Victoria Torres
Game Designer at BithellGames, prev. CreativeAssembly. Very good at thinking, somewhat good at doing.
Avid enjoyer of turning into a wolf and running free in the forest...
@edenaraura.bsky.social
Associate Producer @FuturLab ♣ essential NPC ♣ she/they ♣ opinions my own https://edenaraura.wixsite.com/portfolio
@emmakpark.bsky.social
https://www.emmakpark.com/ they / them | AuDHD ∞ | Bristol, UK project manager @ Bithell Games, working on TRON: Catalyst
@farleigh.bsky.social
🏳️🌈Associate Producer @Bithell Games 🥏TRON: Identity, TRON: Catalyst ✨Women in Games Ambassador 🤘🏻she/her but your dad calls me princess
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@thesakediary.bsky.social
I make stuff | currently making movies @Liberty Films | associate producer on Rogue Trooper | & making biodigital jazz @Bithell Games | prev: No Man's Sky
@nictringali.bsky.social
game? designer?? Amberspire ~ s.team/a/3350750 The Banished Vault ~ s.team/a/2341070 design diaries, newsletter ~ lunardivision.net/ blogs ~ blog.enceledean.com analog games ~ enceledean.itch.io design chats ~ paperlabyrinths.com they
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@ekanaut.bsky.social
Director/Narrative of Project Dosa, Thirsty Suitors, and Falcon Age. Co-Founder and Creative Director at Outerloop Games. Design, art, biz, UI/UX, production. Supporting and uplifting marginalized devs. https://outerloopgames.com/
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@natclayton.bsky.social
does levels 🔸 a highland song 🔸 tron: catalyst 🔸 she/they 🔸 avi by aurahack 🔸 vancouver edition
@teddydief.com
IGF & Peabody-winning game designer ◆ Hyper Light Drifter Co-Designer ◆ OFK Creative Director & Singer ◆ Glitch City Co-Founder ◆ prev: Square Enix, XBox, Disney ⇒ https://linktr.ee/teddydief
@thatswhatugets.bsky.social
I do art stuff at Bithell Games (Volume, Subsurface Circular, John Wick Hex, TRON: IDENTITY), Colour Theory Specialist, & the Citizen Kane of Intercom voices
@evyatron.bsky.social
Game developer, worked on: Techtonica, Tron: Catalyst, Rollerdrome, OlliOlli World, Fable Fortune, Fractured Space. Made "There You Go" https://evyatron.itch.io/there-you-go 🌎 London, UK
@catacalypto.bsky.social
narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. better profile coming soon.
@chetsucks.com
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
@mitchyd.bsky.social
Probably playing JRPGs or painting Space Marines. Writer on [TBA], Gotham Knights, Star Wars: Squadrons + Battlefront II. 🍁 Go ‘til you can’t go no more.
@darbotron.bsky.social
Tech/Design director. Human, husband, parent, skateboarder. Gamedev since '96. Company founder. BAFTA member & winner. GameDevHeroes Programming Hero 2019. Co-creator DJ Hero. #UKGI www.darbotron.com
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc