@florencesn.bsky.social
Video game archaeologist + game dev// PhD on archaeogaming as game preservation + procgen// Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology they/them 💾 florencesmithnicholls.com
@quakefultales.bsky.social
Narrative Designer at CCP Games | PhD in Computational Media from UCSC | MFA in Digital Art and New Media | Playwright | 🏳️⚧️ 🏳️🌈 queer trans non-binary | they/them https://njunius.github.io/
@logodaedalus.bsky.social
Quiet Poster. Retweets mostly spooky art, books, and the occasional original thought. Did a PhD on designing dynamic narrative systems in games. Senior Narrative Systems Designer @teamlfg.bsky.social Views my own.
@matthewguz.bsky.social
Assistant professor @ University of Alberta, Canada and CIFAR AI Chair @ Alberta Machine Intelligence Institute. Games, machine learning, and creativity. he/him
@sgware.bsky.social
I run the Narrative Intelligence Lab at U Kentucky where I do research and teach about storytelling AI and game dev. http://cs.uky.edu/~sgware
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@mm-jj-nn.bsky.social
Comp. sci. prof. @ American University, Washington DC. AI researcher with miscellaneous other interests. https://www.kmjn.org/
@mtrc.bsky.social
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London. A prototype for a much larger system. http://www.possibilityspace.org | he/the