@escapequest.bsky.social
Escape Room facility in the heart of Downtown St. John’s, NL! Escapequest.ca
@perversemag.bsky.social
poetry magazine responding to a call for “deliberate, obstinate, unreasonable or unacceptable poems, contrary to the expected practice” ed. @chrissywilliams.bsky.social Sign up free for https://perverse.substack.com/ Archive at perversepoetry.tumblr.com
@thedsrh.bsky.social
A full cast Lovecraftian anthology series expanding and exploring a growing mythos with each new show. Releases every other year. Next Show: October 2025
@karriefransman.bsky.social
Created comics for UN, Penguin Random House, Guardian, Times. Creative Director @posnegorg. Gender Swapped Fairy Tales/Greek Myths (Faber & Faber). Member of The Comics Cultural Impact Collective (CCIC). https://linktr.ee/karriefransman
@jseakle.bsky.social
nothing is always an erasure. the layers are a monolith. every default bleeds.
@trevorklein.bsky.social
Inventive storytelling for TV, immersive and games. Sometimes puns. trevorklein.co.uk Yorkshire / London / Northern Ireland
@nickholl.bsky.social
BAFTA-Winning UI/3D Games/VR Artist (he/him) Ex preloaded Portfolio: https://nickholliday.artstation.com Personal work https://www.artstation.com/nickknacks Etsy: https://www.etsy.com/shop/NickknacksToyShop
@tigershungry.co.uk
Creative director and playful curator. Rethinking exhibitions & experiential design. Studio lead at http://goodafternoon.uk you might also recognise me from W/Mild Rumpus, the V&A, a party in a shared google doc & the grannies
@babelfishwars.bsky.social
'Funky urban Galadriel' | 'Celestial gigawitch' | 'Bird lady' | 'Crone' Narrative Lead // BAFTA Breakthrough Brit // GameDevHeroes (she/her)
@thacher.bsky.social
Experience Designer, Social Practitioner, Imagineer, Explainer of Jokes, Adventurer, erstwhile Jejune Institute Co-creator, and former Vacation Surrogate
@shawnpierre.com
Doing some things - http://jimjastajay.itch.io - PhillyGameMechs - NYUGameCenter - IGF Chairperson (he/him) https://cohost.org/shawnpierre
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@philippawarr.bsky.social
🎮 Narrative designer: A Monster’s Expedition, Little Kitty Big City, Flock 🎨 Illustrator 📚 Former dep ed at PCGamer 🪲 Beetle enthusiast
@irny.bsky.social
Pale. Curious. Game-maker. Writer. (de-)Archivist. Goon. Goblinesque. Demi. ADHD. She/Her. Current things: - Darkened Hill & Dale 🎲💀🏞️ - TERMINUS 🎲💀🚇 - Trick or Retreat 🎃🎲☕☺️ links.patchworkfez.co.uk
@cassettewitch.bsky.social
Hello friends! Game-maker, writer, composer. Waterworld enthusiast. Currently Artist-in-Residence at ACAVA (they/them)
@marthasadie.bsky.social
Digital producer/consultant/product manager/mentor/user researcher/game mechanic. Eclectic. Nature nerd. Proto yoga studies scholar. Isle of Wight. Old Internet Person (the title of my newsletter) www.marthahenson.com
@d-nye-griffiths.bsky.social
Technology, media, communications. Ex-journalist. Opinions are mine and not representative of my employer. He/him.
@hannahnicklin.bsky.social
Writing, game & narrative design. Used to be a performance maker. Race bikes on occasion. Currently contract: story person at Night School. Previously Creative Director at gutefabrik.com. Author of writingfor.games. PhD in play as anti capitalist practice.
@rickyhaggett.bsky.social
Makes games at Hollow Ponds. FLOCK / I am Dead / the Wilmot games / Loot Rascals / Hohokum / Frobisher / Super Exploding Zoo / Tenya Wanya Teens / Wiiild Rumpus! Reluctant grasper of nettles. He/him Icon by Richard Hogg, header image from Flock
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him
@meghna.bsky.social
narrative design | 🌏ALL✊🏾WILL⚖️RISE🌍 | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics 🍞+🌹 liberation
@jameswallis.bsky.social
Game designer, publisher, teacher, critic, writer, evangelist, FRSA. Wrote Everybody Wins, runs http://www.gamedesignmasterclass.com, co-host of RPG podcast http://www.ludonarrativedissidents.com, & setting up www.bigtable.games, a trade body for the UK&I.
@lazerwalker.com
Experimental games, interactive art, OSS tools. Games advocacy lead at MS/Xbox (although currently a full-time Sick Person). Organizer, Roguelike Celebration and !!con. Disabled (LC + ME/CFS), queer, neurodivergent. https://lazerwalker.com she/her
@hollynielsen.bsky.social
Historian of play | AHRC funded PhD on board games & play c.1860-1939 | Game developer | Writer & narrative designer Repped by Will Francis at Janklow & Nesbit she/her
@mildlydiverting.bsky.social
Artist, drawing tutor, digital producer. Not entirely sure who she is any more.
@chellaramanan.bsky.social
I make games. Sr Narrative Designer at Massive Entertainment #AvatarFrontiersofPandora Co-director @ 3-Fold Games on Before I Forget, WindrushTales. BAFTA member. Former games journo. Brit Caribbean living in Sweden who loves books and films.
@danthat.bsky.social
Director of BAFTA-winning indie game studio Size Five Games Lair of the Clockwork God | The Swindle | Behold the Kickmen | Ben There, Dan That! | Time Gentlemen, Please! | Gun Monkeys | Privates | Gibbage www.sizefivegames.com
@zoewi.bsky.social
Zo-ii | Playful Arts & Playful Culture ✨Playful Arts Curation 🦩Program Curator A MAZE. / Berlin 🦄Curator Sickhouse / The Overkill 🫶Co-founder Playful Arts Festival https://zo-ii.com
@robinwobbles.bsky.social
Experimental Playful Hardware Designer. I made Line Wobbler, which won some awards. Now working on Quantum Jungle ✨🌱🔨
@kurainisei.bsky.social
Defying gravity. Curiouser and curiouser. Game designer, creative coder and lecturer. Currently leading the Games and Playful Design MA at Goldsmiths. He/they.
@hollowponds.bsky.social
A videogame studio currently working on secret things! Wilmot Works It Out is out now on PC. We also made Flock, I Am Dead, Wilmot's Warehouse and Loot Rascals. For support queries support@hllwpnds.com
@stuffbybez.bsky.social
Loves games, dancing, people. Makes games. Improvises music. Tries to be a decent human. Sometimes refers to herself in the 3rd person. https://linktr.ee/stuffByBez Designer, developer, illustrator, rules writer/editor. Available for hire. Learning Thai.
@mrgan.com
Creative Lead at Panic, working on Playdate • Maker of games Blackbar, Grayout, Hidey Spot, The Barkless Doctrine, The Incident, Space Age, Stagehand • One of the good ones • He/him
@draknek.bsky.social
Personal website: https://alan.draknek.org/ Head Draknek at Draknek & Friends, making thinky puzzle games. He/him. https://www.draknek.org/ Our next game: The Electrifying Incident https://store.steampowered.com/app/3352300/The_Electrifying_Incident
@dreamfeel.bsky.social
personal acc. makes games, arts, stories & messes with @liadhy & lots of amazing peeps. curtain, if found, contact, etc! anti-cool, pro-sweet, pro-silly. always happy to be wrong and learn release alert: https://mailchi.mp/79d5b375855
@vivschwarz.bsky.social
Author, artist, interactive stuff. Runs betonmond card games. Hopes you are mostly happy. She/they
@adrianhon.bsky.social
Founder and former CEO of Six to Start, made Zombies, Run!, wrote "You've Been Played" and "A History of the Future in 100 Objects". Currently Associate Artist at the Traverse Theatre. Writing a book about immersive art. Blog: mssv.net
@naomialderman.bsky.social
I write novels (eg The Power, new novel is The Future), I make games (eg Zombies, Run!), unorthodox Jew. not-getting-into-pointless-arguments-on-the-internet is an act of revolution. However complex you think things are, they're more complex than that
@rachelcoldicutt.bsky.social
Internet person. Community tech, careful innovation, trying to make progressive tech policy happen. https://carefultrouble.net https://buttondown.email/justenoughinternet