Pietro Polsinelli 🔜 Becoming Saint Octopus 🐙
Made Roller Drama 🛼, Football Drama ⚽ (vgs), Eutopia 🍄 The Game 🐄 (theatre), 30 applied vgs. Making Becoming Saint 😇 (vg), 2 new theatre pieces.
Clueless, intense fever dreams.
I'm with the Ciompi's in Florence. He/Him 🌈
See all https://open-lab.com
@logodaedalus.bsky.social
Quiet Poster. Retweets mostly spooky art, books, and the occasional original thought. Did a PhD on designing dynamic narrative systems in games. Senior Narrative Systems Designer @teamlfg.bsky.social Views my own.
@silliet.bsky.social
Principal Narrative Designer @Housemarque. CONTROL, Returnal, SAROS. I like weird things. Bigots need not follow. She/her
@yokotaro.bsky.social
@swery65.bsky.social
CEO of White Owls Inc. I'm creating unique, spirited work based on the slogan: From Osaka to all of YOU around the world! 大阪から世界中のあなたへ!
@inkle.co
Independent developer of narrative games; creators of ink. A Highland Song, Forever Labyrinth, Overboard, Heaven's Vault, 80 Days, Sorcery! and Pendragon. EXPELLED! launches March 12th 🔗 inkle.co
@vankelsing.bsky.social
Writer and narrative designer (Outer Wilds, Outer Worlds DLC, + more!) ex-roller derby • dangerous space criminal https://kelseybeachum.com
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: [email protected] Blog: localthunk.com Direct contact: [email protected] 🇨🇦
@gkr.bsky.social
I voiced a giant alien slug and then I won a BAFTA but those two things are unrelated // Creative Director, Longdue Games ex-Sweet Baby, ex-Splash Damage, ex-Rocksteady, ex-Bungie, ex-E-Line, ex-Z2, ex-Amazing Society, ex-Gas Powered Games, ex-Legend
@meghna.bsky.social
narrative design | 🌏ALL✊🏾WILL⚖️RISE🌍 | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics 🍞+🌹 liberation
@remysiu.com
founded indie game studio sunset visitor 斜陽過客 • made 1000xRESIST www.remysiu.com
@pupunzi.bsky.social
I still haven't figured out who I am or what I do... I'm working on it. matteobicocchi.it https://open-lab.com https://homer.open-lab.com If you'd like to explore my artwork, visit: @matteobicocchi.bsky.social
@plexusvermiculus.bsky.social
Self-taught Digital Artist, Game Dev, and the creator of Cosmic Inferno I enjoy world building, character-design, and bonding with those who share my skills and interests. Please don't hesitate to reshare my stuff anytime.
@ethanjamespetty.bsky.social
Principal Writer, Invoke Studios/WotC/Hasbro. Marvel's Guardians of the Galaxy, Watch Dogs 1-2, Assassin's Creed Brotherhood. 1-man indie dev at Gnarled Scar - The Knobbly Crook (https://store.steampowered.com/app/378300/The_Knobbly_Crook/)
@njaramillo.itch.io
indie game developer director / writer / lead programmer ➡️ @ibisinteractive.bsky.social all my games ➡️ https://njaramillo.itch.io chileno 🇨🇱 / valdiviano | he/him | ESP/ENG
@cedre.bsky.social
Freelance UI/UX designer & Illustrator at night Wanderstop, Sable, Desta, Assemble with Care, Monument Valley PC Clients: Ustwo games, Ivy Road & more Portfolio: cedrepradier.com Contact: [email protected]
@impressioniste.bsky.social
🇮🇹🇺🇸 | Producer | World’s Edge, Monolith, Bungie and Keywords | He/him
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @[email protected] Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@jfg.land
creative head at freehold games co-creator — Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants🌹🌹 he/him
@thefrex.bsky.social
Senior Game Designer | Prev: Blizzard, Avalanche, Ubisoft | Dad, Nerd, terrible at disc golf ✨Opinions are my own✨
@quakefultales.bsky.social
Narrative Designer at CCP Games | PhD in Computational Media from UCSC | MFA in Digital Art and New Media | Playwright | 🏳️⚧️ 🏳️🌈 queer trans non-binary | they/them https://njunius.github.io/
@pierrevuillemot.bsky.social
Quidam — entre journalisme, recherche et Narrative Design.
@crobertcargill.bsky.social
Lvl 49 Writer of Wrongs. SINISTER 1 & 2. DOCTOR STRANGE. THE BLACK PHONE 1 & 2. THE GORGE. V/H/S/85. SEA OF RUST. DAY ZERO. WE ARE WHERE THE NIGHTMARES GO. Six books, seven movies. Podcaster with JUNKFOOD CINEMA. Tio do Churrasco. Misfit toy.
@lucau.bsky.social
lead game designer @LucidGamesLtd // socialist vampire // he,him // 🇮🇹
@spartridge.bsky.social
Indie game designer & developer. Studio lead of Tributary Games. King of the Castle, Over the Alps, Fallen London & more! partridge.games tributary.games
@simkaart.co
Making art for games. Now working on Rift Riff: https://store.steampowered.com/app/2800900/Rift_Riff/
@alessiolandiworks.itch.io
i'm a jack of all trades that juggles between game design, coding, pixel art and modelling. 🔗: https://linktr.ee/alessiolandiworks
@scopelmatt.bsky.social
material artist. I like photos of dirty buildings, reading tomes, pixels that move and enlightening ideas. he/him | in Italy https://artstation.com/matteoscopel https://matteoscopel.com
@santennio.bsky.social
@ludosgd.bsky.social
Hiya pals! Indie game designer and #Gamedev, main engine is #GodotEngine #art, drawings, comics! #MTG enthusiast Self-proclaimed bard (can’t sing) • he/they — Enjoy!
@alexkalopsia.bsky.social
Sicilian in 🇸🇪 Lead Game Designer @ Embark Studios videogames, playful things, weird media, animal liberation, data privacy, self-hosting Stuff I worked on: [REDACTED], Amnesia: Rebirth, Memoir En Code, 1977 Radio Aut, SOMA, RIGS, Alaloth, etc
@ultralooca.bsky.social
Narrative beast, I design games and write stuff. Ossocubo, Anna Extended Edition, A Quiet Place - The Road Ahead. We are many.
@pomettini.bsky.social
Used to make games for a living, now I make games for fun! 🕹️ Biromantic ace, neurodivergent 🦀 He/him
@alimotisi.bsky.social
Italian/British Game Developer - Founder of @outofthebit.com - Loves the Commodore Amiga and #PixelArt Produced: Full Void - Nanuka | BAFTA Member
@sunkenlola.bsky.social
Game artist. Robotopia, JETT: The Far Shore, Wheels of Aurelia, Project Theia. she/her.
@mrlucagames.bsky.social
Mostly making video games. Working on http://tentacular.com Proud member of saftladen.bsky.social
@bhik95.bsky.social
🎮Game Programmer🏳️🌈🇮🇹 Previously @discountygame.bsky.social - MSc in Games at ITU Copenhagen🇩🇰 (He/Him) https://francesco-frassineti-portfolio.web.app
@genrouthier.bsky.social
Studio Art Director @EA DICE • making games since 2003 • ✨Thoughts on game dev, leadership & the pastries of Sweden✨ 🗣️ fr/en/lätt sv Opinions mine (especially the smart ones) & don't represent the views of my employer
@jon.inkle.co
Narrative @inkle.co he/him Writer: EXPELLED! / A Highland Song / Heaven's Vault / Overboard! / Over the Alps / Sorcery! / 80 Days. ink co-creator. “Life doesn't always work out like it's s'posed t' / Like bread doesn't pop when you watch the toaster"
@indiebard.co
Director of Indiebard where we make video game trailers! Portfolio: indiebard.co Email: [email protected]
@innkeep.bsky.social
He/Him | Boardgamer (heavy euros) | (日本語OK) | Living on noongar boodja. Developer of 🍺INNKEEP (宿屋の主人). Steam👉 https://mythwright.gg/Innkeep Discord👉 https://discord.gg/q5nyWXRmqU Mailing List👉 http://eepurl.com/gzRndT
@rebeccamwrites.bsky.social
🖊 Senior Writer / Narrative Designer - Looking for work 🌟 Portfolio: https://gameswriting.coffee 🌎 https://rebeccam.carrd.co 🌟 Previously: Dirty Bomb / Gears Tactics / Yooka-Replaylee #narrativedesign #gamewriting #gamedev
@jumpovertheage.com
Writer, game designer, artist | Creator of Citizen Sleeper series + In Other Waters | editor Heterotopias | IndieCade, GDCA winner | BAFTA, IGF, DICE, nominee | Poetics PhD | they/them | Jumpovertheage.com