Alex Woodman
Founder at Common
Working on machine learning, native software, and circuits
Rust / wgpu videos: https://www.youtube.com/@madebycommon
@zachnguyen.bsky.social
I like 3D graphics, WebGPU, WebAssembly, Rust, and systems programming. Counter-Strike major @ U of Rochester. Vietnamese 🇻🇳, he/him.
@davidpei.bsky.social
Real time Graphics Engineer working on Wonderland Engine. On the side I do WebGPU pathtracing and lightmapping 💫 in rust 🦀
@brendanduncan.bsky.social
Staff Graphics Engineer at Unity, WebGPU and WebGL. https://github.com/brendan-duncan
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@kettmeir.dev
Working at @deno.land, working on JSR, documentation generation, and web API stuff like WebGPU. I love animation & illustrations
@seyha.bsky.social
Coding, Graphics, GameDev, DevTools, Space, ... http://github.com/seyhajin https://codeberg.org/seyha http://seyhajin.itch.io https://mastodon.gamedev.place/@seyhajin https://twitter.com/seyhajin #gamedev #devtools #c #zig #ziglang #webgpu
@atilimcetin.bsky.social
Software Engineer @Apple, ex-AWS. 🌙: computer graphics, emscripten, wasm, webgpu, retro emulators ☀️: just stuff 🇨🇦 Vancouver (Personal opinions only)
@martin-laxenaire.fr
Freelance front-end developer. Javascript, WebGL, WebGPU and stuff. http://martin-laxenaire.fr Author of http://curtainsjs.com and https://martinlaxenaire.github.io/gpu-curtains/ - also an @okaydev.co
@douglilliequist.bsky.social
Creative Developer / Technologist. Currently at Immersive Garden. Previously at Active Theory.
@end3r.bsky.social
Web Game Developer, Enclave Games studio founder, js13kGames compo creator, Gamedev.js starter, Gamedev.js Weekly newsletter publisher, W3C Games chair, GitHub Star, OP Guild head.
@dark.ski
rust programmer | ipv4's biggest hater | riscv is my favorite isa website: https://dark.ski discord: https://halcyoncollective.dev/discord alt account: @dark.halcyoncollective.dev
@jamesckane.bsky.social
https://jamesckane.com Technical & creative director, developer, designer & audio eng for Webby winning #WebXR titles Escape Artist (https://esc.art) and Above Par Mini-Golf. My new game #InTirol is out now: https://intirol.game
@humblebundle.com
Support charity and save on bundles of games, ebooks, and more. Shop great deals on thousands of games in the Humble Store. Need help? Please contact: http://support.humblebundle.com
@arcaneermine.com
Cutesy Indie AF Video Game Studio from Nevada Follow us if you like cute games, I guess. Wishlist our game on Steam! https://store.steampowered.com/app/3412490/Obstacle_Overdrive/
@bryanthaboi.live
🅱️ Game Developer 👾 Boi’s Club Games 🔗 https://boisclub.games 🔄 Wishlist RNG JAM: 🔗 https://bit.ly/rngjamgame 🟥 YouTube 🔗 https://youtube.com/@bryanthaboi 🟥 New YouTube 🔗 https://youtube.com/@BOISCLUBGAMES
@thehellers.bsky.social
VR/AR design | Narrative design & game writing | Virtual worlds | Interactive experiences | Engines of meaning. My work: www.lastdaysofparadise.com
@micromanagementgames.com
Indie game developer focused on accessible management games. Platforms of choice are Rust and the Bevy game engine. 👉 Currently working on a shopkeeper game with an attitude.
@zheningz.bsky.social
XR, HCI, human perception, visual computing ‼️ Looking for research/PhD position 🥽 https://readymag.website/zheningz/portfolio/ 🏫 @CornellTech @UniversityofNottingham
@trinketinteractive.bsky.social
We are a team of student game developers. We are currently working on a project called BorderLine https://linktr.ee/TrinketInteractive
@danmillerdev.bsky.social
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
@jacobasper.com
Rust is a must Learning Haskell Cheese is scrumptious #100Devs he/they https://jacobasper.com
@femtoio.bsky.social
Dad, Maker, Software Engineer, Computer Scientist. Working through undergrad requirements, pursuing a B.S. + M.S. Part of Mendocino College MESA group. Views are my own.
@joshmo-dev.bsky.social
DevRel Engineer at Playgrounds Analytics Inc | prev shuttle.dev | he/him gh https://github.com/joshua-mo-143 me https://joshmo.ooo
@heynzar.bsky.social
💙 The Blue Frontend Engineer - On a journey of discovery and creation. 🌐 nzar.dev ⭐ github.com/heynzar
@simuls.bsky.social
✏️✏️✏️ www.datavanture.com 👈 Founder 👉 www.saybriefly.com 📝📝📝 | Protecting ads budget from Ghost | Boosting ROAS | #PPC | Maximize Project Clarity | #Brief
@phrisk.bsky.social
3D Environment Artist Currently @ Blizzard Ex: Valve, Riot Games, Amazon, Volition ——————————————————— phrisk.art
@mxvoid.com
✵ Create ✵ Share ✵ Remix ✵ Experimental 2D/3D artist Pythonista with specializations in data science/geospatial data/ML/biogeochemical modeling/GHGs/ecology He/They. Nerdy++; (Nearly) all work CC-BY/CC0/FOSS mxvoid.com
@artofsully.bsky.social
🇦🇺🇸🇪 Lowpoly 3D Artist / Game Dev / Guitarist 💼 Senior Tech Artist at Mojang ⚙️ Tools: Maya, PyxelEdit, Unity, C# 💣 BOMBSHELL BLITZ: https://store.steampowered.com/app/3445610/ linktr.ee/artofsully
@brysonmcbee.bsky.social
#b3d Artist ⭒ Learning #godot ⭒ Music Maker Developing Songs of the Shore with @moriwade.bsky.social check out my sticker club ✨: https://www.patreon.com/c/brysonmcbee wishlist SOTS🐚: https://store.steampowered.com/app/3440130/Songs_of_the_Shore/
@flo12344.bsky.social
FOSS enthusiast Solo Indie gamedev using Godot and Blender 🦦🦦🦦🦦🦦 Working on Sizebound: s.team/a/3285410/ Discord : https://discord.gg/VxkeGH5g4t You can support me here : ^^ patreon.com/Flo_12344 https://ko-fi.com/flo_12344 flotterstudio.com
@keybits.net
🦉 Building PostOwl: https://www.postowl.com 🧑💻 Helping people get useful things done with computers. 🕸️🏦 Promoting the Open Web & Basic Income. 🌳🌳🌳 Growing trees in West Cork, Ireland. Personal website: https://www.keybits.net
@patternist.xyz
I work on local-first software, currently building Automerge at Ink and Switch. Find me at patternist.xyz
@evbogue.com
Chicago, Illinois. Isomorphic JavaScript developer working on a distributed social protocol. Engineer @ https://wiredove.net/ Homepage @ https://evbogue.com/ Github @ https://github.com/evbogue
@librenews.bsky.social
Director of Software Engineering at Subtext, a veteran news product developer, A Knight Prototype Fund grant recipient and a semi-finalist at the SXSW Accelerator in the news category. blog: https://feeds.social built: @geo.feeds.social
@aaa.pm
Cooking food, building software and climbing rocks. Designer, typographer and engineer.
@yoshemitzu.bsky.social
Freelance gig worker for over 10 years. Trying to make the music thing finally happen. Near Tupelo, MS. Leave the Internet better than you found it. In order to lead, one must learn to follow. https://linktr.ee/yoshemitzu
@burrito.space
peeking into the post-browser web ~ https://userandagents.com ~ ΔΔΔ https://webtransitions.org runs @intenttoship.dev me: https://metafluff.com past: Mozilla, Protocol Labs, Sub Pop Records he/him/amsterdam
@schlage.town
making @leaflet.pub & @hyperlink.academy ⁂ Sol's dad ⁂ ⚭ @jinjin.bsky.social ⁂ antilibrarian ⁂ based in brooklyn ⁂ reading & rhymes & rhizomes ⁂ &c into: books ⁂ cities ⁂ websites ⁂ libraries ⁂ learning ⁂ poetry more lists & links @ schlage.town :)
@iolivia.me
👩💻 staff eng 🦀 post a lot about rust and rust gamedev ✍️ wrote https://sokoban.iolivia.me 🔥 blog at https://iolivia.me
@dirk.lemstra.org
Open source maintainer of @imagemagick.org and its .NET Standard/Framework library called Magick․NET. Microsoft #MVP | GitHub ⭐ 🇳🇱 https://github.com/dlemstra 💖🇹🇼