burgess
@luckshotgames.com
Game Director @ Luckshot Games: Big Hops & Sausage Sports Club. Previously: Owlchemy Labs, Battle Chef Brigade, Manifold Garden. Liker of rock climbing, running, sudoku, tiktok.
@milanks.com
Making a game about connecting the dots Wishlist @ scrnprnt.ca/stellations/ Work @ milanks.com Scribbler @ instagram.com/milan.werkstatte/
@nyugamecenter.bsky.social
We celebrate games as a creative practice & offer courses and public programs on the design, production, and study of games as an aesthetic and cultural form. https://linktr.ee/nyugamecenter
@bigflan.bsky.social
experience enjoyer made titanic II and museum of the saved image my games: flan.itch.io
@vltmn.itch.io
they/them — @florianvltmn on the bird site, #gamedev, made How to Say Goodbye! prev: Lieve Oma, designer on Monument Valley 2, Assemble with Care — links: https://linktr.ee/vltmn
@literallyaking.com
Game Designer, Economy/System Design. Adjunct Professor at NYU Game Center & Parsons DT. Staff Data Analyst for ACT-UAW Local 7902. Spreadsheet aficionado. (He/Him)
@apthomson.bsky.social
~games. Working on playconsume.me with @qdork.bsky.social and @frogfungus.bsky.social. Previously: Fortune-499, Beglitched, Swap Sword.
@rickyhaggett.bsky.social
Makes games at Hollow Ponds. FLOCK / I am Dead / the Wilmot games / Loot Rascals / Hohokum / Frobisher / Super Exploding Zoo / Tenya Wanya Teens / Wiiild Rumpus! Reluctant grasper of nettles. He/him Icon by Richard Hogg, header image from Flock
@zachlieberman.bsky.social
I make art with code http://media.mit.edu http://sfpc.io http://openframeworks.cc http://eyewriter.org http://yesyesno.com email: zach at http://sfpc.io
@maxiboch.bsky.social
@radiatoryang.bsky.social
artist, game dev // https://debacle.us // auckland, aotearoa new zealand (nz) making Tryhard, a tactics RPG about an underdog rugby club; "wishlist on steam now" https://store.steampowered.com/app/3443270/Tryhard/
@mattiebrice.bsky.social
live artist and ritual designer✨ Director of the Speculative Intimacies Lab @ UCSC’s Performance, Play, & Design department
@nicole.pizza
game developer 🍭 director of The Crush House (out on Steam!) 🍬 systems designer at Wildflower Interactive 🍫 BAFTA Breakthrough '24 🍿 she/her https://nicole.pizza
@ibogost.bsky.social
Professor at Washington University in St. Louis, Writer at The Atlantic. https://linktr.ee/ibogost
@jwaaaap.com
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of Vlambeer. www.jwaaaap.com
@molleindustria.org
Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. he/him
@clarafv.bsky.social
NYU Game Center faculty & Narrative design & game writing at Fiction Control. Media scholar, cinephile, puzzle head, mystery wrangler. https://clarafv.com
@mrgan.com
Creative Lead at Panic, working on Playdate • Maker of games Blackbar, Grayout, Hidey Spot, The Barkless Doctrine, The Incident, Space Age, Stagehand • One of the good ones • He/him
@jessefuchs.bsky.social
playing card maximizer and eminent snoopyologist @nyugamecenter.bsky.social
@halfrobot.com
Game Designer (Consentacle +37 others) Chair / Director, NYU Game Center ( https://gamecenter.nyu.edu/ ) Founding Collective, Sylvia Rivera Law Project Formerly: Gamelab, LEGO, Brooklyn Queer Country drummer, strap-on.org etc. https://metasynthie.itch.io/