Joey Litalien
Autopilot simulation engineer @ Tesla. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.github.io
@weiphil.bsky.social
PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
@ygryadit.bsky.social
Creative and controllable AI Researcher MSU Lomonosov -> MPI-inf (PhD) -> Inria (Postdoc) -> CVSSP/PAI (Assistant Professor) -> Adobe https://yulia.gryaditskaya.com
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@sarahlitalien.bsky.social
@stonet2000.bsky.social
PhDing @UCSanDiego @HaoSuLabUCSD @hillbot_ai on scalable robot learning, reinforcement learning, and embodied AI. Co-founded @LuxAIChallenge to build AI competitions. @NSF GRFP fellow http://stoneztao.com
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@felixwechsler.bsky.social
PhD student @EPFL Working on computational 3D printing Coding mostly with @julialang.org Gravel and road cyclist, Ultimate Frisbee lover
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@bielou.bsky.social
Phd Student in Computer Graphics, Simulation, Animation, Weather System, Rain and Wind
@janheld.bsky.social
💻 PhD student in 3D understanding and novel view synthesis | Currently visiting student in Kaust 🌴
@ericmchen.bsky.social
PhD student at MIT. Previously at Cornell Computer vision, graphics, and machine learning echen01.github.io
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@mishok43.bsky.social
CG&AI PhD Student @KIT ex-EagleDynamics, ex-WellDone Games mishok43.com
@simofoti.bsky.social
Postdoc @ImperialCollegeLondon. Previously PhD @UCL with interns @Disney & @Adobe Research. Geometric deep learning, 3D computer vision, and computer graphics. Personal website: https://simofoti.com
@beammyup.bsky.social
🎮 Game Product/Project Manager 🔹Did Rendering and Psychophysics 🔹Co-founder of Montreal ACM SIGGRAPH 🔹1/3rd Shinies and Shadows @Quantic Dream xRoblox, xUnity, xEpicGames She/Her
@ajdavison.bsky.social
From SLAM to Spatial AI; Professor of Robot Vision, Imperial College London; Director of the Dyson Robotics Lab; Co-Founder of Slamcore. FREng, FRS.
@andrearendering.bsky.social
Real-time rendering enthusiast. Opinions are my own. Associate Graphics Engineer at Digital Legends Activision Tw: @AndreaRendering
@janos95.bsky.social
Geometry@Roblox. Formerly math@uni-bonn. Interested in math, computer graphics, robotics, etc
@karganys.bsky.social
Ph.D. in Computer Science Research Engineer | @AdobeResearch Worked on some @Substance3D products. Views are mine.
@dmitrymiller.bsky.social
Houdini FX / Real-Time VFX UE5 / EmberGen / Nuke I like Feature Film Animation and VFX in Films / Games. https://www.artstation.com/dmitry_miller
@zubair-irshad.bsky.social
Research Scientist @Toyota Research Institute | Prev. PhD in AI, ML and CV @GeorgiaTech | Researching 3D Perception, Generative AI for Robotics and Multimodal AI W: https://zubairirshad.com
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@merceaotniel.bsky.social
Machine Learning Researcher Apple PhD MPI-IS, University of Tübingen MSc Edinburgh University Ex. Google DeepMind, Google Research, Helmholtz Munich, TU Munich Multimodal learning, efficient learning, and video understanding. merceaotniel.github.io
@ssteinberg.xyz
Assistant Professor @UWaterloo CS rendering, light transport & optics PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA. 🇮🇱🇨🇦✡️ ssteinberg.xyz
@danielkorth.bsky.social
MSc student @ TUM | interested in Machine Learning, (3D) Computer Vision and Computer Graphics www.danielkorth.io
@vbozic.bsky.social
PhD student @ ETH Zürich | 3D Vision, Computer Vision, Deep Learning n.ethz.ch/~vbozic/ https://www.linkedin.com/in/vukasin-bozic-b77907197?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=ios_app
@nandometzger.bsky.social
PhD @ ETH Zurich | Computer Vision | Monocular Depth | 3D Stuff | Ex intern at Meta nandometzger.github.io
@parskatt.bsky.social
PhD student @ Linköping University I like 3D vision and training neural networks. Code: https://github.com/parskatt Weights: https://github.com/Parskatt/storage/releases/tag/roma
@michael-j-black.bsky.social
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley. Building 3D humans. https://ps.is.mpg.de/person/black https://meshcapade.com/ https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
@dimadamen.bsky.social
Professor of Computer Vision, @BristolUni. Senior Research Scientist @GoogleDeepMind - passionate about the temporal stream in our lives. http://dimadamen.github.io
@cvprconference.bsky.social
Official account for IEEE/CVF Conference on Computer Vision & Pattern Recognition. Hosted by @deblinaml @jbhaurum & @CSProfKGD 📍🌎 🔗 cvpr.thecvf.com 🎂 June 19, 1983
@francois.fleuret.org
Research Scientist Meta/FAIR, Prof. University of Geneva, co-founder Neural Concept SA. I like reality. https://fleuret.org
@jaredheinly.bsky.social
Chief Scientist @ EveryPoint.io 3D Computer Vision Researcher (PhD) and Engineer
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@ilyac.info
Computational Photography Researcher @ Adobe, previously Princeton PhD: https://ilyac.info I sometimes do a regular photography: http://instagram.com/_ilya_c Our lab: https://light.princeton.edu/
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content