Jerome Braune 💾
Principal game systems designer at Arkane Lyon. BLADE, DEATHLOOP, Dishonored 2. Indie at heart. Back to the feature!
@alejosilos.bsky.social
Quest Designer on The Witcher 4 @ CD PROJEKT RED | Working on Starlight Saga (Space Opera TTRPG) | All into Game, Level & Quest Design https://linktr.ee/AlejoSilos
@nicolasriviere.bsky.social
Animation Director Ubisoft Singapore. Former Techland / Ubisoft Annecy /Ubisoft Paris / Ready at Dawn Studios/... since 1999. Spare-time creator of indie game at @fullybugged.bsky.social Personal account about random things.
@makkhariel.bsky.social
Concept artist, Art director and Illustrator. Worked for Sony, Ubisoft, RIOT, and more great indy developpers and studios. Let's connect !
@vencofra.bsky.social
Videogames Dev , former Mad Scientist Senior Gameplay Programmer at Arkane Lyon Opinions are my own
@instantsceptic.bsky.social
Lead Level Designer at WolfEyeGames. Previously lead LD at ArkaneStudios (DarkMessiah, Bioshock2, Dishonored 1 & 2, Death of the Outsider, DEATHLOOP).
@juan-fernandez.bsky.social
Combat design specialist. Currently: @ninjatheory (Hellblade 2, Hellblade 1). Previously: @WeArePlayground (Fable), @TequilaWorks (Rime, Deadlight).
@bendimanche.bsky.social
He/Him 🧀🥖 ⌛ Marketing & release Producer @ Sandfall interactive on @expedition33.bsky.social ⭐Co-founder @ Homecoming Studio 🧀 Foodie, cheese, cats and indie games!
@marinemacq.bsky.social
Directrice de la galerie Gamma 🎨 Assistante éditoriale & autrice de artbooks chez Pix'n Love ✒️ Je parle concept art et direction artistique de jeu vidéo. www.galeriegamma.com 📚 Mon nouveau livre "The Art of Jusant: the Great Expedition" est disponible!
@pawesasko.bsky.social
Associate Game Director in CD PROJEKT RED on the next Cyberpunk game! Previously: #Cyberpunk2077 #PhantomLiberty #TheWitcher3 https://linktr.ee/pawesasko
@etienneperin.bsky.social
I made Gauge and Zorbié as an indie game developer. Now developing Éclipse The Cat. Click on the link below to try the demo. https://sonicfangameshq.com/forums/showcase/eclipse-the-cat-sage-23-demo.1692/
@thomas.flying-oak.com
Jack of all trades at @flying-oak.com (ScourgeBringer, NeuroVoider...) although action game director at heart. VP of @eastgames.org @monogame.net foundation board member. Occasionally posting in French. Longer presentation on pinned post.
@ledrien.bsky.social
Game designer 🤠 ⚔️ I made En Garde! the swashbuckler action game http://bit.ly/EnGardeSteam 🔥 With Fireplace Games
@skacky.bsky.social
Level Designer @ Arkane Lyon | Previously 3D Realms, Streumon Studio | Project Director on The Black Parade for Thief | Opinions are my own | Immersive Sims forever!
@kemsou.bsky.social
Level Designer at Arkane studios on Marvel's 🩸Blade🗡️ Previously Technical Level Designer on "DEATHLOOP"∞ Also indie, designer on Workaholic Simulator: Leaving the Dream Wishlist on Steam! https://store.steampowered.com/app/3318140
@fournierlaura.bsky.social
Senior Producer & writer at nerial.bsky.social (@devolverdigital.com) Card Shark, Reigns: Three Kingdoms, The Crush House and ??? Former Indiecade Europe board, various jury member and hardcore indie games to the Mega
@bastienre4.bsky.social
Fulltime solo dev working on The #OPERATOR 🕵️ Bureau 81 🕹️ Former main dev #Road96 🛣️ & 11-11: MemoriesRetold 🕊️ Godot 👀 @bastienre4@mastodon.gamedev.place & @Bastienre4
@johanvinet.com
👨💻Game Developer & founder @CanariGames / 🎮Creator of CASTAWAY: http://castawaythegame.com and LUNARK: http://lunarkthegame.com
@annamegill.com
Game writer & author • Cyberpunk 2 at CDPR • Fable • CONTROL • Dishonored: DoTO • Avatar: FoP • Guild Wars 2 • The Threshold Kids are my fault, sorry • www.annamegill.com Caretaker of HiMirri.bsky.social
@shakainc.bsky.social
Principal Level Designer @AurochDigital 🕹 | Prev. PlayStation, Sumo Digital, Tt Games, Supermassive Games | Currently developing ROOST in my spare time.
@sandrasachkaduval.bsky.social
Narrative Lead for video games, at Hinterland, previously EA, Arkane-Lyon (Dishonored 2, DotO, Deathloop), Cyanide… Writer of weird sci-fi, autistic, mom French but living on a small Canadian island
@dbakaba.bsky.social
Studio/Co-Creative Director @ Arkane Lyon | Blade, DEATHLOOP, Dishonored, Gray Matter | Capoeira teacher, supernatural dad, into building operas made of bridges
@dmayance.com
Games, tools, web, bugs, things developer @pixelnest.io Projects: - CTHULOOT: https://store.steampowered.com/app/2283410/CTHULOOT/ - Steredenn, Flipon., 2DOOM - Night Call, Flat Eye - Ex Amplitude
@carlsengames.bsky.social
Game Designer/Director on COCOON. Also created 140 and THOTH! Former lead gameplay designer at Playdead (LIMBO and Inside!) carlsengames.com
@oscarlemaire.bsky.social
Journaliste chiffres et histoire du jeu vidéo. Derrière Ludostrie, ex Gamekult. Auteur de L'Histoire de Zelda et La Guerre des Mascottes (Pix'n Love). ludostrie.com
@stun.bsky.social
Sylvain Pellan, Senior Lead environment artist at Rockstar North, French in Scotland. Previously at Ubisoft and Atari. Opinions are my own.
@conkerjahk.bsky.social
Technical Game Designer (Galactic Glitch, Astre) Dev Tester/QA (The Crew 2, Farming Simulator 17)
@boulapoire.bsky.social
Former journalist / scout, now portfolio gardener and pear pie in the Sky.
@iamleyeti.bsky.social
Narrative Director @ actezéro, a narrative services agency (consulting, auditing, writing, and more) Came up with words for FLAT EYE, NIGHT CALL, DORDOGNE, HARMONY: FALL OF REVERIE, ASTRAL ASCENT…
@lvictorino.bsky.social
Game dev. Top Spin, The Crew, HarshQuad, Night Call, Flat Eye... Helping fellow game devs on IndieGames101. Posts are my own... Until they're scrapped by GenAi.