Eetu Martola
All around 3d geek, procedural wizard, Houdini aficionado.
Co-founder & lead tech artist at Mainframe (PaxDei)
Starter Packs
Created by Eetu Martola (1)
Houdini Starter Pack
Houdini people at the blue place ALso as a list at https://bsky.app/profile/did:plc:jyyor6pjoypxrzf7gjjv2zsm/lists/3lawowsuisr2y
@jooleanboolean.bsky.social
Tech Artist @ Cloud Imperium Games just doing my thing https://linktr.ee/jooleanboolean
@playpaxdei.bsky.social
In Pax Dei, you will Build your 🏡🏰🏚 Craft your ⚒️🛡️⚔️ Explore the 🌲🗺️⛰ Fight evil 👿💀👹 And make new 😄🤝🤗 What 🌍 will you make? playpaxdei.com https://discord.gg/paxdei
@chriskopic.bsky.social
Creating videos for Entagma.com Teaching at Nuremberg Tech May contain posts about Sewing, Electronics, Nerd Stuff
@raphaelg-dev.bsky.social
Technical Artist - I do tools in Houdini and build pipelines for Artists
@artbutmakeitsports.bsky.social
I turn Art into Sports (and vice versa) | NO AI USED | “Everything I didn't know I needed" - follower testimonial
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@froyok.fr
Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok #gamedev #art #unrealengine #substance
@gregegansf.bsky.social
SF writer / computer programmer Latest novel: MORPHOTROPHIC Latest collection: SLEEP AND THE SOUL Web site: http://gregegan.net Also: @gregeganSF@mathstodon.xyz
@jaskiratp.bsky.social
Technical Director, Motion Designer, and Visualization Artist based in Brooklyn. Also tries to call himself an Endurance Runner.
@daviddejuan.bsky.social
Creative mind. Computer Graphics. Lead Creature FX-Groomer-Developer. A Minecraft Movie, The Marvels, Dr Strange 2, Smallfoot, Jumanji Next Level, Vivo, Angry Birds 2, Hotel T4… daviddejuan.com
@houdini-hangout.bsky.social
A live streaming environment to learn more about Houdini. Wed @ 6pm ET on Twitch & YouTube. (Not affiliated w/ SideFX)
@petercubic.bsky.social
Buffalo, NY native. Loves all things spaceflight, F1, and VFX. Training Lead at SideFX.
@vatniksoup.bsky.social
Creator of Vatnik Soup (www.vatniksoup.com) and The Soup Central (https://youtube.com/@TheSoupCentral)
@linseyray.bsky.social
🌱 #SoloDev working on a cozy nature restoration game 🌷✨ 🏛️ #Houdini procedural modelling 💼 Prev: Unity dev at wooga 🐦 Twitter: @linsey_ray 🏳🌈 she/they 📍 Berlin | linseyray.github.io
@neswest.bsky.social
Technical Artist in the Video Games Industry 🕹️ Interests are: 🛠️Shaders, 📑Houdini, 🥤Blender, 🧨VFX https://www.artstation.com/westoca
@ghislaingir.bsky.social
UE content creator, specialized in tech art. I don't share my opinion much.
@feedback55.bsky.social
3D artist + designer + educator specializing in simulations and proceduralism. linktr.ee/markfancher
@bcourter.bsky.social
Incubating engineering software startups. Applying SDFs to design and manufacturing problems by generalizing them to fields with unit gradient magnitude (UGFs). https://www.blakecourter.com/
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @icare3d@mastodon.gamedev.place
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@aomai01.bsky.social
Senior Technical Lead of SideFX Labs 🧪 at @sidefx.bsky.social. 🌀👾🔥🎬 Houdini, game dev, VFX, films. Слава Україні! Разом до перемоги!
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@zhamul.bsky.social
Creator of over 100 games, avid jammer and maker of games for retro consoles. Professionally pushing VR forwards at Varjo. He/him.
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@carstenkolve.bsky.social
tech artistry, cg pipelines, vfx, animation, tinkering, cooking
@whileromeburns.bsky.social
VFX Artist and Programmer from Brooklyn. Houdini evangelist. @WhileRomeBurns@mastodon.gamedev.place
@ianistor.bsky.social
AAA Technical Artist, love anything procedural and/or anything that saves time in game dev. 🎨 https://www.artstation.com/nistorandrei 👨💻 https://github.com/ianistor
@perttu-h.bsky.social
Researching and building games/VR/XR/HCI/AI. Assoc. Prof. @AaltoUniversity. Advisor @valomotion, @HypeHypeInc. Student of human movement (dance,🧗♂️,🤸♂️,🥋…)
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@mikkihel.bsky.social
I do game narrative stuff. Also some other narrative stuff! Also just stuff.
@sirhoksu.bsky.social
Drummer, movie nerd, couch potato, snack and coffee enthusiast, and video game producer. Typos are my own. Produced a Bafta award-winning game. He/Him.