Sebastian Piekarek
QA @Far From Home | Currently working on Forever Skies | Gamer | Gamedev
@okiemdeva.pl
Okiem Deva to kącik w sieci, w którym z perspektywy programisty gier będę omawiał sprawy związane z grami i ich tworzeniem.
@berih.bsky.social
Solo indie dev from Poland. Currently working on turn-based, deck-building strategy roguelike. https://store.steampowered.com/app/2128580/Demiurges/
@trocheograch.bsky.social
Paweł 'Rauqk' Kiełtyka | Newsy o grach i gamedevie | Autor bloga http://trocheograch.pl | 3D & 2D Artist | Portfolio, Linkedin, buycoffee etc: https://linktr.ee/Rauqk
@ketsie.bsky.social
QA game tester, portraitist, your local lizard mom she/her 🖤🤍💜 ______ https://ketsie.tumblr.com/
@quasi82.bsky.social
Lead Technical Level Designer @ Techland Designer, Lecturer, Gamer, Dad. Host of GameDevWroclaw - local game devs community. All opinions are my own.
@playstation.com
Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
@adrianchm.bsky.social
@leveldesignorg.bsky.social
Principal Level Designer at Elsewhere Entertainment (Activision Blizzard). Quake 1 Mapper. Ex Level Designer at Treyarch, CDPR, Techland. LEVEL-DESIGN.org guy.
@jonny-w.bsky.social
Senior Level Designer Hangar 13 / BAFTA Games committee / MCV 30u30 / leveldesignfm Co-host / LBMentorship mentor / Pre: VariableState, Ustwogames, Coatsink #gamedev #gamedesign
@davidshaver.bsky.social
Lead Level Designer at Epic Games. Previously Blizzard, Naughty Dog, Respawn, & Schell Games. www.davidshaver.net
@timsparksgames.bsky.social
Level Designer at CD PROJEKT RED || Prev: SlipgateIronworks, Apogee Entertainment
@patrickhaslow.bsky.social
Lead Level Designer and #gamedev #leveldesign educator. https://www.youtube.com/@LDLearning #UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@danielsadowski.bsky.social
The Blood of Dawnwalker Design Director at Rebel Wolves. Prev: The Witcher, Gardens Inc, Dr Cares, Fabulous, War Mongrels, Growing Up. Myst IV Frog.
@gwatroba.com
Gamer, programmer, guitar-based music maniac, hardcore reader and movie watcher.
@nowherenearberlin.bsky.social
👾Works in games 🎮Community Manager for Forever Skies 🤟Enjoys memes, pro-wrestling & DID I MENTION GAMES YET? Views are my own He/Him "An awesome bunny" - Rosie Caddick
@techartaid.com
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
@bartlomiejb.bsky.social
Level Designer @Far From Home. Currently working on Forever Skies
@arahfx.bsky.social
Animator/Rigger @ Far From Home, working on Forever Skies | Gamedev | Opinions are my own | He/Him https://www.adammadej.com/about/
@dzawor.bsky.social
Time travel & Video Games & Coffee. Co-founder of Far From Home Game Studio Working on: https://t.co/4gN0ZMWIpy Past: Donkey Crew, ArtifexMundi, Techland, CDPROJEKT, Larian studios, Zynga
@foreverskies.bsky.social
Post-apocalyptic survival game among the ruined skies of Earth by Far From Home. Play in Single-Player or with up to 3 friends in Co-op Mode. Steam - http://steam.pm/app/1641960 PS5 - https://store.playstation.com/concept/10004499
@stevelee.bsky.social
Lead Level Designer on @halfmermaid.co's next weird horror thing Previously on Dishonored 2, Tactical Breach Wizards, etc: doublefunction.co.uk Level / game design youtube vids: youtube.com/@stevelee_gamedev
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]