Nick
Currently doing stuff.
https://twitch.tv/nicknarian
https://youtube.com/@nicknarian
@discophotomode.bsky.social
@remedygames.com
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 2, Control, Alan Wake Remastered, Quantum Break, Max Payne 1 & 2. Now working on Control 2, FBC: Firebreak, and Max Payne 1 & 2 Remake.
@jordandevries.com
UI/UX Director on Star Wars Jedi, award-nominated, GDC/GAConf speaker, LEGO designer/streamer/hyperfixater, black cat guardian, single they/them Exceedingly personal account. 🇹🇼/🇨🇦/🇺🇲 living near Washington, DC https://www.jordandevries.com/links
@rystorm.com
Product & UX Designer for Tools, Freelance @ https://rystorm.com/ Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC. Gets really excited about workflows.
@froshadowing.bsky.social
Head of Production & Narrative Director in Games. Screenwriters Guild. I consult teams on game pitches, narrative & and healthy remote culture 👇 https://alina.dev Personal project: @projectkvasir.bsky.social 4d workweek supporter
@projectkvasir.bsky.social
An indie PS2 style stealth action game by @arvy.bsky.social @froshadowing.bsky.social @dzhukov.bsky.social inspired by Splinter Cell, MGS Peace Walker and Hitman: Contracts Demo coming soon! https://store.steampowered.com/app/3285390/Project_KVASIR/
@eienary.bsky.social
Произвожу отходы рефлексии, рассказываю истории, исследую, организую
@visas.bsky.social
@arvy.bsky.social
Lead UI Designer #gamedev #UI design | UI art | Art Direction Worked on: WH AoS: Realms of Ruin, WH 40K: Rogue Trader, Jurassic World Evolution 2, Dragon Age Keep, N7HQ Web My game: @projectkvasir.bsky.social