@oirazan.bsky.social
Sound Supervisor at Formosa Interactive, educator, and hoarder of audio gear. Previous companies: Survios, Respawn Entertainment, Disney Interactive, Insomniac Games. #gameaudio #MPSE https://www.oirazan.com
@noisejockey.bsky.social
Sound for games + film Skywalker Sound and Freelance Studio Obsidian sound effects libraries IASTE Local 700 — Sea kayaker and cat dad. SF Bay Area. He/Him. — https://noisejockey.net
@skovlundsound.com
Game Dev - Sound Designer Lead Singer in Lara Luna and Isbjörg Football and Cycling enthusiast. (He/Him) 🇩🇰
@tonebenderspodcast.bsky.social
We talk with the sonic artists behind our favorite films, games and series.
@guidofazzito.bsky.social
Let's chill. For more formal stuff, there's Linkedin. (Technical Music Designer | Audio Programmer | Composer)
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@milliewissar.bsky.social
Sound designer and audio director @ashellinthepit.bsky.social Thank Goodness You're Here/Pacific Drive/Tchia/Sneaky Sasquatch
@chrissoundsrad.com
Sound Designer @ Sucker Punch Productions on Ghost of Yotei Prev - The Last of Us Part II, Kena: Bridge of Spirits, Star Wars Jedi: Survivor Avid MTG Debt Enjoyer | Occasional D&D DM | He/Him chrissoundsrad.com
@matthewflorianz.bsky.social
👂🏼👂🏿👂🏽👂🏻👂🏾🐇 🇳🇱 🇦🇹 | Head #gameaudio design Frontier - Planet Coaster 2, Planet Zoo, Elite Dangerous, F1 Manager, Jurassic World Evolution, Warhammer Realms of Ruin, Little Big Planet 3 - Tearaway | Ambient Music https://matthewflorianz.com
@mauruiz.bsky.social
#GameAudio stuff at A Shell in the Pit - audio director, sound designer. Rogue Legacy 2, Little Kitty Big City, 30XX, Potionomics, Kingdom Two Crowns, Godfall, JETT, Nostalgaia + other projects 📍🇨🇦 /🧸🇧🇷 (He/Him) | Opinions are my own
@paxson.bsky.social
Actor • Voice Actor • Senior Sound Designer @Bungie Sounds for #Destiny2 #HaloInfinite and #StarWarsJediFallenOrder. Introduce me to your dog. He/They https://linktr.ee/paxsonh
@mattesque.bsky.social
sound designer for games and sfx libraries. music maker for ambient and other genres.
@noisecomb.bsky.social
Sound designer, musician, game dev etc. My work includes sound design for Cocoon, Welcome To Elk and ongoing projects at LEGO Group.
@maclaine.bsky.social
Composer for video games like Guild Wars 2, Firmament, Salt and Sacrifice, Rock Band, and a Dr. Pepper commercial. Late to parties. Full of surprises. He/Him https://linktr.ee/maclainediemermusic
@aaronbrownsound.bsky.social
Lead Audio Designer @ Skeleton Key Sound Designer, Composer, Field Recordist, All Around Audio Geek. These posts are mine, and probably best forgotten.
@audiogre.bsky.social
Audio Director @suckerpunchprod.bsky.social Audio Mentor AudiOgre (he/him/his)
@markkilborn.bsky.social
Sound designer. Audio Director at Certain Affinity. Prev: Forza, CoD, Singularity, Bros in Arms, etc. Dad, husband, Tonebenders co-host, Full Sail grad.
@justinbell.bsky.social
Composer. Audio Director. https://justinbell.music (Works at @SonySantaMonica, opinions are my own)
@audiobits.pro
Danish sound design @coatsink.com👨🏻🎤Music with @anoint-band.bsky.social. Previously Destiny 2, @NickBrawlGame, @Eddaheim, #TABG, and more
@ashellinthepit.bsky.social
ashellinthepit.com #gameaudio #gametrailers made fish.game 50+ titles FNAF, Pacific Drive, Little Kitty Big City, Goose Game, Chicory, Sneaky Sasquatch, Rogue Legacy, @smartereveryday
@augusthakansson.bsky.social
50% of Motvind Studios - unlikely gamedev, artist and animator - any/all - working on BEYOND THE PLASTIC WALL
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]