Jeroen van Werkhoven
Level Design Director | Current: Insurgency Sandstorm & more!
@kemsou.bsky.social
Level Designer at Arkane studios on Marvel's 🩸Blade🗡️ Previously Technical Level Designer on "DEATHLOOP"∞ Also indie, designer on Workaholic Simulator: Leaving the Dream Wishlist on Steam! https://store.steampowered.com/app/3318140
@shanedoh8t.bsky.social
Design Lead @ustwo • Play Thinking • Knee deep in new tech & gamedev • UX, Visuals & Motion • Came up the Foyle in a bubble • Derry • 🇮🇪 • 🎮 • 💚 • shanedoherty.com
@shakainc.bsky.social
Principal Level Designer @AurochDigital 🕹 | Prev. PlayStation, Sumo Digital, Tt Games, Supermassive Games | Currently developing ROOST in my spare time.
@nathancheever.bsky.social
Lead / World / Game Designer. Nothing official here, only my opinions. Some past gameworld designs: AvP2, NOLF 2, The Suffering, Prey 2, Mafia 3, Bioshock 4, Palia, Last Sentinel. CuriousConstructs.com Linkedin.com/in/cheever
@deadtoast.com
Solo-dev. Made ‘My Friend Pedro’. Making 'Shotgun Cop Man' for PC and Switch. Published by @devolverdigital.com www.shotguncopman.com www.myfriendpedro.com www.deadtoast.com Discord: https://discord.gg/DeadToastEntertainment
@miketorious.bsky.social
Level Designer @ Studio Gobo. Previously @ CA & SMG. RPG Lover. Disney Parks Nut. Bethesda Modding Enthusiast. All Views Are My Own. Portfolio: https://www.miketorious.com/
@trutniev.com
3D Environment Artist trutniev.com Indie Game Developer https://blskyl.ink/ivyjuice.games
@elpouleto.bsky.social
Level Designer @ArkaneStudios Prev @ Big Bad Wolf, Snowtopia, Moonycat Animal NPC 🐔 @Cnam_Enjmin alumna 🚀 🏳️🌈🇷🇪 She/Her
@zswell.bsky.social
27 | Associate LD - SnailGamesUSA | LDD - BrightHarborStudios | Contract LD - Impact Theory | LA/LD - RubySharkGames | Ex LD Intern - World of Warcraft |
@leveldesignfm.bsky.social
All things Level Design in an easy-to-digest podcast hosted by @markdrew.bsky.social ! Available now on Spotify! https://creators.spotify.com/pod/show/leveldesign
@manta-rain.bsky.social
| Director at Calgary Game Dev Association | | prev Studio Monsoon Designer #PlayNightingale | | Succulent caretaker, jewelry maker | | Unsolicited dog photos | | She/her 🏳️🌈 |
@nickfunk.com
It’s dogs and birds, all the way down… Senior Engineer @vox.com. Building community tools for coralproject.net. Previously, redgiant.com.
@lrobb.bsky.social
Community Manager @ Saber Interactive Formerly @ New World Interactive https://www.linkedin.com/in/logan-robb-555b351b8/ Seriously immature. Views are my own. About me: 👨👩👧👧🎨🎮🖖🎃
@zavaro.splintert.win
He/Him. Tucson desert dweller. UArizona Geology Grad. Level design and environmental art. Now. #cs_alpine, #de_stadium Prev. Silica, Natural Selection 2 Vintage Cube 🌸 https://t.ly/zLcGz Commander Cube 👑 https://t.ly/kf1jZ
@sextantstudios.bsky.social
Elli (they/them) and Anna (she/her). Creators of Worldbreakers: Advent of the Khanate and Flocking Hell, a deeply strategic roguelite. Flocking Hell demo + wishlist now on Steam! https://store.steampowered.com/app/3236280/Flocking_Hell/ 🐏😈
@samlakewrites.bsky.social
Writer. Director. BAFTA nominated actor. Max Payne. Alan Wake. Quantum Break. Control.
@benedney.bsky.social
Lead Level Designer at Digital Extremes 🌱 🗺️ ✏️ 📐 🎨 Building procedural levels & worlds for Warframe!
@timsparksgames.bsky.social
Level Designer at CD PROJEKT RED || Prev: SlipgateIronworks, Apogee Entertainment
@thegreatbluebit.bsky.social
Principal Game Designer at Naughty Dog. Tools dev, Accessibility! Level design hotshot and mom. Mandolinist. she/her 🏳️🌈🏳️⚧️✊🏻
@tostspender.bsky.social
Level Design Lead on The Witcher IV at CD PROJEKT RED. Previously Witcher 3, Cyberpunk 2077. Talks about video game development on twitch.
@stevelee.bsky.social
Lead Level Designer on @halfmermaid.co's next weird horror thing Previously on Dishonored 2, Tactical Breach Wizards, etc: doublefunction.co.uk Level / game design youtube vids: youtube.com/@stevelee_gamedev
@totter87.bsky.social
Award-winning gamedev. Animation/games Associate Professor. Level design author. SAAM Arcade founder. Making Little Nemo and the Nightmare Fiends: https://store.steampowered.com/app/2229030/Little_Nemo_and_the_Nightmare_Fiends/
@keano.bsky.social
🇳🇱✨ Creative Director & Founder @veelpoot.com | Senior Game & Narrative Design (Marvel's Avengers, Lordbound) | Miniature Painter 🎨 Making BRUTALISK, a Half-Like FPS... and MORE! 💀
@danaenight.bsky.social
Transfemme Neurodivergent Immigrant Amateur science fiction author Director of level design at Arkane Lyon Frequent conference lecturer / panelist Gay as hell she/her 🏳️⚧️ Anti-authoritarian Leftist 🇵🇸 🇺🇦 BLM
@mapcore.org
Supporting the level design and game dev community for 23+ years. @mapcorehub: https://bsky.app/profile/mapcorehub.bsky.social https://www.mapcore.org/
@maxpears.bsky.social
Lead Level Designer @PeopleCanFly #MafiaTheOldCountry / #Hellblade2 / #PhantomLiberty #Cyberpunk2077 / #TheDivision / #leveldesign / #gamedev Website: www.maxpears.com Mailing List: https://bit.ly/4eNPm8X
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: [email protected]
@chetsucks.com
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
@lorderk.bsky.social
Sr. Staff Game Designer at Sucker Punch Prod. on Ghost of Yōtei ~20 years at PlayStation | He/Him
@wickedfoxgames.com
Wicked Fox Games is a women-led studio driven by a love of immersive narratives and captivating gameplay. linktr.ee/wickedfoxgames
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: [email protected]
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]