@graphiteeditor.bsky.social
Open source 2D raster & vector editor that melds traditional layers & tools with a modern node-based procedural workflow. #MadeWithGraphite Website: https://graphite.rs
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@bevyengine.org
Official account for Bevy Engine: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. https://bevyengine.org
@fereria.bsky.social
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@yukikurage.net
基本的にうるさいです 🎮ゲーム制作 stellagate.yukikurage.net ♥️ 純粋関数型 (PureScript) zenn.dev/yukikurage/articles/482a8647421fd5 🎵 作曲(Dynamix / Takumi³ / ChainBeeT) soundcloud.com/yukikurage 🎨 イラスト www.pixiv.net/users/44737353 traP元代表 twitter.com/traPtitech
@pocol.bsky.social
I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
@yknishidate.bsky.social
@nagakagachi.bsky.social
グラフィックスプログラミングを注視する土偶 Graphics programmer https://twitter.com/nagakagachi https://github.com/nagakagachi https://nagakagachi.hatenablog.com/
@mewmew-tea.bsky.social
自作ゲームエンジンとかいろいろ作る人。時折、格ゲーとアイマスもゆるーく嗜みます。 SNSとかまとめたページ: https://lit.link/mewmewtea
@bsky.rayspace.xyz
Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。 - https://rayspace.xyz - https://github.com/shocker-0x15 - https://twitter.com/Shocker_0x15