Ana Dodik
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩
she/her
@markgillespie64.bsky.social
Geometry processing postdoc at école polytechnique https://markjgillespie.com/
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@render-ready.com
Render Ready clothing assets provide everything you need to create ultra-realistic, well-fitted clothing to dress digital characters. Download the sample pack here: https://www.render-ready.com/signup
@carolmertz.itch.io
Game designer. HELLCOUCH, With You, Exploding Kittens: Good vs Evil, & so many more. 🃏 Board games: bit.ly/carolsBGG 🎮 Indie videogames: carolmertz.itch.io 🌱 Sustainable games: PlayWithYourOwnJunk.com she/her | st. louis, mo | http://carolmertz.com
@facct.bsky.social
ACM Conference on Fairness, Accountability, and Transparency (ACM FAccT). June 23rd to June 26th, 2025, in Athens, Greece. #FAccT2025 https://facctconference.org/
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@nholzschuch.bsky.social
Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. He/Him
@mandyxmq.bsky.social
Postdoc @ Yale University, working on computer graphics https://mandyxmq.github.io/
@panthavma.bsky.social
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games! https://panthavma.com
@msmathcomp.bsky.social
Assistant professor (academic track) at the Computer Graphics and Visualization group of TU Delft, working in the field of #illustratingmath, #dataviz, and #mathart. (he/him) Personal Website: https://ms-math-computer.science
@gcazenavette.bsky.social
PhD in Computer Vision at MIT georgecazenavette.github.io/
@brownvc.bsky.social
visual.cs.brown.edu - vision, graphics, HCI, design+fabrication
@sachinkishan.bsky.social
@rookbridson.bsky.social
she/her, transsexual Mathematician in metro Vancouver, working on VFX software. You may know me as the inventor of FLIP for incompressible flow, curl-noise, a very simple fast Poisson disc algorithm, my fluids book, cloth stuff…
@serge.belongie.com
Professor, University Of Copenhagen 🇩🇰 PI @belongielab.org 🕵️♂️ Director @aicentre.dk 🤖 Board member @ellis.eu 🇪🇺 Formerly: Cornell, Google, UCSD #ComputerVision #MachineLearning
@mirelaben.bsky.social
Prof. At the CS department at the Technion. Intrigued by geometry, shapes, math and people, not necessarily in this order. https://mirela.net.technion.ac.il/
@pesarlin.bsky.social
Researcher at Google, 3D computer vision & machine learning. Previously PhD at ETH Zurich, intern at Google, Meta Reality Labs, Microsoft, MagicLeap. Migrating from x.com/pesarlin ...
@andrewwillmott.bsky.social
Kiwi in the UK by way of the US Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
@wigraph.bsky.social
The ACM community group for women in graphics research. https://www.wigraph.org/ #WiGRAPHRisingStars
@mathiasgehrig.bsky.social
Computer Vision, Robotics, Machine Learning. CV/ML research engineer at Skydio. Prev. PhD in CV/Robotics at RPG in Zurich.
@kaymanv.bsky.social
Quadbender, nice nice. Environment technical artist @ThatsNoMoon. Previously environment technical artist @Guerrilla & @Shapefarm.
@turtlespook.bsky.social
recovering graphics nerd and vtuber/anime fan • 👻✨• i love geometry and physics simulation!
@anabrandusescu.bsky.social
Researcher, policy analyst, social scientist. PhD-ing in human geography on AI governance, political power, and privatization. I examine scale in public sector governance of AI, including chatbots. she/her | Waterloo/Montreal | anabrandusescu.com
@qbecky.bsky.social
Postdoc at EPFL interested in geometry and differentiable physics. Personal website: https://qbecky.github.io.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@thevivllainous.bsky.social
She/Her 🍉 Clownery is the best medicine Bluesky is where I post my nonsense✨
@odedstein.bsky.social
Geometry & computer graphics assistant professor at USC 👨🔬🖥. odedstein.com
@stefaniemolin.com
Author of Hands-On Data Analysis with #Pandas. Full-stack software engineer, international speaker, and open source contributor. Opinions are my own. stefaniemolin.com
@tomaszbednarz.bsky.social
SIGGRAPH Asia Conference Advisory Group Chair, ACM SIGGRAPH Executive Committee Director, Director of Strategic Researcher Engagement at NVIDIA
@jgaubil.bsky.social
Pre-PhD Computer Vision researcher at École Polytechnique Interested in robust 3D Scene Perception & Understanding, Unsupervised Learning, Geometry https://www.jgaubil.com/
@heartdrain.bsky.social
🌟Artist and zelda fan, I make videogames, music, and more!🌟 🌟💛 @crossbeats.bsky.social 💛 🌟he/him or they/them pronouns // 28🌟 🌟Play my game here: https://sympathycrime.itch.io/rainbow-dawn
@iconicartsllp.bsky.social
We are a New England based game studio home to all things iconic and gooby 🎈🐙 GOOBNBALLOONSDX is a wacky hand-drawn shoot em' up adventure! 💥 OUT NOW on PC and Consoles. Currently developing two new titles. https://linktr.ee/iconicartsllp
@avidgladiator.newgrounds.com
Character artist as well as Rough and Cleanup Animator | Creator of LOR-1E Icon by @nipelets.bsky.social Banner by @gravegrime.bsky.social https://avidgladiator.carrd.co/
@bostonindies.bsky.social
Boston's home for independent games since 2009 https://linktr.ee/bosindies
@kindlsticks.boo
✨ Creative Director @snoozykazoo.com 🍂 Concept Artist, Illustrator, UI/UX by day 🌙 Rock climbing, Pole dancing, and DnD by night! 🙇🏻♀️ She/Her
@mrt3d.bsky.social
Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev
@rrwilliams.bsky.social
professor of EECS at MIT. working in theoretical computer science namely algorithm design, complexity theory, circuit complexity, etc. i'll let you know when P != NP is proved (and when it's not)
@si-cv-graphics.bsky.social
Trending papers in Vision and Graphics on www.scholar-inbox.com. Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
@stjepansejic.bsky.social
comic creator writer/artist and a hobbyist 3d sculptor when the mood hits me. sfw and nsfw art posted here as for an absolute mountain of my comics and illustrations https://www.patreon.com/c/shiniebezial
@spmontecarlo.bsky.social
Lecturer in Maths & Stats at Bristol. Interested in probabilistic + numerical computation, statistical modelling + inference. (he / him). Homepage: https://sites.google.com/view/sp-monte-carlo Seminar: https://sites.google.com/view/monte-carlo-semina
@theglazeproject.bsky.social
Official Glaze project Bsky account. Glaze/Nightshade @ University of Chicago https://glaze.cs.uchicago.edu https://webglaze.cs.uchicago.edu https://nightshade.cs.uchicago.edu
@ravenben.bsky.social
Glaze, Nightshade, & projects to protect human creatives at University of Chicago. Professor @UChicagoCS, MIT TR-35 innovator, ACM Fellow, TIME 100/AI, TED/AI. Most of the time I post as @TheGlazeProject.bsky.social
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@randomwalker.bsky.social
Princeton computer science prof. I write about the societal impact of AI, tech ethics, & social media platforms. https://www.cs.princeton.edu/~arvindn/ BOOK: AI Snake Oil. https://www.aisnakeoil.com/
@annetkiraboc1.bsky.social
Associate Professor @VUMC #Hypertension, #kidney, #immunology #HostMicrobiotaInteraction. Mother of 2, wife. Associate Editor @CircRes