Audiokinetic
Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
@bolttracks.bsky.social
Audio Implementer at @suckerpunchprod.bsky.social Giant Light Studios, The Game Audio Co., Home Team. REAPER nerd. @Gameaudioboston.bsky.social organizer. Berkshire County, MA. 🇩🇪🏳️🌈 [ [ opinions are my own ] ] { he/him } https://bolttracks.com
@martinstig.bsky.social
Audio Director, Composer and Sound Designer Cairn, Braid AE, Back 4 Blood, Control, Wolfenstein II, INSIDE, LIMBO
@wilbertroget.bsky.social
[He/him] Music Composer - Gundam: Requiem for Vengeance, Star Wars: Outlaws, Helldivers 2, Pacific Drive, Mortal Kombat 1 & 11, Call of Duty: WWII, Star Wars: Vader Immortal
@remedygames.com
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 2, Control, Alan Wake Remastered, Quantum Break, Max Payne 1 & 2. Now working on Control 2, FBC: Firebreak, and Max Payne 1 & 2 Remake.
@colinandgrant.bsky.social
Music Designer @Respawn (Jedi team) Sound Designer & Composer All I do is make games, make music, and play TTRPG! http://colinandrewgrant.com
@11bitstudios.bsky.social
A video games company devoted to creating and publishing meaningful games. Join our discord! http://discord.gg/11bitstudios
@powerupaudio.com
Specializing in sound effects, music & voiceover. Darkest Dungeon, TUNIC, Cadence of Hyrule, Celeste, Ruined King, Descenders... http://twitch.tv/powerupaudio
@adam76511.bsky.social
Audio Test Engineer @ Remedy Entertainment // Ex QA at Rockstar games.
@magmacranes.bsky.social
composer for 🎬 and 🎮 (and everything else) game audio implementer (both Wwise & FMOD) music-focused game dev making an interactive tarot music experience called divinuet chicagoan, she/they megancarnesmusic.com
@regameyk.bsky.social
Creative Director @PowerUpAudio. otdq, He/him. (Celeste, TUNIC, NecroDancer, Descenders, Darkest Dungeon...)
@mattesque.bsky.social
sound designer for games and sfx libraries. music maker for ambient and other genres.
@alessandrofama.bsky.social
🔊 Field Application Engineer @Audiokinetic 📍 Utrecht, Netherlands he/him
@sergeyeybog.bsky.social
Audio Director @ Owlcat games. Pathfinder: KM & WotR, WH40k: RT. Also did some music for Everlasting Summer.
@leoperantoni.bsky.social
ele/ela/elu Minha roda do twitter. Enquanto não der pra deixar a conta aqui fechada vou bloquear todo mundo que não for próximo. NAO É PESSOAL, eu só quero um cantinho pra falar as coisas pros meus amigos próximos e reclamar de trabalho.
@scavstudio.bsky.social
Indie Game Dev Studio in Montreal Canada 🍁 We made Darwin Project and SEASON: A letter to the future!
@usdivad.bsky.social
🎶 💻 🥁 🎮 🔊 Lead audio programmer at Brass Lion, professor at USC Games, maker of music games, ++. he/他 https://usdivad.com
@boomlibrary.com
Professional Sound FX Founded in 2010 by award winning audio guys from Dynamedion. Our mission: provide top notch sound effects and source recordings in high definition. https://www.boomlibrary.com
@cyphersignal.bsky.social
Senior software developer working on your favourite games to make them run faster, look better, and sound greater. You’ll see me when you need me. Also at https://mastodon.gamedev.place/@cyphersignal
@jesseharl.in
Game composer, music supervisor at 2K Games, ttrpg enthusiast and author. Music for Star Wars: Republic Commando, Valorant, The Old Republic, the Mafia games, and other stuff. He/Him. Opinions are very much my own.
@aaronbrownsound.bsky.social
Lead Audio Designer @ Skeleton Key Sound Designer, Composer, Field Recordist, All Around Audio Geek. These posts are mine, and probably best forgotten.
@justinbell.bsky.social
Composer. Audio Director. https://justinbell.music (Works at @SonySantaMonica, opinions are my own)
@ashellinthepit.bsky.social
ashellinthepit.com #gameaudio #gametrailers made fish.game 50+ titles FNAF, Pacific Drive, Little Kitty Big City, Goose Game, Chicory, Sneaky Sasquatch, Rogue Legacy, @smartereveryday
@nehapolitan.bsky.social
Composer/SFX Venba🍛 (sfx) Eternights ⚔ (sfx) Six Ages 2 🌤 Playdate/Sweet Baby 🎈 Game OST Marketing Speaker Speaker du Franglais She/Her https://www.nehapatelaudio.com/ nehapatelaudio@gmail.com She/Her
@cubusaddendum.bsky.social
Audio architect of Snowdrop @Ubisoft, guitarist, electronic music, neurodivergent, author, norsified celt, swarm of bees. Opinions are mine. They/Them
@emaudible.bsky.social
Hello! 🏳️🌈 Workin with A Shell in the Pit making noises on indie games. Untitled Goose Game, Night in the Woods, Chicory, Tchia etc etc
@alexbarnhart.bsky.social
Lead Sound Designer @ Respawn Entertainment. My page is probably 99% angry rants about urban planning
@musicologess.bsky.social
Ph.D (Ludomusicology & Disability Studies), Editor-in-chief of the Journal of Sound and Music in Games, Game Sound Con Advisory Board (Game Audio Studies Track), NACVGM programming committee, freelance violinist, she/her.
@polyspectral.bsky.social
We build fun, powerful, lightweight audio software. Try Polyspectral MBC (polyspectral.com/products/polyspectral-mbc/), our multiband compressor plugin! Also available as a plugin for Wwise for game devs.
@sovga.bsky.social
🎓 http://SoVGA.com 🎮 -Since 2012- "Learn #gameaudio online" - #Wwise, #FMODStudio, #Unity3D, #UE5 & #PureData ✏️Sign-ups: The 19th of Feb, Apr, Jun, Aug, Oct + Dec #gamejobs
@asitp-gord.bsky.social
Studio Director, Composer, Game Director @ https://ashellinthepit.com Composer: FNAF: Security Breach/RUIN, Rogue Legacy, Smarter Every Day, lots more Creator of https://Fish.Game
@bjorkmanelvira.bsky.social
Music Composer 🎼 & 🔊 technical audio code dork. #GameDev #GameAudio Music: MetalHellsinger LeagueOfLegends Vermintide2 AngryBirds2 Aragami2 Hammerwatch VampireTheMasqueradeJustice Go Fight Fantastic! Ravenbound and more! 🎶 twofeathersstudio.com
@akashthakkar.com
Audio on Hyper Light Drifter/Breaker, OFK, Concrete Genie, Outer Wilds: Echoes of the Eye, host of the Sound Business Podcast & creative business educator/speaker. Get in touch: www.akashthakkar.com
@thesparkly.bsky.social
Ex HiRezStudios (Smite 2, Rogue Company, Smite, Paladins), Ex Microsoft HoloLens, Ex Electronic Arts. Views are my own.
@robbridgett.bsky.social
Senior Audio Director / Sound Manager / K’taqmkuk (Newfoundland) #gameaudio https://linktr.ee/kittydropper / This account is for scrapbook/notebook stuff, reminders, grocery lists. Writing in progress.
@carlyenyte.bsky.social
pronounced "car-lee" - sound designer at valve Prev: bungie - marathon and destiny 2 please talk with me about horror movies she/her carlyenyte.com
@matthewflorianz.bsky.social
👂🏼👂🏿👂🏽👂🏻👂🏾🐇 🇳🇱 🇦🇹 | Head #gameaudio design Frontier - Planet Coaster 2, Planet Zoo, Elite Dangerous, F1 Manager, Jurassic World Evolution, Warhammer Realms of Ruin, Little Big Planet 3 - Tearaway | Ambient Music https://matthewflorianz.com
@arnaudnoble.bsky.social
🎮 Senior Sound Designer @ SIE 🎤 Co-Founder of Spectravelers Sound Librairies 🍺 Beer lover and Nano Brewer @ Mollow 🏃 Running and Trail Nature lover
@seriallabsound.bsky.social
Executive Creative Director - Serial Lab Sound Co-Author - The Game Audio Strategy Guide
@jdwasabi.bsky.social
Composer / Orchestrator / Arranger / Game Audio Producer • @AsianPirateMus • @POCInPlay • @BAFTAGames • Future Class 2022 • Game Dev Heroes Sound Winner 2020 • She/Her • 🇹🇭🇲🇾 • 🚫 GenAI Art/Music ❌
@kcmyoung.bsky.social
Sound Idiot #AstroBot #KnightsAndBikes #LittleBigPlanet #Tearaway #AdobeSubstance3DModeler #Tethered #WonderWorlds et. al
@vincentdiamante.bsky.social
Music & Sound & Some Programming. Worked on some games. A bit of anime too. Decent pianist. Half-decent EWIist. Game journalist and photographer in another life. He/Him