Joel Baxter
Pickaxing my way thru the virtualization/orchestration mines since the turn of the century. Playing, mapping, and hosting old FPS games since before then. Lapsed trombonist and vocalist, but still performing (vocal only) on request of certain 4-year-old.
@skacky.bsky.social
Level Designer @ Arkane Lyon | Previously 3D Realms, Streumon Studio | Project Director on The Black Parade for Thief | Opinions are my own | Immersive Sims forever!
@rossignol.bsky.social
Writer. Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS. More: https://linktr.ee/jimrossignol In this feed I often repost art, comics, video games, politics, and tabletop links.
@radiatoryang.bsky.social
artist, game dev // https://debacle.us // auckland, aotearoa new zealand (nz) making Tryhard, a tactics RPG about an underdog rugby club; "wishlist on steam now" https://store.steampowered.com/app/3443270/Tryhard/
@ankaris.bsky.social
29 year veteran of the film industry. Concept Artist and Oil Painter of Scifi and Landscape www.ankaris.com
@aftermath.site
Aftermath is an independent, worker-owned website about video games and internet culture. www.aftermath.site
@chrisbratt.bsky.social
One of the people who makes People Make Games. chris@peoplemakegames.com
@alariko.bsky.social
a failed art account 22 A dude. I do sell prints, please DO NOT contact me about nft stuff thanks. alariko771@gmail.com
@goodass.dog
the hottest takes from the hottest gamer i work on old games like doom, quake, quake 2, and doom again. https://d8d.org
@gardens.dev
A video game studio growing the future of social play. 🌳 Follow along here and on our website: www.gardens.dev
@chrisremo.bsky.social
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@matthewseiji.com
Matthew Seiji Burns is a writer and director who works on game-like things and other things. Author of the novel Process and the visual novel Eliza. https://www.tuneandfairweather.com/collections/process-a-novel
@rodkin.online
Designer at Valve. Helped make Half-Life Alyx, Firewatch, The Walking Dead, Sam & Max, Tales of Monkey Island, Idle Thumbs 🐘 idlethumbs.social/@ja2ke 🕸️ rodkin.online Avatar by @michaelfirman.bsky.social
@mapcore.org
Supporting the level design and game dev community for 23+ years. @mapcorehub: https://bsky.app/profile/mapcorehub.bsky.social https://www.mapcore.org/
@tddaz.bsky.social
Senior level designer at Splash Damage Sphinx, Gears Tactics, Star Wars Hunters, Project Astrid When I'm not gamedeving, I'm riding my bikes! https://tddaz.artstation.com/
@puzzletheory.bsky.social
Designer/producer/business guy at Asymmetric (we make the Loathing series of games). I also write puzzles, take photos, and climb rocks.
@cjpt.bsky.social
Writer and game developer. Principal Creative Lead at Hypixel Studios, stories for Black Library. He/him https://linktr.ee/cthursten
@marshdavies.bsky.social
Writer & illustrator. Former head of creative writing at Mojang. Making horrid TTRPGs about cursed pies, hogmen and worse. https://teethrpg.itch.io/
@bonzrat.bsky.social
Now: lead writer on Saros at Housemarque // freelance games & narrative consultant. Past: Returnal, Total Warhammer, Trek To Yomi, No Man's Sky, Humankind, many more. Ex-games journo, inc RockPaperShotgun co-founder. Brighton, UK.
@chappelltracker.bsky.social
Software and content person. Writer only when there's a deadline. Video game and ttrpg nerd. Design history obsessed.
@cosimog.bsky.social
King of Pizza Island | Art director Previously: Annapurna Interactive / Heart Machine www.cosimogalluzzi.com
@ianmcque.bsky.social
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
@70sscifiart.bsky.social
Get my art book 'Worlds Beyond Time!' https://linktr.ee/70sscifiart Publishers Weekly says my "obvious love for the form animates the volume." And I'll animate again! I'll never stop animating volumes
@janeng.com
Operations Director at Gardens 🌳. I used to build game worlds and now I’m building a game studio. Prev Valve, Campo Santo. Was 3D env art on Half-Life: Alyx, Firewatch. Etc. Immigrant. She/her. 🐱 http://www.janeng.com 🌳 http://www.gardens.dev
@itch.io
Open indie game marketplace and DIY game jam host Account support? Email support@itch.io ❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
@humanoidhistory.bsky.social
All the wonders of space and time: space, science, science fiction, etc. Also on IG, TikTok, Twitter, Threads, etc. Contact: humanoidhistory@gmail.com
@colorfiction.bsky.social
Gamedev (0°N 0°W, becalm, Ode to a Moon & stuff) Wishlist JUICE: store.steampowered.com/app/2844430 🏠 www.colorfiction.co 🎮 colorfiction.itch.io
@austinwalker.bsky.social
Writer, Podcaster, Game Designer | Friends at the Table | A More Civilized Age | Shelved by Genre | Formerly: Possibility Space, Waypoint, Giant Bomb, Paste Games
@arvy.bsky.social
Lead UI Designer #gamedev #UI design | UI art | Art Direction Worked on: WH AoS: Realms of Ruin, WH 40K: Rogue Trader, Jurassic World Evolution 2, Dragon Age Keep, N7HQ Web My game: @projectkvasir.bsky.social
@errant-signal.com
Maker of Organic, Artisanal Video Essays About Interactive Media | Professional also-ran | Cringe Elemental | (he/him) | linktr.ee/campster
@duskdev.bsky.social
Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. https://linktr.ee/duskdev
@joshuaskelly.bsky.social
Half engineer, half artist, all Dad. Tech artist for Rec Room, Delver art guy. I do other stuff too. he/him
@dirigogames.com
KINGDOM of the DEAD, SYSCRUSHER, STOWAWAY, DEPTHS of FEAR :: KNOSSOS www.dirigogames.com
@acornbringer.bsky.social
Solo game dev making the stylistic horror game Of Love and Eternity 🌹💀 Support my work 👇 https://www.patreon.com/acornbringer
@omnibusooc.bsky.social
From the Omnibus podcast featuring Ken Jennings and John Roderick. Fan account.
@liminalplaces.bsky.social
@lmichet.bsky.social
Extremely good at bicycling a medium distance at a medium speed. Narrative Director on Breaker at Heart Machine, Writer on Possessors, Narrative on Skin Deep. I mostly don't post here. You can see my blog at blog.lauramichet.com
@mikedrucker.bsky.social
Emmy-nominated TV writer and comedian. My new book “Good Game, No Rematch” is out April 1st. Newsletter: https://tinyurl.com/ytjvhjsb Email: mikedruckerisdead @ gmail .com
@brutalismbot.com
Béton brut for bluesky — by @spice.bsky.social 🇨🇺#EndTheBlockade 🇵🇸#FreePalestine
@achewoodnc.bsky.social