Jonathan Moallem
Gameplay engineer and designer with @capscollective.com, living in Brisbane, Australia.
Opinions optimised for ATI Radeon graphics cards.
For more info, check out jonjondev.com
@aiandgames.com
Hype-free analysis and deep-dives into AI for game development. Read the newsletter: http://www.aiandgames.com Watch on YouTube: http://www.youtube.com/@AIandGames Attend @conference.aiandgames.com: http://www.aiandgamesconference.com
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: partnerships@manatalentgroup.com)
@wilwheaton.net
New York Times bestselling author and audiobook narrator. Host of It's Storytime with Wil Wheaton Retired Starfleet officer. Husband, father, Traveler. Nazi punks fuck off.
@blendogames.bsky.social
🍊 Makes video games http://blendogames.com 🍊 Just released SKIN DEEP http://blendogames.com/skindeep 🍊 Co-founder https://glitch.city
@humblebundle.com
Support charity and save on bundles of games, ebooks, and more. Shop great deals on thousands of games in the Humble Store. Need help? Please contact: http://support.humblebundle.com
@skunkapegames.com
A handful of early Telltale developers, now the owners and caretakers of the episodic Sam & Max adventure games! For video games: http://skunkapegames.com For support: http://support.skunkapegames.com
@sxswsydney.com
The premier destination for creative discovery. [Trademarks of SXSW, LLC used under license] 🗓️ 13-19 October 2025
@jemztones.bsky.social
games, film, queer stuff etc. gamedev from lutruwita. i'm currently working on the screen australia emerging gamemakers funded project king tidal. i co-founded @serenade.games previous games i've worked on include the freeplay zone and my lil fanfic
@dinopoloclub.bsky.social
guess all the devs are coming here??? A handful of humans creating games with relatable simplicity. We make Mini Metro & Mini Motorways Proudly based in Aotearoa/New Zealand!
@kaizengameworks.com
⛩️ Out Now: PROMISE MASCOT AGENCY プロミス・マスコットエージェンシー 💗 Previously: PARADISE KILLER パラダイスキラー A UK based indie game studio, born in Paradise.
@bibbybhoy.bsky.social
Editor of GadgetGuy, award-nominated video games + consumer tech journo, lover of sports and cats. A very silly boy. He/him
@zeestermeester.bsky.social
Ope. Midwest writer and narrative designer. Subnautica | Naughty Dog | Compulsion. Yet another social media platform.
@reuters.com
@troyaferguson.bsky.social
Engineering Director at Summerfall Studios, a Melbourne based Unreal Engine developer [he/him]
@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@frostygamesfest.com
A new showcase of games made in Australia & Aotearoa NZ, premiering in June 2025 🍦🎮 Join our mailing list to stay up to date! 👉 frostygamesfest.com
@jeanpaulsoftware.bsky.social
Just this guy, you know? Currently writing a game in UE5 about an AI wiping out humanity, but doing so using brand-friendly, HR-approved language. Buy my screensavers! https://store.steampowered.com/app/1631280/The_JeanPaul_Software_Screen_Explosion
@sxsw.com
Helping creative people share ideas and achieve their goals since 1987. SXSW 2026: March 12-18 | Austin, TX
@rabbitengineering.com
Got a nice dog and retro gaming hobby with a little C++ gamedev mixed in. Working on a 90's retro style WWII flight sim. That’s what you’ll see here. http://rabbitengineering.com
@openusd.bsky.social
Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications. https://openusd.org/ Github: https://github.com/PixarAnimationStudios/OpenUSD
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@materialx.bsky.social
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
@annamegill.com
Game writer & author • Project Orion at CDPR • Fable • CONTROL • Dishonored: DoTO • Avatar: FoP • Guild Wars 2 • The Threshold Kids are my fault, sorry • www.annamegill.com
@lucymute.bsky.social
Short, fast and loud✨ Illustrator and game developer based in Naarm/Melbourne. Meme Queen on 420BLAZEIT:2, Art Wizard at Frosty Games Festival, Chaotic Artist on a bunch of other things❤️🔥 NO AI/NO NFTs🗑️ Art queries go to heylucymutimer@gmail.com
@scott.fuzzyg.host
I put the "Ghost" in Fuzzy Ghost. Also the visual stuff. Also the story stuff.
@edmondtran.bsky.social
// Managing Editor @ ??? Videogames? // Managing Editor, GamesHub (2021-2023) // Senior Editor and Video Producer, GameSpot (2008-2020) // Multi-Award-Winning, Token Asian // Contact: DM's open
@stephpanecasio.bsky.social
managing editor @ GamesHub, writer of spooky stories, avalanche fan, friend to the bees ✨
@jojofinal-final.bsky.social
writer/dramaturg for games, performance, & more!! head of narrative on @cultofthelamb.bsky.social
@dmullinsgames.bsky.social
Indie game developer who made Pony Island, The Hex, and Inscryption. Currently working on Pony Island 2: Panda Circus!
@chunkyquail.com
Chunky Quail is a two-person game development studio from Brisbane, Australia. Working on a mushroom growing exploration adventure Slumbering Woods. Wishlist: https://store.steampowered.com/app/3243350 Linktr: https://linktr.ee/ChunkyQuail
@amesyflo.bsky.social
Narrative Designer @ Firesprite • Prev Splash Damage, Ubisoft, etc • Writer of theatre and science fiction 🎭👽 • Pagan 🌿 • she/her • NE England • amyflorence.co.uk
@brunodias.bsky.social
Writer (derogatory), designer (laudatory). I solve narrative problems with systems and systems problems with narrative. THESE POSTS ARE PROVIDED ‘AS-IS’ WITHOUT WARRANTY OF ANY KIND
@rdansky.bsky.social
Narrative Director for video games and writer of fiction and TTRPGs. Author of A MEETING IN THE DEVIL'S HOUSE, among others. Former Ubisoft & Crytek narrative specialist, former White Wolf game developer. Lover of scotch, books, Sasquatches and cats.
@romerogames.bsky.social
Galway-based studio, passionate about FPS games. romerogames.com
@ivyroadgames.bsky.social
Making Wanderstop, a cozy narrative-centric game about tea and change. Coming March 11, 2025 💛 http://wanderstopgame.com
@iznaut.com
🎮 game designer/engineer (prev Astra Logical, No Goblin, Funomena) 🏳️⚧️ trans poly bisexual she/her 📍 madison, wi 🦎 gex’s #1 fan iznaut.com
@cnn.com
Asking the hard questions and bringing unique perspectives from across the globe. This is CNN.
@owlnewworlds.games
French solo game dev working on NOKOMA, a cozy and fun puzzle game with numbers. Godot enthusiast 🤖💙 NOKOMA is available on iOS & Android: https://owlnewworlds.games Join me on Discord: https://discord.gg/unqhBkB5C3
@blanchemaurice.com
⚙ Systems Engineer @Microids Studio Paris 🎮 Working on Amerzone - The Explorer's Legacy Care deeply about simple & efficient code Porting everything everywhere Co-fondatrice des Audacieu.x.ses 🤍 My site: www.blanchemaurice.com