Shocker
Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@lycium.bsky.social
path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶 https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@ssteinberg.xyz
Assistant Professor @UWaterloo CS rendering, light transport & optics PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA. 🇮🇱🇨🇦✡️ ssteinberg.xyz
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@arakencloud.bsky.social
生活習慣を改善したい飯アカウント。 雲研究者・気象庁気象研究所主任研究官・学術博士。防災・減災のために、雲の仕組みを研究しています。気象監修:映画 天気の子。情熱大陸/ドラえもん/おはスタなど出演。著書:すごすぎる天気の図鑑シリーズ/防災の超図鑑/雲の超図鑑/読み終えた瞬間、空が美しく見える気象のはなし/天気の写真えほんシリーズ/雲の教室/雲を愛する技術など。発信は個人見解です
@taroozaki.bsky.social
Tech Lighting Artist @都内のGameDev 人の造りしもの大概好きです https://www.artstation.com/acglay https://www.linkedin.com/in/%F0%9F%8D%B7taro-%F0%9F%8D%B7ozaki-a75813130 現職 < レースゲーム背景TA < 独美大建築 < 現代アートViz < 独都市設計Viz < 建築学科 < 建築設計 < 建築施工管理 < 土木工学科
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@dbouma.bsky.social
Rendering Engineer at Traverse Research Polishing pixels in the EVOLVE benchmark
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app
@sora-sakurai.bsky.social
ソラ(Sora)代表 ゲームデザイナー/ゲームディレクター 『星のカービィ』『大乱闘スマッシュブラザーズ』など。 とりあえずアカウント作ってみました!
@yknishidate.bsky.social
@deck.blue
3rd-party TweetDeck for Bluesky from 🇧🇷! Featuring columns, multi-account, scheduling and inline translations! Developed by @gildaswise.com App: https://deck.blue Contact: hello@deck.blue Donation: https://patreon.com/deckblue | https://ko-fi.com/deck_blue
@doxas.bsky.social
@dandymania.bsky.social
@sketchbooks99.bsky.social
@pocol.bsky.social
I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
@battleaxevr.bsky.social
Indie VR game studio. Veteran AAA 3D coder w/ 20 games shipped: Rockstar (GTA V), Ubisoft, WB, Funcom.
@iy0yi.bsky.social
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@nagakagachi.bsky.social
グラフィックスプログラミングを注視する土偶 Graphics programmer https://twitter.com/nagakagachi https://github.com/nagakagachi https://nagakagachi.hatenablog.com/
@bsky.orito-itsuki.net