Pixel Artist ⬧ CEO @atemly ⬧ Ottawa Games ⬧ Working on Gataela & Snacko ⬧ She/They ⬧ English ⬧ 日本語 paigemarincak.carrd.co
@funnyposts.online
poet, game dev, retired movie extra, fundamentally good person they/them
@schmidtsource.bsky.social
I'm a writer, video editor and entertainment enthusiast producing content on Schmidt Times, Super Battle Buds & More! #TogglTime
@owendeery.com
Building games / gifs / graphics. Small Radios Big Televisions http://smallradiosbigtelevisions.com Radio Viscera http://steam.pm/app/1303480 He/him
@connorgrail.bsky.social
I draw cartoons and make songs for games 🇨🇦 find my work and get stickers here: https://connorgrail.carrd.com
@rtwarner.bsky.social
Sr. Game Development Consultant II at Unity focused runtime performance, multiplayer, and graphics. Making a point and click horror adventure for PC, Mac, and Linux called Ave Satanas. https://rtwarner.itch.io Montreal, QC
@clockworkowlmk.bsky.social
Game Dev. Writer. Composer for Bonkers Builders. Owl lover. Just holding on for dear life, oh god.
@jordanklooster.bsky.social
Game dev, Math, Creative. @Jp_klooster on twitter JordanKlooster.itch.io https://ko-fi.com/jordankloosterman Currently messing with PlayDate, Pico8, Godot, Unity and GameMaker. In Ottawa, Canada. Say hi.
@sacharavenda.bsky.social
Comic artist, from Gatineau I draw a comic called Seeds of Spring with Chris Coquard. I also draw fantasy/Sci-Fi stuff and take commissions for DnD and TTRPG characters, and I also freelance for games. https://linktr.ee/sacharavenda
@hangedman.bsky.social
Make it different. \ AKA Hangedman [he/they] \ QA axeman at Finji (TUNIC, Exocolonist, more) \ Game/visual designer+hacker, tech writer, community builder (MERROW, Dirty Rectangles, Downtown Rumble) hangedmandesign.com
@rochcharron.bsky.social
3D Artist and Game developer. i worked on the 3D animated TV shows Fables and Gossamer at Bron Digital & Fireman Sam, Lil Stompers and Caillou at IOM Media. also worked on "wittle mistakes" by Rockfire games Currently: Freelance Tech Artist
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free! he/him ▪ forever 42 ▪ surrey, uk