@bondsarahbond.bsky.social
Momma 👧🏾👦🏾 | President of Xbox 💚🎮 | Needs green tea 🍵 | Likes sparkly shoes 👠 | Loves games and the people who make them.
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: [email protected]
@mwdfroggatt.bsky.social
Miku is coming. Look busy. ミクが来るよ。忙しい振りをしよう! Xbox ATG manager for EMEA / APAC Xbox ATG国際部のマネージャー。 Opinions neither Microsoft's nor Miku's マイクロソフトの意見でもミクの意見でもない (Also: Shoegaze) (シューゲイズもあるかも) http://www.linkedin.com/in/mwdfroggatt
@philpax.me
creative engineer · Rust, gamedev/modding, reverse engineering, writing, AI, XR, etc a better world is possible · 🇦🇺🇸🇪🏳️🌈
@juansosa.es
Software engineer, machine whisperer, procgen enjoyer. Fluent in coding and memes. Solo dev, still trying to figure out what to build next 🖖 He/Him/Your Grace 🇪🇸 🇮🇨 ES/EN
@dmikis.bsky.social
Graphics Programmer at Cinemersive Labs, prev. Saber Interactive, Yandex.
@thibaultl.bsky.social
Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
@ahck.bsky.social
Senior programmer at Brace Yourself Games. Making UIs and systems on Phantom Brigade. Over 10 years of experience wearing hats including tech art, gameplay programming, tool dev, UI, VFX and env. art. Vancouver, Canada. He/Him. 🌐 https://art-z.dev
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@rainybyte.bsky.social
#gamedev Co-Founder of Barbarossa Interactive https://www.barbarossa-interactive.com an Indie Studio working on a small casual to-be announced game in #godot. German-American from KC living in the lovely Rheinland-Pfalz, Germany, near Kaiserslautern. 🇪🇺 🇩🇪
@datablob.studio
🐉 BLACK DRAGON MAGE - out now on Steam: https://store.steampowered.com/app/2207230/Black_Dragon_Mage/?utm_source=bsky 🗞️ Presskit & more: https://datablob.studio 🛠️ solo indie gamedev (he/him) 🇩🇪 🇨🇿 🎨 procedural art and VFX 🎹 I do my own SFX & music
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@n1ckfg.bsky.social
Experimental animator in Toronto. SIGGRAPH 2024, SXSW 2010. https://fox-gieg.com
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@timoxley.bsky.social
Technical Director C++ #gamedev #techart & #gamedesign in #UnrealEngine Former #JS #TS specialist. CampJS & SingaporeJS founder #NodeJS in Action coauthor Lived 🇦🇺→🇸🇬→🇺🇸 Bad artist & musician #ADHD Vegetarian Father of 2 amazing girls He/him
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@diegozuelli.it
Video artist, adjunct professor for digital animation techniques, CGI lead and animator.
@rgbaxyzw.bsky.social
20 year real-time graphics pixel peeker; currently working in video games.
@wh1t3lord.bsky.social
Computer Graphics (GLES/Vulkan/Metal) | AI Researcher | GPGPU | Programming (C++03/11/14/17/20/23) | Engineering | Streaming | Gamedev | Aviation