Matt Estela - cgwiki
Mainly houdini stuff on cgwiki.xyz, occasionally nomad stuff, music stuff, nunchuck skills, bow hunting skills, computer hacking skills
@jacksachs.bsky.social
@ghostorbit.bsky.social
Art Director & Concept Artist | Firewalk, Bungie, Riot, CCP, WotC
@april-prime.bsky.social
Principal Concept Artist 🎨 日本語OK Clients Include: Wizards of the Coast, ArenaNet, Nintendo A/I scrubs will be blocked Art Gallery: https://bsky.app/profile/did:plc:rurabrmfzfbq7kplsl3l57hb/feed/aaacqkraiawuu
@deadbyxmas.bsky.social
Somewhat varied artist More stuff on artstation: https://www.artstation.com/deadbyxmas_art and linktr.ee/Deadbyxmas
@shiflettbros.bsky.social
Comic Book Sculptors from Texas who live in dark caves, only venturing out into the sunlight on very rare occasions.
@alexkonstad.bsky.social
Art Director - Production Designer- eating paint. Architect at Horse Meat Castle
@tottot.bsky.social
Environment art by day, character art by night! Disciple of Christ. Personal account. https://linktr.ee/tottot_art
@ginokolling.bsky.social
I make creatures & machines & humans & etc... in 3D Available for freelance https://ginokolling.com Store: https://ginokolling.gumroad.com/
@danliimatta.bsky.social
illustrations /concepts Senior concept artist, old texture artist.
@richardcope.bsky.social
digital artist, surfacing at netflix animation keen on sidefx houdini https://richardcope.github.io/
@yonkonline.bsky.social
VR sculpting/animation studio from The Hague 🌼 https://linktr.ee/yonkonline
@lewisvtaylor.bsky.social
Visual Effects Artist, Engineer, Skateboarder, all around nice Dude if a little grouchy. Currently working at Wētā FX, previously Lead FX TD at DNEG and Industrial Light & Magic
@alexandredizeux.bsky.social
Science, visualization and communication +scifi enthusiast. 3D modeling & animation using Houdini as main tool. Research engineer at @physmedparis.bsky.social - INSERM. #dataviz #scicomm #sciart I am doing also commissioned work: https://www.sci-vis-com.fr
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@dukegunston.bsky.social
Living in the Bay Area creating random stuff for games and film.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@morphinapp.bsky.social
@robbiealdis.bsky.social
Freelance Vis Dev/Background Painter Available for Work ! Prev: Aardman http://linktr.ee/robbiealdis
@simonfarussell.bsky.social
Motion graphics designer. Plymouth, UK simonfarussell.com
@thepixelhive.com
Freelance 3D artist, 25 + years experience, TV, Film, Interactive, collectibles. linktr.ee/themattclark
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
@lcrs.bsky.social
out here with a shovel and a GL_INNOCENT_CONTEXT_RESET_ARB (working on optics stuff lowkey still https://twitter.com/dearlensform)
@roberthodgin.bsky.social
Artist and head of R&D at Rare Volume https://linktr.ee/roberthodgin 🏳️🌈
@kunz.bsky.social
@mattebb.com
Visual effects, creative coding, generative art / Effects at industrial light and magic / http://mattebb.com
@entagma.bsky.social
Advanced CG Resources https://entagma.com Also on: Instagram: @therealEntagma X: @entagma Tiktok: @entagma7
@handle.invalid
@motionoperators.com
Motion Operators, a motion graphics toolkit for Houdini created by Henry Foster (Toadstorm). https://www.motionoperators.com https://linktr.ee/motionoperators
@legomyrstan.bsky.social
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
@jakobringler.com
Houdini TD / Digital Artist vfx, film & design things, recently ML fxnotes.xyz