Nectar Vector
A competitive, non-violent game about pollinating flowers with a 60s psych rock aesthetic. By @sirrosen.bsky.social / @shortforaknight.bsky.social (collab w/ @saladmonster.bsky.social and @ashellinthepit.bsky.social)
website: https://www.nectarvector.com
@olliehoff.bsky.social
Freelance Illustrator and UI Artist 😊 🎨 Clients include: Xbox, Polygon, Creative Review, PlayStation and more! https://www.olliehoff.co.uk He/Him
@smnswny.bsky.social
video games + design Creative Director, @kepler-interactive.bsky.social http://simonsweeney.me http://kepler-interactive.com
@rystorm.com
Product & UX Designer for Tools, Freelance @ https://rystorm.com/ Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC. Gets really excited about workflows.
@sirrosen.bsky.social
Game Director + Lead Designer on Pacific Drive. Nectar Vector next. Before: Bioshock Infinite, Don't Starve, Mafia 3. Liked Movie. he/him
@shortforaknight.bsky.social
Making @NectarVector.bsky.social - a psych rock, non-violent, competitive game about pollinating flowers. @SIRrosen.bsky.social, collaborating with @saladmonster.bsky.social and @ashellinthepit.bsky.social website: https://www.shortforaknight.com/
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]