Midwest Game Audio Folks
Keen on meeting and following the local game audio scene in Chicago? This is a good place to start.
Created by
@grhufnagl.bsky.social
@johnrobertmatz.bsky.social
Composer, Voice Actor. Voice of Wandersong's Bard, music for Tchia, For The King 1 & 2, Mythgard, Ambition: A Minuet in Power, and more!
@fatbard.com
Music & Sound Design Duo | Zach & Pat | Worked On: ⚔️SMITE 🤼Brawlhalla 🍼Rugrats: Adventures In Gameland 🌊Demon Tides 🦆Windswept 🏖️Our Life 🪐Freedom Planet 2 🚀Rogue Flight + lots more
@chr0b.bsky.social
Sound Designer @ People Can Fly, Bassist, Sometimes Magic the Gathering. Chicago. Opinions my own or stolen from more intelligent people.
@benseavello.bsky.social
Game audio designer, composer, & developer. Sound designer: Hauntii https://store.steampowered.com/app/2060790/Hauntii/ benseavello.com He/him
@jovertones.bsky.social
Sound Design and Implementation for games! Game Dev at The Pardo Brothers LLC Chicago (She/Her)
@seth1389.bsky.social
Sound designer + Composer for Young horses (Bugsnax and Octodad) My Music here: https://linktr.ee/younghorses
@jakeymumfie.bsky.social
gdc ca '25 tech sound designer, live audio mixer, ex farmer, rest of bio tba they/them
@maxdugganmusic.bsky.social
Songwriter & Video Game Composer Mini Metro, Usagi Shima, Project Timi 🎵🎶 and many more :) Chicago 🌃 https://linktr.ee/Maxdugganmusic
@sassy-composer.bsky.social
Audio engineer for podcasts, film, and video games. Founder of audio post studio Hemlock Creek Productions. Creator of horror audio drama "Liars & Leeches." Former dialogue @ Naughty Dog. She/they www.hemlockcreekprod.com www.liarsandleeches.com
@devindelaney.bsky.social
Composer and songwriter for multimedia in Chicago, Il. Room Six, Ghosts of the Void, Christmas on the Ranch, Single Car Crashes I create out of Noisefloor Ltd Have been known to post about bulldogs, Bulls/Bears, tattoos, and pro wrestling.
@danielrdehaan.com
Design, creates, and enables sound. Freelance sound/music designer. Assistant professor of Digital Music Technology @ Columbia College Chicago. Doctorate in Music Composition & Technology from Northwestern University.
@evanarnett.bsky.social
Participation trophy-winning sound designer-composer for podcasts/games/film/TV/
@johnwong.bsky.social
Sound designer/re-recording mixer. I put sounds in a blender. Food speaks to me, or I just speak to it.
@fromtheaudible.bsky.social
Senior Sound Designer @ NetherRealm Studios. 🐇 Rabbit dad 🚲 Bike lane advocate
@sto.sh
Sound Designer Re-recording Mixer - Film/TV/Games Work - sto.sh Sound Effects Libraries - collectedtransients.com
@carlesound.bsky.social
Director of Audio, listener of noises, keeper of musical flames, lover of storytelling. Mortal Kombat / Injustice. Views are often less witty than I hoped, but entirely my own.
@jzuss713.bsky.social
Foley Supervisor/Editor/Mixer/Artist| Audio Engineer Sound Effect Libraries: http://allyoucaneataudio.com
@secondshow.bsky.social
Sound Designer @ Injected Senses Audio (ex-NetherRealm) she/they Muay Thai fighter 💪😎⚡
@magmacranes.bsky.social
composer for 🎬 and 🎮 (and everything else) game audio implementer (both Wwise & FMOD) music-focused game dev making an interactive tarot music experience called divinuet chicagoan, she/they megancarnesmusic.com
@deltahaas.bsky.social
Δ freelance sound designer/audio engineer Δ sound designing Nightshift Galaxy, Hue, Pulse & /// | 💚🤖💚 | she/her 🖼️ @helveticablanc.bsky.social 🔗 https://deltaexmachina.com 🔊 #sounddesign
@grhufnagl.bsky.social
Currently Senior Sound Designer, Dialogue @ NetherRealm Studios: Mortal Kombat 1, Mortal Kombat: Onsalught Past: Hyrule Warriors: Age of Calamity, Aliens: Fireteam Elite, Name That Tune, ex-Jellyvision LinkedIn: https://www.linkedin.com/in/grhufnagl