Io Brindle ⚙️🌙
I never knew I had so many sisters. Lead Writer for Dread Delusion, out now: https://store.steampowered.com/app/1574240/ (she/her. not a cog)
@futchlightning.gunmetolymp.us
dreaming up a vape flavored by the bonds of sisterhood (she/her) my main: callistokhan.bsky.social role play fan account for the character King Zeus from The Hades Calculus by Maria Ying | PFP by @anemoneart.bsky.social
@brandon.insertcredit.com
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
@craigweekend.bsky.social
Daniel Craig reminds you that The Weekend is here, every Friday evening at 7:00pm Eastern (inspired by: https://twitter.com/CraigWeekend) Maintained by @young.me
@rowan.monster
high-risk, mid-femme one-time tv and game critic, retired into podcasting with @totalmassacre.bsky.social current video game consultant 🏳️⚧️ PDX, millennial elder
@mckinneykelsey.bsky.social
NORMAL GOSSIP dowager queen, Defector Media, books and shit
@sallybeaumont.bsky.social
British VA with a broadcast quality studio Fia Quinn, Old Skies | Hob’s Barrow | Harold Halibut | Dread Delusion | Loco Motive | Scholomatch Game writer: Venture to the Vile, Old Skies She/Her 😷 Representation: Voicefox.co.uk www.SallyBeaumont.com
@rossignol.bsky.social
Writer. Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS. More: https://linktr.ee/jimrossignol In this feed I often repost art, comics, video games, politics, and tabletop links.
@botherer.bsky.social
Co-creator of Rock Paper Shotgun, currently helping out at Kotaku, and still looking for a new long-term gig. I write www.buried-treasure.org, unearthing excellent unknown indies. Please consider supporting! Patreon: https://www.patreon.com/buriedtreasure
@terrycavanagh.bsky.social
Just grabbing this to prevent impersonators! My actual account is https://bsky.app/profile/terrycavanaghgames.com
@bonzrat.bsky.social
Now: lead writer on Saros at Housemarque // freelance games & narrative consultant. Past: Returnal, Total Warhammer, Trek To Yomi, No Man's Sky, Humankind, many more. Ex-games journo, inc RockPaperShotgun co-founder. Brighton, UK.
@rockpapershotgun.bsky.social
We write about PC games, and things to do with PC games, at http://rockpapershotgun.com.
@lmichet.bsky.social
Extremely good at bicycling a medium distance at a medium speed. Narrative Director on Breaker at Heart Machine, Writer on Possessors, Narrative on Skin Deep. I mostly don't post here. You can see my blog at blog.lauramichet.com
@filmcrithulk.bsky.social
Doing the criticism. All essay stuff free over on https://www.patreon.com/filmcrithulk Avatar by Yannick Belzil @yannickbelzil.bsky.social
@raphkoster.bsky.social
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
@gamecamp.fr
🎮 The great video game professional gathering in France Event organized by @game-in.org and SNJV 🔗 https://linktr.ee/gamecampfrance
@locomalito.com
Hobbyist developer of traditional video games: #MalditaCastilla #Hydorah #TheCurseOfIssyos #Gaurodan #AbbayeDesMorts #Darkula #Verminest #8bitKiller and more… locomalito.com
@ibogost.bsky.social
Professor at Washington University in St. Louis, Writer at The Atlantic. https://linktr.ee/ibogost
@jesperjuul.bsky.social
Video game theorist, author of Half-real, A Casual Revolution, The Art of Failure, and Handmade Pixels. New book "Too Much Fun: The Five Lives of the Commodore 64" out Dec 10th 2024! https://jesperjuul.net/c64 https://jesperjuul.net
@simonparkin.bsky.social
Author and journalist. Creator of the My Perfect Console podcast. www.simonparkin.com
@radiatoryang.bsky.social
artist, game dev // https://debacle.us // auckland, aotearoa new zealand (nz) making Tryhard, a tactics RPG about an underdog rugby club; "wishlist on steam now" https://store.steampowered.com/app/3443270/Tryhard/
@mattiebrice.bsky.social
live artist and ritual designer✨ Director of the Speculative Intimacies Lab @ UCSC’s Performance, Play, & Design department
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@harpers.bsky.social
Since 1850. “America’s most interesting magazine” —New York Times Subscribe: harpers.org/save
@harvey1966.bsky.social
Game director, designer, writer. Deus Ex, Dishonored, others. 🕹️⚔️🐉🖤👻🏳️🌈
@itsquinns.bsky.social
Writer & presenter on games. See me on Quinns Quest and People Make Games. quinnsquest.quintinsdomain@gmail.com
@leighalexander.bsky.social
Story, games, procgen, bad futurism, spooky AI. Everything is narrative design. she/her https://linktr.ee/leighalexander
@richardcobbett.bsky.social
Hello, I'm Richard. I write games. Please like them and also me. http://www.thecuriosityengine.com
@christinelove.bsky.social
game developer, yuri enthusiast, your beloved problematic girlfriend
@warrenellis.bsky.social
Musician with peculiar sense of pitch timing and rhythm writer of film music. Plays in Dirty Three and the Bad Seeds. Wrote Nina Simone’s Gum and founded Ellis Park in Sumatra. Two kids two cats and two salamanders
@phernandez.bsky.social
President of SICB, Ostariophysan enthusiast, functional morphologist, larval fish biologist, morphological novelty, she/her/ella
@killscreen.bsky.social
normal guy who enjoys drawing and smashing my characters around like barbie dolls . 25 years old. I will probably only follow you back if you only post your art/personal posts bc I don’t want reposts all over my feed 😞 My tumblr is petpets.tumblr.com
@samuelpepys.bsky.social
The diaries of Samuel Pepys in real time, 1660-69. Currently posting 1662. Run by @philgyford.bsky.social. More at https://www.pepysdiary.com Daily emails at buttondown.com/pepysdiary Support at https://ko-fi.com/pepysdiary
@wolfiregames.bsky.social
At Wolfire, we create innovative and experimental games, and share the lessons we learn to help make game development accessible to everyone.