Drew Thaler
He/him. Tech lead @ RL. Previously: Mesh Communities, Trellis Research, Naughty Dog, PS4 PlayGo, PS3 FIOS, macOS DiscRecording. 26 years making big things.
@nliber.bsky.social
@lorderk.bsky.social
Sr. Staff Game Designer at Sucker Punch Prod. on Ghost of Yōtei ~20 years at PlayStation
@rosyna.bsky.social
A long time Mac developer that also Always Needs a Hug. Insighting your binaries. An automatous Reality Marble. Cotidie Morimur @rosyna@mastodon.social Twitter: @rosyna
@michaelnicolella.bsky.social
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. I’ve secretly always wanted to work with Tim Schafer.
@jfairbairn.bsky.social
Fledgling corporate shaman. Pay attention, help others, let go. Product ∪ strategy; seeking ways to heal people, society and our biosphere. 🇭🇰🇬🇧 in 🇺🇸. We/us. You can follow my Mastodon posts at @james.exitmusic.world
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@bbirna.bsky.social
All things pleasure, sex ed, repro health. MS health & public interest. Sex educator, writer, speaker 🌶️👩🏼🔬
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@kg.luminance.org
🔞NSFW .NET, Unannounced Game, Viramate, WASM spec, JSIL, Grim Fandango Remaster, Escape Goat 2, IMVU, Guild Wars, etc icon: @sashacall.bsky.social Opinions mine only https://luminance.org/ | https://twitter.com/antumbral
@polycount.bsky.social
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com Support Us! https://patreon.com/polycount
@rogue13.bsky.social
-Principle VFX Tech Artist @ Azra Games -VFX Artist, Game Dev, Architect -Founded http://polycount.com - @polycount -Ex: Survios, Meta Reality Labs, Microsoft, Sony -Drives a Blue car
@willgoldstone.bsky.social
Design Architect @unitygames Unity nerd since 2006. Indie Dev, Delorean nerd, Author, SYNTHWΔVE artist. Views mine! he/him. @willgoldstone on the twits.
@davidshaver.bsky.social
Lead Level Designer at Epic Games. Previously Blizzard, Naughty Dog, Respawn, & Schell Games. www.davidshaver.net
@histoftech.bsky.social
Historian of technology and dad joke aficionado who lives with a tiny, spotlight-stealing rabbit. www.marhicks.com for writing & syllabi
@yagiznizipli.com
father, principal systems engineer at cloudflare. author of ada url parser. node.js tsc member. github.com/anonrig
@matthewdgreen.bsky.social
I teach cryptography at Johns Hopkins. https://blog.cryptographyengineering.com
@oldenoughtosay.bsky.social
chaos feed. heritage, history, old buildings, social justice. 🏴🇺🇸🏳️🌈. sea witch, professional gargoyle, teller of tales. (she/her)
@natalielucht.bsky.social
🩸Blood Queen | Illustrator | Comic Artist | Former VFX Artist at: Insomniac Games: MSMR, MSM2, Marvel's Wolverine Naughty Dog: Uncharted 4, The Lost Legacy, The Last of Us Part II natalielucht.com - CW: Blood & Gore VFX
@bmcnett.bsky.social
Radical Mycologist and Gnome Appreciator on full disability. Occasional writer of EXTREMELY short fiction. Pronouns: he/him. Rather more than a bit ace. Will likely not notice you flirting with me.
@baddestmamajama.bsky.social
Filmmaker (WHAT LIES WEST) and formerly a little Twitter famous. Married to @sean-a-tiger.bsky.social, writes with @nicksinnott.com
@apf.bsky.social
I like writing silly skeets, but that doesn't pay so I also make Google Chrome. mamá, Eng Director, volunteer at Second Harvest. 🇺🇲🇨🇷 Twitter: @__apf__
@nat1advice.tbm.games
(he/they) Christopher Knapp, design lead at tbmgames.com - TTRPG designer and jokester. Somewhere in the Midwest - send help.
@koobazaur.bsky.social
Founder & Creative Director at Unbound Creations. We make games about fake news and clouds. And Leaf Blowers and Crows. http://unboundcreations.com/
@lexlanham.bsky.social
law professor teaching & writing about trademark, false advertising, IP, & entertainment law at northeastern
@pcwalton.bsky.social
Programming languages and graphics person. Rust compiler developer, Firefox hacker, Bevy contributor.
@petridishes.bsky.social
I’m not in James Thurber’s attic any more! right now I’m home yay ! I’m the one who writes this column https://www.washingtonpost.com/people/alexandra-petri/ and loves puns
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@jonathanmb32.bsky.social
Mostly dumb movie stuff, some dumb TV stuff too https://boxd.it/28hJ
@franklinleonard.bsky.social
The Black List founder. Film & TV producer. Politics & Football person. Vanity Fair contributing editor.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@poppynorthcutt.bsky.social
One-time rocket scientist, sometime lawyer, full time women’s right activist
@mongibeddu.bsky.social
Poet, editor, scholar in Maine. Now available: Nice: The Collected Poems of David Melnick (https://nightboat.org/book/nice/). Free 🇵🇸; end the genocide now!
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@dfeldman.org
@maxnichols.bsky.social
He/him. Game designer. I make worlds that you want to explore. Sr. Tech Design in AAA. Prev: Bungie, Turbine. I run @HyruleInterviews.bsky.social Blog: namelessquality.com Portfolio: maxnicholsdesign.com