Radiance Fields
Radiancefields.com
There are several methods to reconstruct a Radiance Field. The two most popular ways right now are #NeRFs and #GaussianSplatting ( #3DGS )
@thiemoall.bsky.social
Research Scientist @ Google DeepMind | 3D Computer Vision & Machine Learning
@ibrews.bsky.social
architect turned XR-chitect crafting virtual spaces and the spectacles within | CEO, Agile Lens: Immersive Design, XR strike force | Unreal Engine Authorized Instructor & Toolmaker | Theatre is cool
@diack.bsky.social
Program Manager ML & AI @ Google Research Africa | Ex-Google Brain. Speaker (FR/EN) Abdoulaye.ai Opinions are my own. He/His 🌍 Accra, Ghana
@azadux.com
Scaniverse PM | AR/VR, drones, photogrammetry, stereography are my jam Azadux.com
@antoine-guedon.bsky.social
PhD student in computer vision at Imagine, ENPC - @imagineenpc.bsky.social I'm interested in 3D Reconstruction, Radiance Fields, Gaussian splatting, 3D Scene Rendering, 3D Scene Understanding, etc. Webpage: https://anttwo.github.io/
@oliverbatch.bsky.social
Computer Vision/Agritech researcher designing a vineyard/orchard many-camera scanner (Gaussian Splatting-based). Radiance fields, 3D recognition, FP fan (Haskell). Running, rock climbing, dog friends. ucvision.org - University of Canterbury, New Zealand
@ericazares.bsky.social
youtube.com/@ericazares?sub_confirmation=1 🏔️Nature appreciator 🌿 vegan 🤿 scuba 🏀 WNBA enjoyer 🎮 occasional tech posts
@keunhong.bsky.social
World Labs. Former research scientist at Google. Ph.D UWCSE. 📍 San Francisco 🔗 keunhong.com
@csprofkgd.bsky.social
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2025 Publicity Chair on X 📍Toronto 🇨🇦 🔗 csprofkgd.github.io 🗓️ Joined Nov 2024
@chrisoffner3d.bsky.social
Student Researcher @ Google MSc CS @ ETH Zurich (@ethzurich.bsky.social) Visual computing, 3D computer vision, Spatial AI, ML, and robotics perception. 📍Zurich, Switzerland
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. 📍SF Bay Area 🔗 http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@jbhuang0604.bsky.social
Associate Professor at UMD CS. YouTube: https://youtube.com/@jbhuang0604 Interested in how computers can learn and see.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@oseiskar.bsky.social
CEO @ Spectacular AI https://www.spectacularai.com/ https://github.com/oseiskar
@jochemla.bsky.social
CTO @ Iconem Playing with city-scale 3d scans & maps, gis, real-time rendering, OSS/open-data ❤️ activating @jochemla@mastodon.social | @jochemla.bsky.social
@nebulousflynn.bsky.social
🗿 Cultural Heritage | 3D | Open Access | Engagement 🏺 Prev.: Sketchfab | Epic Games | British Museum | Museum in a Box nebulousflynn.substack.com
@2012apocalypsis.bsky.social
映像の企画演出がお仕事。プラネタリウム演出/VR演出/展示映像演出/映画監督。最近はフォトグラメトリおじさん。趣味活動では軍艦島や廃道のコンテンツを作る「オープロジェクト」の中の人やってますが、本業に疲れると空間再現ディスプレイELF-SR2に軍艦島のフォトグラメトリを浮かせては現実逃避しています。早く人間になりたい!
@slimbuck.bsky.social
I write software, usually graphics related. Working at Snap on PlayCanvas. Previously Bloomberg, Sony, 5dt.
@darhodester.bsky.social
Game developer, technical artist, educator. I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
@christhebest.bsky.social
Co-founder at KIRI Engine. Big fan of SA Spurs, CS2 and DOTA2.
@smallfly.bsky.social
Try / Share / Iterate — Creative Technologist / Chief of Innovation at Dpt.