Jasmine Otto
Critical visualization researcher & design engineer. Send more ontologies.
PhD Computational Media, UC Santa Cruz. https://jazztap.github.io/
@helendecruz.net
Philosopher writing on science, religion, SFF, SFWA, Codex, lute music. newsletter: http://helendecruz.substack.com website: https://helendecruz.net/ My book Wonderstruck - https://press.princeton.edu/books/hardcover/9780691232126/wonderstruck
@orbitaldropkick.bsky.social
goblin forced to make 'comic books' and 'rpgs' for ingrates http://killsixbilliondemons.com http://tombloom.itch.io
@lackingceremony.bsky.social
I'm a queer game designer hailing from Amiskwaciy-wâskahikan. I care about make believe and liberation. www.buriedwithoutceremony.com
@brwilder.bsky.social
Assistant Professor at Carnegie Mellon. Machine Learning and social impact. https://bryanwilder.github.io/
@masonremaley.bsky.social
Independent game developer, board member on the Zig Software Foundation. Shipped Way of Rhea, working on something new. 🏳️🌈 The good stuff goes to my mailing list, follow me there instead: gamesbymason.com/newsletter/
@bretdevereaux.bsky.social
Ancient & military historian specializing in the Roman economy and military. PhD from UNC History. More impressive credential is that I have beaten both Dark Souls and Elden Ring. Blogs at acoup.blog
@drtanenbaum.bsky.social
I write stories, poems, essays, and music. I make audiobooks, actual play podcasts, undefinable games, & magical ink. Loudly trans, queer, & disabled. Pro mutual aid, anarchy, kindness & witchcraft. Anti capitalism & TERFs https://linktr.ee/MothMother
@ahandvanish.bsky.social
Research, algorithmic art & music, machine learning, anti-bias in AI data. #LongCovid research & advocacy @patientled.bsky.social.
@brannalbin.bsky.social
ADOM Creator & Maintainer, Grog Creator & Maintainer, Realms of Ancardia: Eternal Strife Developer
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him
@redico.eu
ReDICo: Researching Digital Interculturality Co-operatively. redico.eu An interdisciplinary project exploring intercultural practices and discourses within digital spaces and beyond. Join our research hub: hub.redico.eu
@gamingthepast.bsky.social
PhD Ancient History; Gaming the Past (2022), Musings, research, and pedagogies of history, education, games, game design & intersections; High school history teacher; Game Designer; fan of Buddhist compassion; [email protected] https://gamingthepast.net
@hoosfoos.bsky.social
Professor of Computer Science @ Uni of Southampton, UK. Hypertext, Games, Mixed Reality.
@olivia.science
https://olivia.science assistant professor of computational cognitive science · she/they · cypriot/kıbrıslı/κυπραία · σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
@matthewguz.bsky.social
Assistant professor @ University of Alberta, Canada and CIFAR AI Chair @ Alberta Machine Intelligence Institute. Games, machine learning, and creativity. he/him
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@anew.social
Social media should be centered around people, not platforms. Let's build bridges, not walls. Learn more: https://anew.social
@simrob.com
boston, cats, computers? he/him profile pic by chrisamaphone The good stuff is at https://social.wub.site/@simrob
@critterrarium-game.bsky.social
full time Indie Game Developer/Artist since 2017 💪 Now making Critterrarium, a Creature Builder for the modern age! 🐞 Try our alpha builds!! or just support us! at patreon.com/Critterrarium Also join our community on discord! https://discord.gg/JVjqxCkK
@jandersen.bsky.social
Teaching robots to love. AI engineer. Google Deepmind. Portland, OR
@pvh.ca
just this guy, you know? (director of research @ ink & switch, coined "local-first", contributor to automerge, former postgres guy, heroku staff, ex-game developer, arctic oceanographer.)
@devamarh.bsky.social
PhD student at UCSD, working on programming tools & notations (hayatpur.dev)
@numfocus.bsky.social
Open Code = Better Science NumFOCUS is a 501(c)(3) nonprofit that supports and promotes world-class, innovative, open source scientific computing.
@melaniemitchell.bsky.social
Professor, Santa Fe Institute. Research on AI, cognitive science, and complex systems. Website: https://melaniemitchell.me Substack: https://aiguide.substack.com/
@noamross.net
Computational disease ecologist. Executive Director of @ropensci.org. Brooklynite. One Health, open science, #RStats, cities, civics, bikes, fun, love, progress + justice. he/him Also currently co-maintaining https://grant-watch.us/
@graveolens.bsky.social
Mathematics Sorceror (sensory alchemist) at the Arctangent Transpetroglyphics Algra Laboratory (ATAL), I transflarnx mathematics into living rainbows. http://owen.maresh.info https://github.com/graveolensa Psoeppe-Tlaxtlal, (an undreamt splendour?)
@jesperjuul.bsky.social
Video game theorist, author of Half-real, A Casual Revolution, The Art of Failure, and Handmade Pixels. New book "Too Much Fun: The Five Lives of the Commodore 64" out Dec 10th 2024! https://jesperjuul.net/c64 https://jesperjuul.net
@fabulousqian.bsky.social
Designer and design researcher at 🌽nell | AI-generated text as design material | designAI.infosci.cornell.edu
@aftermath.site
Aftermath is an independent, worker-owned website about video games and internet culture. www.aftermath.site
@brocktoon.bsky.social
Doctor of Communication studying craft, games, and the miniatures industry. Former Vice wrestling guy. Labor, games, and soccer. Bylines all over.
@publicdomainrev.bsky.social
Online journal and not-for-profit project dedicated to curious and compelling works from the history of art, literature, and ideas. Featuring 300+ essays — ✍️ submissions welcome. We also have a mighty fine prints shop. https://publicdomainreview.org
@art.imitates.life
they/them. 🪗 audio software, game dev, harmony and decay, 🇵🇸 swords into ploughshares worked on: imitone, Cave Story, SoundSelf, MIDI 2.0 standard. currently: recovering from long COVID 🏠 @[email protected]
@secretlab.games
Secret Lab builds video games. We're best known for Night in the Woods, and the Australian ABC Play School games, as well as the narrative tool, @YarnSpinner.dev. We're currently building I Feel Fine, written by Ryan North, and Leonardo's Moon Ship.
@hey.paris
Writer. Narrative games/Producer @secretlab.games (Night in the Woods, I Feel Fine, Leonardo’s Moon Ship) + @yarnspinner.dev. President @TasGameMakers.com Historian, PhD in CS. Tech books. @themartianlife.com’s husband. Chihuahua butler. 📍 lutruwita
@jamespatton.bsky.social
Solo game dev. My games are secretly lefty ☭ 🃏 Co-wrote and -designed The Hidden Isle, a tarot TTRPG. 🤖 Made Silicon Dreams, "the best Blade Runner game in years" (theGamer). "The credits rolled and it was perfect." (John Walker, Kotaku.)
@yihung.bsky.social
PhD student at UC Irvine working with Prof. James Jones yihungchou.com
@marscardua.bsky.social
🦌 raposabranca.com // raposabranca.itch.io Game poetics+making+rhetoric • Mobilities space/time • A secret third thing •Game dev/educator/scholar •PhD candidate •Artist •Werewolf (/jk)(?) EN / ES / PTBR • they likes/follows aren't endorsements
@lazerwalker.com
Experimental games, interactive art, OSS tools. Was games advocacy lead at MS/Xbox, currently a full-time Very Sick Person. Organizer, Roguelike Celebration (and formerly !!con). Disabled (ME/CFS), queer, neurodivergent. https://lazerwalker.com she/her
@zcliu.bsky.social
Assistant Professor @ UMD CS, data visualization, visual analytics, human-AI interaction https://www.zcliu.org/
@hamilton.bsky.social
👁️📈👁️ design & eng @ MotherDuck. UI, statistics, databases. Ex Rill Data, Mozilla