@balbontino.com
(she/they) making fun things that show ppl your game art director & partner @wearecontinue.bsky.social board member @thehandeyesociety.bsky.social design lead @dames4games.org profile art @julesdrawz.bsky.social
@gergely.pragmaticengineer.com
Writing The Pragmatic Engineer (@pragmaticengineer.com), the #1 technology newsletter on Substack. Author of The Software Engineer's Guidebook (engguidebook.com). Formerly at Uber, Skype, Skyscanner. More at pragmaticengineer.com
@gammaspace.bsky.social
We are a cooperative studio of game developers, artists, and creative technologists dedicated to exploring community-led flows of individual and collective support. www.gammaspace.ca
@goodbyeworldwil.bsky.social
Captain of BAFTA winning game studio Goodbyeworld Games, Co Founder of http://arwall.co. Mastering computers and other arcane rituals for fun and profit. They/them
@yulelepalacios.bsky.social
Developer and lover of weird games / made Promesa, Cuccchi http://julian-palacios.itch.io
@xenoscope.bsky.social
past: journalism | NLP | poetry | nomadism | Montana | NYC present: new media | writing interfaces | spoken word | text | games | PhD | California future: ¿ pataphysical installation art | critical design theory | fiction | baking ?
@milanks.com
Making a game about connecting the dots Wishlist @ scrnprnt.ca/stellations/ Work @ milanks.com Scribbler @ instagram.com/milan.werkstatte/
@russellquinn.bsky.social
Artist, designer, programmer. Ex-McSweeney’s. I made interactive novels in the 2010s such as ‘The Silent History’ and ‘The Pickle Index.’ Currently working on ‘Linda & Joan,’ a video game about the worst year of my life. www.russellquinn.com