Zheka Tolstikov
Sr. Network/Multiplayer Programmer at @RawPowerGames (he/him).
Father, nerd and other great things. Love coding, music, games, books and climbing.
@arvy.bsky.social
Lead UI Designer #gamedev #UI design | UI art | Art Direction Worked on: WH AoS: Realms of Ruin, WH 40K: Rogue Trader, Jurassic World Evolution 2, Dragon Age Keep, N7HQ Web My game: @projectkvasir.bsky.social
@jonathanlhoward.bsky.social
I write novels & games. Johannes Cabal, Carter & Lovecraft, THE SHADOW ON THE GLASS for "Call of Cthulhu," Russalka, Kyth the Taker, Goon Squad, co-wrote BROKEN SWORD I-III, principal writer on ATOMFALL. All my fault. Sorry. UK. Portrait: Small Robot
@indiegamelighthouse.com
We're an Indie Game Podcast that focuses on giving a spotlight to indie game developers and their games around the world. You can find our bi-monthly episodes at indiegamelighthouse.com
@samlakewrites.bsky.social
Writer. Director. BAFTA nominated actor. Max Payne. Alan Wake. Quantum Break. Control.
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@dali7694.bsky.social
@fennestad.bsky.social
EDB-mand/Cyberspace Cowboy. Fan af FC København siden 1998 🤍💙 Slava Ukraini 🇺🇦
@redlamp.org
Experienced UX Designer Previously: Adobe/Substance, Rockstar Games, Blizzard, ZA/UM, Glowmade, Guerrilla, EA, Raw Power Games, and some VR Edinburgh, Scotland (🇺🇸➡️🇳🇱➡️🇫🇷➡️🇬🇧)
@elhector.bsky.social
20yrs in GameDev. Engineering Leader @ Kabam. Prev: Timbre, IOI, GameHouse, Zynga, Kaxan. Building cool things, great teams, and coaching others how to do the same. Driven by curiosity & kindness advocate. 🇲🇽 in 🇨🇦 • He/Him https://linktr.ee/elhector
@ericgojard.bsky.social
Software dev, bad puns, lots of random topics. Dog dad which qualifies for dad jokes. Multiplayer tech at Ubisoft. Opinions are mine but help yourselves, I have many left. He/Him/The Mildly Surprising Shrimp-Man.
@dbeckerdesign.bsky.social
Video Game Designer, among other things. Starfield Fallout Dishonored etc.
@rawpowergames.bsky.social
We love games - it's that simple. We're dedicated to creating amazing games while fostering a remarkable work culture. Right now we're working on our first title - A medieval sandbox with awesome combat!!
@timefortress.com
15 years in the bleep bloop mines has led me to, Audio Director at Ruckus Games @ruckusgames.bsky.social. Music as Time for Trees and the Fortune Finder. Sleepy little guy. Be good, work hard. Opinions my own.
@lukeplunkett.com
Co-founder of @aftermath.site. 📍Canberra, Australia. DMs open. Email: lukeATaftermathDOTsite www.aftermath.site https://www.lukeplunkett.com/
@bjarnen.bsky.social
Senior Level Designer @ IO Interactive. Musician and overall nerd
@nickprice.bsky.social
Main Writer at IO Interactive, nerd, father, f'taghn. Prev. Lead Writer on HITMAN. 2025 is my 27th year in the games industry. WTF happened?
@jensbc.bsky.social
@aftermath.site
Aftermath is an independent, worker-owned website about video games and internet culture. www.aftermath.site
@patt3rson.bsky.social
Senior Game Designer @ Raw Power Games. Previously IO Interactive, Ubisoft Massive. Worked on The Division 1 & 2, Halo: Spartan Assault/Strike, Gatling Gears, Greed Corp. Opinions are my own.
@andyzawadzki.bsky.social
Senior Game Designer @ Raw Power Games // Prev: CDPR, IO Interactive // Board Game Enthusiast
@markrussinovich.bsky.social
CTO of Microsoft Azure, author of novels Rogue Code, Zero Day and Trojan Horse, Windows Internals, Sysinternals tools. Opinions are my own.
@officialgdc.bsky.social
For Developers, By Developers. GDC returns this March 9-13, 2026!
@formanovo.bsky.social
Principal Game Designer @ IO Interactive. Currently creating -> Project Fantasy Previously -> HITMAN: World of Assassination trilogy. I adore making games alongside magnificent people!
@doubleanna.bsky.social
(Former) Double Fine Engineer. Worked on: Psychonauts, Brütal Legend, Costume Quest, The Cave, Dear Leader, Broken Age, Headlander, Psychonauts 2, others. Plus a few tiny indie games. Accidentally founded Molyjam. Avatar by @michaelfirman.bsky.social
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | [email protected]
@jmflitcroft.bsky.social
Senior Accessibility Designer at IO Interactive. Thoughts and feelings are my own.
@mortenelgaard.bsky.social
Graphic designer, living in Copenhagen. Working for IO Interactive as UI Designer.
@karaboudjan.bsky.social
Codewrangler at IO Interactive. Interested in current affairs, geopolitics, history and stuff. Old man yells at cloud incarnate.
@miekyll.com
Online Tech Director @iointeractive, Ex @Ubisoft (he/him) Tweets & opinions are my own. Mastodon: @[email protected] Twitter: @ccorsano
@gamedevlist.bsky.social
This account acts as a list of game developers. Just click on the 'following' link to get a list of developers to follow. Follow this account for updates on future additions. And @ this account to be added. Maintained by @zenofdesign
@atproto.com
Social networking technology created by Bluesky. Developer-focused account. Follow @bsky.app for general announcements! Bluesky API docs: docs.bsky.app AT Protocol specs: atproto.com