Eric Lengyel
• PhD, Computer Science
• Creator of Slug Library, C4Engine
• Math/gamedev author
• #GeometricAlgebra researcher
• Former Naughty Dog, Apple, Sierra
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@cthulhim.bsky.social
GPU Engineer for the Skia 2D graphics library at Google, co-author of Essential Math for Games, host of The Vintage Gamer, former game developer, woodworker, musician, occasional gad about town. He/him.
@unicode.org
Enabling 👥 on our 🌎 to use 💻📱 in any language.👉Learn more here: home.unicode.org Support our work by: ✅Becoming a member: https://home.unicode.org/membership/members/ ✅Adopting a Character / Emoji: https://aac.unicode.org/adopt
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@pauliehughes.bsky.social
43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@k15tech.com
Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict. Open-source stuff: https://github.com/FelixK15 Blogging at: https://felixk15.github.io/
@mukork.bsky.social
Senior Systems Programmer @SplashDamage. Previously worked on: @Mount_and_Blade series
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@myopicrhino.bsky.social
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@royeltham.bsky.social
Code Monkey in the games industry. Love Science Fiction, Pinball, 3D Printing, Music, Robotics, and Model Railroading. He/Him, Ally, Woke.
@hamishtodd.bsky.social
Selig's bulldog 😈 Building civilization demands we make better tools for thought; Geometric Algebra 📐 is going to be a big part of that!
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@sharkpix.com
39-time loser of People's Sexiest Man Alive Award | I take photos of sharks and help identify unique individuals | I can also be mildly amusing
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@seamus.bsky.social
Them: You're the father of the xbox! Me: If it moves back in, it’s paying rent. theoretical physics | CEO | gastroegyptology | cacao
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@choy.bsky.social
Funemployed. Formerly director of Substance Modeler, Adobe Medium, games and film vfx.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@kimkulling.bsky.social
Gfx-Coder and Asset-Importer-Lib Project-Lead. Find me on Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp Linktree: https://linktr.ee/kimkulling
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.