Ryan Fleury
Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@jaapnull.bsky.social
GPU and Metal guy at Apple via Playstation, Guerrilla Games. Creating beautiful things and building them well. Miami Vice Super Fan.