Alexei Pepers
Technical system designer, proc gen ranger/druid, Roguelike Celebration MC, kaiju groupie (she/her)
@rourke.bsky.social
Narrative Designer @ Hidden Door. lesbian. ๐ procedural systems, women, folk music + art with a touch of melancholy and bitterness. Organizer @ Roguelike Celebration
@ardenost.bsky.social
Freelance Narrative Designer @ ??? & Morbid Metal.๐ฑ Helped make Mars Vice, The Division 2, Anno 1800 & 2205. ๐ณ๏ธโ๐ They/Them ๐ณ๏ธโโง๏ธ Portfolio: http://ardenosthof.com/
@literallyaking.com
Game Designer, Economy/System Design. Adjunct Professor at NYU Game Center & Parsons DT. Staff Data Analyst for ACT-UAW Local 7902. Spreadsheet aficionado. (He/Him)
@joelburgess.bsky.social
Studio Head at Soft Rains Priors: Capy games, Watch Dogs Legion, Fallouts 3/4/76, TES: Skyrim, Oblivion, Aeon Flux, Bloodrayne 2, technically Grandmaโs Boy
@dgrey.bsky.social
Affable rogue, co-host of Roguelike Radio, roguelike developer, writer for Fallout London, Skywind and various other bits, and huge Tolkien nerd
@bjarkeal.bsky.social
Computational Media PhD candidate at UC Santa Cruz. Researching how online live games tell stories (Yes, Destiny 2 is mythology and wrestling) He/him.
@merryh.bsky.social
๐๐ป bizdev/marketing director @summerfallstudios.com ๐ ex @wearevicscreen ๐ข cofounder @accessunlockanz ๐ bizdev & production consultant ๐ curator for indiedigest.dev ๐ฆ she/her ๐ฎ merryh.dev
@nextlevelbanana.online
PIGSquad, Roguelike Celebration. Making games and game-adjacent experiences.
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@leighalexander.bsky.social
Story, games, procgen, bad futurism, spooky AI. Everything is narrative design. she/her https://linktr.ee/leighalexander
@tanyaxshort.bsky.social
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @Danc@mastodon.gamedev.place Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@chozmonster.bsky.social
Game Designer @BHVR, thoughts and opinions are my own and all that jazz. He/him.
@kitfoxgames.com
๐ธ Making intriguing worlds with heart ๐ธ Streets of Fortuna, Dwarf Fortress, Caves of Qud, Ostranauts ๐ธ Join: http://discord.gg/kitfoxgames
@ekanaut.bsky.social
Director of Project Dosa, Thirsty Suitors, and Falcon Age. Co-Founder and Creative Director at Outerloop Games. Design, art, biz, UI/UX, production. Supporting and uplifting marginalized devs. https://outerloopgames.com/
@toadyone.bsky.social
@patkemp.bsky.social
Father. Game designer at Spry Fox (Netflix Games). Weekend side project noodler. He/him. https://patkemp.itch.io/ ๐ฅ๐ฃ๐๐ฅ๐๐ฏ
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@meghna.bsky.social
narrative design | ๐ALLโ๐พWILLโ๏ธRISE๐ | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics ๐+๐น liberation
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. ๐Deloitte Fast 500 ๐Red Herring Top 100 Private Companies ๐IGF Narrative. ๐Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@catacalypto.bsky.social
narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. better profile coming soon.
@jfg.land
creative head at freehold games co-creator โ Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants๐น๐น he/him