Alan Wolfe
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
@labyrinthrat.bsky.social
Spec fic author and middle grade novelist. Cuban-American ceterosexual enby. They/them. Debut MG novel BENNY RAMÍREZ AND THE NEARLY DEPARTED is a Norton and BSFA finalist!!! https://linktr.ee/labyrinthrat
@danylorudenko.bsky.social
Graphics Programmer @CDPROJEKTRED. Previously Ubisoft, 4A Games, ex-lawyer. Currently building a Vulkan renderer. Opinions are my own.
@adamatomic.bsky.social
Directing https://usualjune.com at @finjico.bsky.social I also make free games and pixel art packs at https://adamatomic.itch.io/
@ccrjustice.org
We fight against oppression. We stand with social justice activists and communities under threat. We use the power of the law to achieve justice for all. ccrjustice.org
@bombsfall.bsky.social
Scott Benson. Artist/ Animator/ Writer/ Videogame Person. Light Night Work Club/ Night In The Woods. Same handle on Twitter and Instagram. You can always find me at Bombsfall.com.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@yellowafterlife.bsky.social
I write tools and code for videogames! Links and newsletter: https://yal.cc/links
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@hntrsvg.bsky.social
Hunter | 25 | he/him | Artist/Illustrations/Comics I like bears, horror, and silly little creatures. hntrsvg.com
@gpuopen.com.web.brid.gy
Discover your best graphics performance by using our open source tools, SDKs, FidelityFX effects, and tutorials. [bridged from https://gpuopen.com/ on the web: https://fed.brid.gy/web/gpuopen.com ]
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@davidpei.bsky.social
Real time Graphics Engineer working on Wonderland Engine. On the side I do WebGPU pathtracing and lightmapping 💫 in rust 🦀
@coldstorage.bsky.social
CEO, Musician, Coder, Green Belt Ninja & Welsh BAFTA Member. Developed (DAW) music sequencers - MUSIC tm, MTV Music Generator & eJay. Composed soundtracks for 80+ games - WipEout, Lemmings, Shadow of the Beast, Colony Wars, Sensible Soccer, Formula One…
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@jametc.bsky.social
animator/illustrator in Vancouver worked on some Netflix cartoons, contributed to some art books, etc art tag: #artpost 🖼️: instagram.com/my2k 🦩: pinksky.app/profile/jametc.bsky.social #!artpost 🎨: cara.app/jam-etc 🌐: http://jam-etc.ju.mp
@hfrayling.com
Senior Accessibility Specialist - Many Cats Studios | Accessibility Lead - Limit Break | 🌈👂🧠 #WeAreImpact2024 I forget to reply to DMs 🤷
@juhanamyllys.bsky.social
Creating games 🖖 Art/Design for Sci-Fi Adventure BIONIC BAY ➡️ Steam & PS5 🎮 Steam: http://bit.ly/3MiFAxh 📡
@phil-white-ecc.bsky.social
I have a degree in electrical engineering from the University of Minnesota and have spent many years developing digital designs - primarily for implementing error-correcting codes such as Reed-Solomon codes. https://sites.google.com/view/ecc-design-center/
@anewsession.com
The world's foremost telnet literary magazine. Submissions for issue 3 (Summer, 2025) are open: https://anewsession.com/issue3
@vertigus.bsky.social
Photographer occasionally, writer sometimes, programmer for life • Den längsta resan är resan inåt
@griffffin.bsky.social
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@glittervelocity.bsky.social
Lead VFX artist at bad robot games, formerly insomniac, Disney, volition, ZOS, and others. VES member. Game developer, artist, accessibility advocate. I love cool explosions, neat shaders, my husband, my cat and my dog. Http://bryannalindsey.net
@sirrosen.bsky.social
Game Director + Lead Designer on Pacific Drive. Nectar Vector next. Before: Bioshock Infinite, Don't Starve, Mafia 3. Liked Movie. he/him
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@mov-eax-rgb.bsky.social
Game designer, programmer, artist and hardware dev. Unreal Engine contributor. He/him.
@jon-valdes.bsky.social
Wearing all the hats I possibly can at the Frostbite Rendering team
@dfeldman.org
@troy-s.bsky.social
Gadfly of orthodoxy around colourimetric stimuli framings of colour. Colour is cognition. Make things matter. Bridged over here https://bsky.app/profile/troy-s.mastodon.art.ap.brid.gy
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@angeloslh.bsky.social
Freelance Concept/2D/UI artist - Total War Battles:Shogun/Rome II/Fable Fortune/The Bradwell Conspiracy/Voodoo Detective/Onlycans:Thirst Date/Date Everything! UI Designer on Pacific Drive Enquiries: saford@outlook.com She/Her www.saford.art #Art
@ewanburnett.bsky.social
UK based Graphics Programmer / FFXIV Addict I'm learning to speak Japanese, Mandarin and German! Help me practice!
@hyperlightresearch.bsky.social
The universe is starting to show its age. Time to build a new one. Veteran C++ game dev working on my own solo indie project, also contracting for Warner Bros. Games. Games, graphics, performance, and random bits of science. Talk engine to me.
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him