Tim Conkling
Making “The Feast”, a game about being hunted by cannibal aristocrats. Previously: Antihero; Three Rings/SEGA
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@sandboxalchemy.bsky.social
Senior Environment Artist @SanzaruGames an AR/VR Studio @Meta Asgard's Wrath & Asgard's Wrath 2 http://oculus.com/asgards-wrath exploring the universe / engineering worlds
@callum.uwu.biz
Co-founder @ IndieBI & Uwu Advisory, advisor @ Kepler Interactive💃 Biz @ PVKK/Gang Beasts/The Baby in Yellow Board @ Radical Forge -------------Past: Robot Teddy, Among Us, SUPERHOT, Oculus, Kowloon, Raw Fury
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @Danc@mastodon.gamedev.place Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@misfitsattic.bsky.social
Indie game dev behind Duskers & A Virus Named TOM (formerly Bad Robot, Dreamworks Animation, Rainbow Studios) info@ http://misfitsattic.com
@tom.trinketstudios.com
President/Programmer of Trinket Studios. Battle Chef Brigade and now Battle Suit Aces; Previously Wideload/Disney; Tall; He/him; tom@trinketstudios.com
@bennetjeutter.bsky.social
Co-Founder @pixelsplit.bsky.social . #Gamedev Working on action #roguelite with fancy Inventory Management "Deadly Days: Roadtrip"🧟 Prev REVEIL, Shift 87, Indoorlands.
@jboggsie.bsky.social
Game Director & Designer making the hardboiled https://stealth.game @sleightofhand.game × Made Kojima's GOTY『 FRAMED 』 × Proud Dad / multi-award winning cliché × He/Him
@brainandbrain.bsky.social
Ozark game dev duo, making Raincaster. Previously: Burly Men at Sea, Doggins, and Wooden Nickel. brainandbrain.co WIP, short stories, news: https://blog.brainandbrain.co/
@rossignol.bsky.social
Writer. Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS. More: https://linktr.ee/jimrossignol In this feed I often repost art, comics, video games, politics, and tabletop links.
@marshdavies.bsky.social
Writer & illustrator. Former head of creative writing at Mojang. Making horrid TTRPGs about cursed pies, hogmen and worse. https://teethrpg.itch.io/
@sirrosen.bsky.social
Game Director + Lead Designer on Pacific Drive. Nectar Vector next. Before: Bioshock Infinite, Don't Starve, Mafia 3. Liked Movie. he/him
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@eggplantshow.bsky.social
Candid conversations with creators that dive deep into the art, craft and process of making games. eggplant.show Hosts: @nsuttner.bsky.social @nealen.bsky.social @doougle.net @stfj.net @selmaleh.bsky.social @lauraehall.bsky.social @robdubbin.bsky.social
@jondemos.bsky.social
Current Projects: https://puzzlewizards.net/, https://feast-game.com/ Artist, Designer, Former Captain of a Puzzle Pirate submarine. Previously Three Rings, SEGA He/Him
@rickyhaggett.bsky.social
Makes games at Hollow Ponds. FLOCK / I am Dead / the Wilmot games / Loot Rascals / Hohokum / Frobisher / Super Exploding Zoo / Tenya Wanya Teens / Wiiild Rumpus! Reluctant grasper of nettles. He/him Icon by Richard Hogg, header image from Flock
@nsuttner.bsky.social
He/him Director of Publishing @panic.com. Co-founder @furnimatgames.bsky.social. Host @eggplantshow.bsky.social. linktr.ee/nsuttner