@lievenscheire.bsky.social
Science and comedy on stage and on TV, in Dutch and English. Www.lievenscheire.com
@nepfish.bsky.social
Technical 3D artist at Cyborn. Love texturing, materials and optimization. https://www.artstation.com/daanmeysman
@jbaert.bsky.social
Computer scientist, comedian, engineer, keynote speaker, Nerdland podcaster. Website & booking info: https://www.jeroen-baert.be Mastodon: https://mastodon.social/@jbaert Github: https://github.com/Forceflow
@jon-valdes.bsky.social
Wearing all the hats I possibly can at the Frostbite Rendering team
@bottosson.bsky.social
Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. bottosson.github.io
@crooney.bsky.social
Game Technology leader with over 30 AAA credits. Dabbles in 3D art. Had dinner with Kojima once.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app