Tim Sparks
Level Designer at CD PROJEKT RED || Prev: SlipgateIronworks, Apogee Entertainment
@giwake.bsky.social
they/them nonbinary 20something game dev/sprite artist/3d modeler/sound designer/??? programmer by necessity. trying to get the hang of this posting thing. profile picture by @thewaether.bsky.social
@selaco.bsky.social
Lead developer behind Noisy Shooter 'Selaco' Netherlands ✉ [email protected] 🎮 http://store.steampowered.com/app/1592280 💬 http://discord.gg/SelacoGame
@motd.cataclysmal.org
I'm a bot that periodically posts classic Quake maps from https://quaddicted.com and https://slipseer.com Inspired by Spirit's prior art by @meson.ninja - https://github.com/m0rb/quaddicted_motd_bot/
@remotegamejobs.com
We love Games. We also love remote work. So we made a place for you to find Remote Game Jobs! https://remotegamejobs.com #gamedev #gamejobs
@workwithindies.com
A kind job board and inclusive community supporting careers in #indiegames. banner and php by @patattiemurray.bsky.social
@richardrouse.bsky.social
Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.
@reload-magazine.net
Print magazine focusing on indie first-person shooters and their developers! Get the digital versions for free on our website: https://reload-magazine.net/
@tommy.aiandgames.com
That Scottish AI and games guy... __ Founder of @aiandgames.com Game AI Programmer & Consultant Public speaker, educator, nuisance GDC Game AI Summit advisor BAFTA Connect He-Him, PhD -- Weekly Newsletter: aiandgames.com YouTube: youtube.com/@aiandgames
@marloesdgraaf.bsky.social
Level Designer at Feeble Minds, previously Coffee Stain - Self proclaimed houseplant connoisseur & garden gnome - Living in Malmö - she/her https://www.marloesdegraaf.com/
@mitmittens.bsky.social
(He/They) | Lead/Sr. Designer | Occasional DM | History, Sociology, Politics buff | Citation Needed | Good things happen when good people do something
@trenchbroom.bsky.social
TrenchBroom is a modern cross-platform level editor for Quake-engine based games.
@hellforgestudios.bsky.social
A collaborative game development company. Games forged by fire. https://linktr.ee/hellforgestudios
@frogmandev.bsky.social
Technologist / Artist / GameDev • Architectural background • Chasing low poly vibes • Developing DEEP STATE 👽 👉 https://linktr.ee/FrogmanDev
@robmc.bsky.social
Lead Technical Level Designer at Half Mermaid on PROJECT D - Prev Lead Designer STILL WAKES THE DEEP at The Chinese Room
@hyacsho.bsky.social
🤘 Tearing into the Heart of Retro/Indie Games • 🎨 Illustration • ☕️ Reload Magazine • 💰 Paid Media/SEO • Stream: https://youtube.com/c/Hyacsho • Business: [email protected]
@konstantinosd.bsky.social
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
@robokazmer.bsky.social
Senior Level Designer at Funcom - Dune Awakening Previously at Ubisoft: Assassin's Creed Mirage ACV: Dawn of Ragnarok Assassin’s Creed Valhalla He/Him Lisbon || Bratislava
@leveldesignorg.bsky.social
Principal Level Designer at Elsewhere Entertainment (Activision Blizzard). Quake 1 Mapper. Ex Level Designer at Treyarch, CDPR, Techland. LEVEL-DESIGN.org guy.
@callangstroth.bsky.social
Dyslexic Lead Quest Designer @ Double Eleven. Narrative Design, Game Design, and gamer of all kinds. View/Ops my own. He/They
@ashaman.bsky.social
Senior/Lead Level Designer at Wushu Studios. Prev: Sniper Elite Resistance, For Honor, Hogwarts Legacy, DriveClub, MotorStorm 1,2,3..
@druckmann.bsky.social
Studio Head, Head of Creative Naughty Dog; Executive Producer The Last of Us HBO; Writer/Director Intergalactic: The Heretic Prophet
@paulcolls.bsky.social
Game Director at Beat Games/Meta, Former Sumo Digital, Fierce Kaiju, Rockstar Games & Activision/Blizzard dev, DJ, comic book geek and lifelong NFFC fan.
@asifsiddiky.bsky.social
Level Design @ Double Fine Productions (Psychonauts 2 & 🤫) • Co-Founder @ 2 Player Productions
@tompedalino.bsky.social
Lead Level Designer @DoubleElevenLtd - Previously: Minecraft Dungeons, Prison Architect, LittleBigPlanet Vita, Lego Harry Potter Collection. Views are my own.
@elpouleto.bsky.social
Level Designer @ArkaneStudios Prev @ Big Bad Wolf, Snowtopia, Moonycat Animal NPC 🐔 @Cnam_Enjmin alumna 🚀 🏳️🌈🇷🇪 She/Her
@itsjakewilley.bsky.social
Principal Game Designer at Sumo Sheffield. 8 years in #gamedev. Nintendo fanboy. Proud GTFC Mariner.
@monsterclip.bsky.social
Design Director at Wildlight Entertainment. Previously on Apex Legends, Titanfall 1 and 2, Modern Warfare 2 (OG), World at War, CoD 3 and Big Red One.
@joeysimas.bsky.social
Senior Level Designer at Riot Games on VALORANT Survival Horror Solo Dev in my free time
@thewritegame.bsky.social
Lead Game Designer: Disney, 20th Century Games Fmr Senior Game Writer, Narrative Designer Opinions are mine. she/her https://www.thewritegame.com
@samwey.bsky.social
Lead/Senior Level Designer open to new opportunities. 19 years of Unreal gamedev. https://linktr.ee/SamWeyGameDev Brazilian Jiujitsu, new parent, espresso.
@chrisgcummings.bsky.social
Principal Systems Designer @ Bethesda Game Studios. I dig talking about design, art, and music. Opinions are just me.
@totter87.bsky.social
Award-winning gamedev. Animation/games Associate Professor. Level design author. SAAM Arcade founder. Making Little Nemo and the Nightmare Fiends: https://store.steampowered.com/app/2229030/Little_Nemo_and_the_Nightmare_Fiends/
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: [email protected]
@lorderk.bsky.social
Sr. Staff Game Designer at Sucker Punch Prod. on Ghost of Yōtei ~20 years at PlayStation | He/Him
@maxpears.bsky.social
Lead Level Designer @PeopleCanFly #MafiaTheOldCountry / #Hellblade2 / #PhantomLiberty #Cyberpunk2077 / #TheDivision / #leveldesign / #gamedev Website: www.maxpears.com Mailing List: https://bit.ly/4eNPm8X
@mapcore.org
Supporting the level design and game dev community for 23+ years. @mapcorehub: https://bsky.app/profile/mapcorehub.bsky.social https://www.mapcore.org/
@danaenight.bsky.social
Transfemme Neurodivergent Immigrant Amateur science fiction author Director of level design at Arkane Lyon Frequent conference lecturer / panelist Gay as hell she/her 🏳️⚧️ Anti-authoritarian Leftist 🇵🇸 🇺🇦 BLM
@thegreatbluebit.bsky.social
Principal Game Designer at Naughty Dog. Tools dev, Accessibility! Level design hotshot and mom. Mandolinist. she/her 🏳️🌈🏳️⚧️✊🏻
@benedney.bsky.social
Lead Level Designer at Digital Extremes 🌱 🗺️ ✏️ 📐 🎨 Building procedural levels & worlds for Warframe!
@magmml.bsky.social
Official account for MaGMML, a series of Mega Man fangames where anyone can compete with and collaborate on their own Mega Man levels! Website || https://www.magmmlcontest.com/ Discord || https://discord.gg/7H2mXSPM5p Run by || @snoruntpyro.bsky.social