Tarn Adams
@everest.bsky.social
Games, software tools, ttrpgs, the handmade web - Barnacle Goose Experiment, World Ending Game - Assistant Professor at Pratt Game Arts - Shepherd in the summers https://everest-pipkin.com
@normandhaw.bsky.social
PhD in Computational Media @UCSC. Trying my best to read critical theories. He/Him. Committed to my lifelong duty of no original tweet. https://normand-1024.github.io/
@joeyprink.bsky.social
Professor of Computer Science | Director GameLabGraz GameDevDays | #GameDev Research Science Tech VR AI | @TUGraz | past LMU ETH MIT EA | Forbes 30u30 Science | mountains ⛰️ twitch.tv/JoeyPrink youtube.com/@JoeyPrink jpirker.com
@brandon.insertcredit.com
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@saltysquadtrevor.bsky.social
Founderr of Salty Squad Games. Keep an eye here for more information about Strike the Earth's development! Proud UVW union member
@samanthazero.com
Founder of @superfuturegames.bsky.social Creative technologist, designer, occasional noise gremlin samanthazero.com
@bay12games.com
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@fluffywambler.bsky.social
@mtrc.bsky.social
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London. A prototype for a much larger system. http://www.possibilityspace.org | he/the
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@logodaedalus.bsky.social
Quiet Poster. Retweets mostly spooky art, books, and the occasional original thought. Did a PhD on designing dynamic narrative systems in games. Senior Narrative Designer @ Bungie. Views my own.
@aaronareed.bsky.social
Maker of books, games, games about books, and books about games. Social media content syndicated to multiple platforms: https://linktr.ee/aaronareed
@brunodias.bsky.social
Writer (derogatory), designer (laudatory). I solve narrative problems with systems and systems problems with narrative. THESE POSTS ARE PROVIDED ‘AS-IS’ WITHOUT WARRANTY OF ANY KIND
@v21.bsky.social
hello again made (and continuing to make) downpour.games, a game-making app that anyone can use also i have a website: v21.io
@jon.inkle.co
Narrative @inkle.co he/him Writer: EXPELLED! / A Highland Song / Heaven's Vault / Overboard! / Over the Alps / Sorcery! / 80 Days. ink co-creator. “Life doesn't always work out like it's s'posed t' / Like bread doesn't pop when you watch the toaster"
@writnelson.bsky.social
Running @StrangeScaffold. Writing for Stranger Things VR, Hypnospace Outlaw, and more. BAFTA nom. Christian! He/Him.
@blinkity.bsky.social
Lead Champion Designer on Riot's 2XKO. Prev. Spry Fox, Kongregate, SuperBot, UW CSE PhD. Fighting games, cursed problems, player mythologies, immersive designer, game master, dad, a whole lot of sincerely giving a shit.
@meldckn.bsky.social
technical narrative designer specializing in procedural narrative, storyworld simulation, and authoring tools \o/
@apepers.bsky.social
Technical system designer, proc gen ranger/druid, Roguelike Celebration MC, kaiju groupie (she/her)
@galaxykate.bsky.social
Enthusiastic weirdo, creator and poor maintainer of Tracery and other software. Ask me about JavaScript!
@ghoulnoise.com
composer / sound designer / ghoulnoisemusic.com JETT // IMMORTALITY // Skin Deep // The Electrifying Incident //Project C // TBA (pfp by @feralroyal)
@bravemule.bsky.social
@austinwalker.bsky.social
Writer, Podcaster, Game Designer | Friends at the Table | A More Civilized Age | Shelved by Genre | Formerly: Possibility Space, Waypoint, Giant Bomb, Paste Games
@catacalypto.bsky.social
narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. better profile coming soon.
@stcymsn.bsky.social
❧ Interactive narrative innovation & research ❧ Curr: Cool stuff in AAA ❧ Prev R&D: Telltale, 2K, procedural narrative, hypertext ❧ PhD: Responsive Narrative Systems ❧ Story/design analysis: twitch.tv/CerebralArcade ❧ More: staceymason.info
@gambrinous.com
Gamedev from Ireland, made Guild of Dungeoneering & Cardpocalypse
@nickpopovich.bsky.social
Co-Founder and CEO Monomi Park, Director of the Slime Rancher series and ???, he/him
@kitfoxgames.com
🔸 Making intriguing worlds with heart 🔸 Streets of Fortuna, Dwarf Fortress, Caves of Qud, Ostranauts 🔸 Join: http://discord.gg/kitfoxgames
@tanyaxshort.bsky.social
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@jfg.land
creative head at freehold games co-creator — Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants🌹🌹 he/him
@victoriatran.bsky.social
✨ Communications Director @ Innersloth/Outersloth/Among Us ✨ Wholesome Games organizer ✨ Community Dev newsletter: https://www.victoriatran.com/newsletter