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#define _MINAPPMODEL_H_
#include <initguid.h>
#include <MinHook.h>
#include <d3d11_1.h>
#include <appmodel.h>
#include <windows.ui.core.h>
BOOL fPresent = FALSE, fForce = FALSE;
HRESULT(*_put_PointerCursor)
(__x_ABI_CWindows_CUI_CCore_CICoreWindow *, __x
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