@hatchetsoft.bsky.social
Hobbyist indie game dev, making retro styled games for fun! Currently working on Final Eclipse, a pseudo-3d dungeon crawler set on a starship. Check out my projects at https://hatchet2k4.itch.io/
@foone.bsky.social
Hardware / software necromancer collector of Weird Stuff maker of Death Generators. she/they
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@breadbros.com
http://breadbros.com Currently making: Sully, a Very Serious RPG! https://sullyrpg.com
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@lattlesnake.bsky.social
Programmer, former Googler, DnD enthusiast, aspiring feral indie game developer
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@hyptosis.bsky.social
Lorestrome - Grackle Design - Baking Cookies www.lorestrome.com
@treed.dev
Sort of a multiclass programmer/sysadmin/network engineer. Also @treed@hachyderm.io (he/they)
@erinwinter.bsky.social
User Research lead at Xbox for World's Edge and Rare. Opinions are my own.
@pcwalton.bsky.social
Programming languages and graphics person. Rust compiler developer, Firefox hacker, Bevy contributor.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app