Sam Sternklar
Senior Gameplay Programmer @sonysantamonica, @Official_GDC Speaker! Repository of random facts and programming rants. Fighting games, Character Action games, chess
Under construction, copied from the other app
@makkon.bsky.social
Ben Hale. He/They. Senior Environment artist at UnknownWorlds, working on Subnautica 2. prev ILMxLab. 2d/3d artist. Rock enthusiast. Music composition hobbyist. https://makkon.itch.io/ https://cara.app/makkon 🚫AI/NFT
@scrubquotes.bsky.social
Real quotes from real scrubs. Content warning: slurs and worse. Posted earlier than on Twitter, as a treat! Submissions via @, DM and Discord: https://discord.com/invite/gDRGjhf
@altnps.bsky.social
The official "Resistance" team of U.S. National Park Service. Our website: www.ourparks.org
@jiffytot.bsky.social
✨prev Cinematic Artist for Metroid Prime 4, God of War Ragnarok, and 👀👀 ✨ she/they / you are loved 🐭 /opinions are my own
@sunshineduk.bsky.social
Sr Narrative Systems Designer at Studio Drydock ✨ Prev: Sony Santa Monica, Possibility Space, Molasses Flood/CDPR, Ubisoft, Microfun, Lifeline, Wayfinder ✨ larprunner, YA writer, ADHD, queer as heck ✨ they/them
@kuyashiiplays.bsky.social
@dakotaherold.bsky.social
Software Engineer @ Secret Dimension. Board of directors @ Roc Game Dev. Enjoys fixing code and writing bugs. Opinions my own. https://www.dakotaherold.com/
@b4olivas.bsky.social
Content Implementer on Fortnite @ Epic Games. Previously: Sony Santa Monica, Riot Games, Nickelodeon Animation. 🏳️🌈 • Latinx (he/him)
@orionwalker.bsky.social
Sr. Writer @SantaMonicaStudio. God of War Ragnarök/Valhalla/2018. Lost Planet 3. Dean Quixote. Retired kickball docent. Cat Daddy. He/him.
@dakota.cx
Gamers like to yell at me. Community @ ???? Prev: Intercept Games, Santa Monica Studio, Blizzard Entertainment MW Monk <How Stupid> Mal'Ganis-H 🦊 📌 Seattle, WA | they/them | 🏠 dakota.cx | 🐦 @dakotac
@calsbeek.bsky.social
Programming asks you to take your dreams and shatter them into little pieces so that other programmers can call methods on them
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@georgetakei.bsky.social
I’ve boldly gone into the clear blue yonder. Follow for more recipes and tips.
@odekar.bsky.social
Sr Design Manager @ Santa Monica Studio. Prev: Studio Design Director @ Volition.
@mrdwels.bsky.social
He/Him || Professional Video Game Idiot || Soda & Craft Beer Aficionado || Film & Graphic Novel Nerd || Just happy to be here
@thrownerror.bsky.social
Technical Narrative Designer at Sony Santa Monica Previously: Wayfinder, Sirius, Gristmill, Star Trek Timelines Model kits, wrestling, movies, and assorted nonsense Opinions are my own He/Him
@danlowlows.bsky.social
Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
@xkcd.com
@landon.wtf
Innovation and Engineering leadership @ SIEA/PlayStation, former Obama.org Eng director, 20 years in the industry and counting. Rooting for you. Make magic, make art. AMA.
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@justinbell.bsky.social
Composer. Audio Director. https://justinbell.music (Works at @SonySantaMonica, opinions are my own)
@quitevfx.bsky.social
VFX Artist @ Beyond-FX prev. Blizzard, Santa Monica Studio, Gearbox Software, Playful Studios. Opinions are my own.
@iridiumgamedev.bsky.social
Director of Technology @SantaMonicaStudio. Wearer of many hats, both figuratively and literally. SMS.playstation.com https://www.mobygames.com/person/428372/jonathan-burke/ https://twitter.com/IridiumGameDev
@aiprospekt.bsky.social
Sr Staff AI Programmer at Santa Monica Studio. GoW:Ragnarok, Hitman, New World, Suicide Squad.
@timromero.games
I don't own anything. No copyright intended. https://stickychunks.fun my game https://timromero.games more me
@teanah.bsky.social
Mom | Video Game Producer | Producers Guild member | Co-Host #DevHeads | Previous: God of War Ragnarok | Apex Legends | Call of Duty | IGN | 1UP
@missfire.bsky.social
UX Director Zenimax Online Studios. Previous: Design Director UX, and accessibility for Monolith Productions on Wonder Woman. UX Lead, God of War Ragnarok. Opinions expressed are my own.
@chrismorris.bsky.social
game designer prev: sony, blizzard, boss key, digipen cmorrisdesign.com
@samhandrick.bsky.social
Senior Gameplay Programmer at Sony Santa Monica. Programmer and Designer of your (hopefully) favorite companions in God of War Ragnarok. he/him🌈
@efparkery.bsky.social
Future Class 2021 #TheGameAwards, Gameplay Animator at That's No Moon, Prev: Santa Monica Studio #GodOfWarRagnarok, she/her
@spvcevvitch.bsky.social
NB Game Dev || Sr QA Analyst @ PsyonixStudios || Twitch Affiliate || Maji Media Stream Manager || Former: SonySantaMonica || Opinions are my own || They/Them.
@strongbadam.bsky.social
Video game combat designer. I post about Vegeta and determine if things are Good or Bad. Street Fighter III: 3rd Strike is Good.
@thedmatts.bsky.social
game designer, coffee enthusiast, mediocre snowboarder, semi-professional karaoke singer. Principal Game Designer @ Naughty Dog Games: Intergalactic, TLOUII, GoW(2018)
@stuffonarock.bsky.social
Senior Gameplay Programmer - Sony Santa Monica Studios. All options are my own.