Nacho Porras
Programador web amante de los videojuegos intentando aprender a diseñarlos y programarlos para algún día publicar alguno.
@malapatastudio.bsky.social
#Cozygame where you can camperize your van. You'll go through a journey of personal discovery while creating a space for your stuff🚚🪴 [email protected]
@carlosgamedev.bsky.social
GameDev and uni Teacher. Scuba diver. Sailor. Evil Nun TBM Dev. Creator of HORROR TALES, KORAL, INFERNIUM, Annie Amber, MIND: Path to Thalamus and Warcelona.
@devilishgames.bsky.social
Game developers since 1998. Creators of King Lucas, Path to Mnemosyne, Onirike, Minabo, and more. Currently developing Bambas! Work for hire: @sphericalpixel.bsky.social ➡️ www.devilishgames.com
@devuego.es
La mayor base de datos de la industria de videojuegos en España. Apoyamos y difundimos los #VideojuegosEspañoles 🇪🇸 🕸️ https://www.devuego.es Telegram 💬 https://t.me/devuego
@indiedevday.bsky.social
La feria del videojuego indie (y otros) 🎮 7ª edición: 27/28/29 de Septiembre de 2024 en La Farga 🧡 Eventos con profesionales de la industria, ponencias y videojuegos 🕹️ 🔗 http://indiedevday.es
@thegamekitchen.com
We make meaningful indie games, like #Blasphemous I & II, The Last Door, @tsomgame.bsky.social and #NinjaGaiden: Ragebound. Venturing into #VR with #AllOnBoard! Visit https://thegamekitchen.com/ for more info!
@enriquecoli.net
Lead Level Designer at @TheGameKitchen.com . Former Yager & PyroStudios dev. Ex-berliner. Worked on #SpecOpsTheLine, #DeadIsland2 (Cancelled), #Blasphemous I & II and #TheStoneOfMadness! BLOG: http://enriquecoli.net PORTFOLIO: http://www.sdk-project.com