PTrefall
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust.
https://tinyurl.com/fluidhtn
@devshorts.in
Byte Sized Developer Education | Newsletter on Substack https://www.devshorts.in/
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@zoombapup.bsky.social
Researcher in AI, primarily for games. Uses LLM's and other Models for practical things in 3D. Unreal Engine specialist and co-author of a bunch of books on Game AI. Working on creating a virtual Holodeck filled with Digital Actors. Posts are my own.
@hawtpixel.bsky.social
650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale Artist, Game Designer, Font Designer, Dreamer. FontCreator user, GameMaker user, Ex-YoYoGames staff, ex-GMC Jam host. Born in Ireland. Lives in Japan.
@lucchedonzi.bsky.social
Visual Design & UI @ Yellow Brick Games I also cook so much it might as well be my second job.
@niels-ntg.bsky.social
Senior Developer at Learnbeat.nl + Researcher of Game AI & Computational Creativity. Passion for art, technology, games and science. Personal website: nielspoldervaart.nl
@vavro.bsky.social
Video games AI Programmer Romero Games: ????? Ingame Studios: Crime Boss Rockay City Madfinger Games: Shadowgun Legends Creator of Autofarmer (https://www.autofarmer.cards) #indiegamedev
@andrewdoull.bsky.social
16th level information technologist, 11th level game designer | 60y in space https://half-apress.itch.io/60-years-in-space | pronoun he/him/his/his/himself
@pitheadstudio.bsky.social
Pithead Studio is an independent developer creating unique and immersive games. It was founded by Björn and Jenny Pankratz in 2024 in Bochum, Germany.
@theswitcheffect.net
Nintendo and Pokemon TCG Pocket news plus other cool gaming and anime stuff. Pokemon, Persona, Fire Emblem, Monster Hunter, Final Fantasy are the best. Sometimes I stream and do other stuff too. https://www.theswitcheffect.net
@torshock.bsky.social
🎮 I am one of the two creators of the first-person puzzle game TOTAL RELOAD: https://store.steampowered.com/app/2412090/Total_Reload/
@ffpaladin.bsky.social
ML, Gen AI, Expressive Technologies, and Games! @Google sites.google.com/view/sherol
@lethallizard.bsky.social
🇨🇦 Halifax, NS Indie Game Dev www.lethallizard.studio youtube.com/@LethalLizardStudios
@bendikstang.bsky.social
Creative Director @SnowcastleGames, Research Fellow on Narrativity in Games @NorwegianFilmSchool, TechGeek. Husband & father of 4 evolving neural networks
@flextango.bsky.social
Classic FPS story and multiplayer aficionado. Currently Working on a Secret Golden Era Shooter. X: https://x.com/flextango?s=21&t=UIBqDETMDdMDC_0wGAsjrw Threads: https://www.threads.net/@adamshnitzel?igshid=NTc4MTIwNjQ2YQ==
@andrewchambers.bsky.social
Grab a coffee, lets talk game development. #games #gamedev #indiegames
@miguedorta.bsky.social
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
@danielalbu.bsky.social
• Freelance #GameDev 🎮 • Host of 'Tech Talk with Daniel Albu' 📼 • Co-producer & co-host of 'Conversations with Curtis' 📼 🎙️ Tech Talk with Daniel Albu: https://www.youtube.com/@danielalbu 💻 Website: www.danielalbu.com
@khaledabdelrahman.bsky.social
Game Developer/Designer LinkedIn: https://www.linkedin.com/in/khaled-tarek-abdelrhman/ Portfolio: https://khaled-74.github.io/KhaledTarek.github.io/
@ajdavison.bsky.social
From SLAM to Spatial AI; Professor of Robot Vision, Imperial College London; Director of the Dyson Robotics Lab; Co-Founder of Slamcore. FREng, FRS.
@braverooster.bsky.social
💡 Game Designer | UX/UI Expert | Digital Artist 🎮 Passionate about game design, creating experiences, and educating on UI/UX. 🇵🇸 brave-rooster.itch.io
@bobacupcake.bsky.social
tech artist/gamedev!! he/they. i made games and #art and music!! @bobacupcake
@spriteeon.bsky.social
Programmer @ Double Eleven Limited | 26 | Game Dev | Worked on: Red Dead Redemption (PC/Switch/PS4), Minecraft Dungeons | https://linktr.ee/Spriteeon
@cyangmou.bsky.social
Pixel artist & graphics consultant. Tactics game & fantasy fan. Currently art director for tinyBuild (Streets of Rogue 2). Credited on Blasphemous, Songs of Conquest, Symphony of War, Dome Keeper, Vampire Survivors and more. #pixelart
@goldenleafgames.bsky.social
Hobby Developer love to make games and play games 🇳🇱
@leonpalafox.bsky.social
PhD in AI/ML | Consultant | Data & Strategy Enthusiast | Columnist @ElFinanciero | Exploring the intersection of AI, business, and innovation | Gamer & Book Lover
@sleepyheaddevs.bsky.social
Solo #indiedev working on Rune Song, a narrative action 2D platformer 🕹️ Play the demo and wishlist on Steam! s.team/a/2429280 Join the Discord! http://discord.gg/khMTmaF2U6
@gamedevcharly.bsky.social
Experienced Technical Designer @ Playtonic, ex Sumo, ex Rare | #ActuallyAutistic | 💜 #Epilepsy Awareness 💜 | #Childfree | #Atheist | Mod Author | Physicist | Views are my own!
@polartron.bsky.social
I make 𝕧𝕚𝕕𝕖𝕠 𝕘𝕒𝕞𝕖𝕤 and 𝙘𝙤𝙤𝙡 𝙨𝙩𝙪𝙛𝙛 at https://polartron.github.io 🇳🇴 🏳️⚧️ 🇪🇺 🇵🇸 | | | | | | | |
@alchemistsjournal.bsky.social
native american game dev with a diploma in audio engineering. ᒣᑕᐧᐁᐧᐃᓐ Metawewinstudios.com
@jackmorehart.bsky.social
aspiring videogame wizard source mapper, shader nerd game design @ nyu jackmorehart.com
@kennethstanley.bsky.social
SVP of Open-Endedness at Lila Sciences. In the past: Maven CEO, Lead at OpenAI, head of basic/core research at Uber AI, professor at UCF. Stuff I helped invent: NEAT, CPPNs, HyperNEAT, novelty search, POET, Picbreeder. Book: Why Greatness Cannot Be Plann
@edgegames.bsky.social
Founded concurrently in 1981 in London and SoCal, EDGE is both the oldest UK indie game publisher and one of the oldest US ones. New releases soon on iOS, Android, Steam, Switch, PS4/5, and Xbox. www.edgegames.com
@vulpesflavo.bsky.social
Few tags: Software team lead and developer, indie game dev, embeded dev, microprocessor tikering, reverse engineering, gym, obstacle course racing, running, LGBTIQA+ friendly, ...
@mrbaskerville.bsky.social
A danish level and game designer, currently freelance at ShiftyEyes. Former Level Designer on Ivar Hills Core Decay. Slipgate Ironworks / 3DRealms Also level designer on Felix the reaper and Rad Rodgers. #IndieGameDev #LevelDesign #ImmersiveSim
@mantisgames.bsky.social
Belgian #indiegame studio | Working on https://store.steampowered.com/app/3179730/Deck_of_Haunts/ | Say hi: http://discord.gg/s4Qu6pg7D7
@mrphilippe.bsky.social
Unreal & VFX are my thing! Working with @mantisgames.bsky.social on https://store.steampowered.com/app/3179730/Deck_of_Haunts/ Past: Ghostrunner | Divinity Original Sin | LEGO Dimensions Portfolio: https://www.artstation.com/philippenac
@unrealmarco.dev
class unrealengineDev { Int kittenFosters = "15"; string farmingGame = "Roots Home Bound"; string zeldaLike = "Fiber"; string company = "itDoes! Interactive"; };
@symmetrybreak.bsky.social
Artful narrative games for impact, mental health and mutual acceptance. Working on MISGIVEN - the award-winning emotional sci-fi thriller about the lump in your throat. 🔗 symmetrybreak.com 👉 Wishlist https://misgiven.symmetrybreak.com 📍 Hamburg, DE
@karloel.bsky.social
CEO @ Fearem. Board Member @ Croatian Game Dev Association. Unity Game Developer. 15+ Years of Game Dev Experience. Networking & Multiplayer Expert. 🌐 fearem.com
@cemukadev.bsky.social
Hi I'm Cem. I work on my multiplayer rpg game Knightborn. I also make assets and publish on assetstore. Steam: https://store.steampowered.com/app/2748030/Knightborn/ Github: https://github.com/cemuka
@aurorastorialis.bsky.social
Game Dev Studio currently making Endless You, a Puzzle Platformer where respawning doesn't reset the level. Explore overgrown factories, abandoned by the aliens that once built them. No Combat, No Game Overs, No Tutorials.
@fancysparrowgames.bsky.social
Indie game developer with passion for open world and RPG games. Currently working on Tree of Bravery.
@georgeskaplan.bsky.social
Making a CRPG about bandits doing bandit stuff and facing unexpected outcomes. Check out pinned post! I also sometimes post cat pictures.