@2playerproductions.bsky.social
Internal video team for Double Fine Productions - PsychOdyssey, Double Fine Adventure, Amnesia Fortnight, Devs Play, and miscellaneous other shenanigans captured for posterity.
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@andreadallalba.bsky.social
Rendering Engineer at 31st Union 🐻🎮, previously in Milestone 🏍 Graphics enthusiasts 👾 European 🇪🇺
@jackknobel.bsky.social
Game Engine Tinkerer, 🇦🇺in 🇫🇮. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
@reinsteam.bsky.social
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
@kate-rayner.bsky.social
CVP, Technical Fellow, Technical Director at The Coalition Xbox Game Studio | This is my personal account & represents only my opinions/thoughts | she/her🏳️⚧️
@despair.bsky.social
Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
@rapso.bsky.social
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@gavinpugh.bsky.social
Director of Engineering @infinityward. Call of Duty #modernwarfare, Guitar Hero, Tony Hawk, some racing games. Generalist coder. Expat Brit. Opinions==myown.
@chandlerc.blog
Software, performance, optimization, programming languages, security, open source, #CarbonLang lead, #LLVM, #Clang, C++. 🏳️🌈 http://pronoun.is/he or http://pronoun.is/they
@swardle.bsky.social
Software Engineer at Google Geospatial Creator, exStadia, exEA, dyslexic, Japanophile
@gorlak.bsky.social
Software Engineer @ Nvidia Omniverse. Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games. Amateur Olympic Recurve archer.
@ryanhummer.bsky.social
Lead Programmer @ Epic Games. Former: Raven Software. Random tweets about nerdy things, and the baseball. EV Enthusiast. Thoughts do not reflect my employer.
@carlosgamedev.bsky.social
GameDev and uni Teacher. Scuba diver. Sailor. Evil Nun TBM Dev. Creator of HORROR TALES, KORAL, INFERNIUM, Annie Amber, MIND: Path to Thalamus and Warcelona.
@unrealalexander.bsky.social
Mechanic, Small Engine Repair. Weird adventures. Former Senior Unreal Engine/UEFN Instructor at Epic Games. He/him.
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@torust.bsky.social
Computer graphics and some other (music, photography, indie filmmaking) stuff.
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@sumsar.bsky.social
Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@billie-marten.bsky.social
Smokey pebble Dog Eared is out 18th July via Fiction Records. Sign Up for Ticket Presales - Global Tour 2025 ⬇️⬇️⬇️ https://linktr.ee/billiemarten
@web3isgoinggreat.com
tracking only some of the many disasters happening in crypto, defi, NFTs, and other blockchain-based projects since 2021 • created by @molly.wiki web3isgoinggreat.com
@wearechannel37.bsky.social
A game studio based out of Helsinki. Hard at work on The Last Caretaker! Wishlist now! https://store.steampowered.com/app/1783560/The_Last_Caretaker/ https://store.epicgames.com/en-US/p/the-last-caretaker-51dfcc
@diregoldfish.bsky.social
Ex-AAA dev (BioShock Infinite & more) Founded Chump Squad, developed KINE & now LAB RAT. ➕ Wishlist LAB RAT! http://bit.ly/3nQcGbY ➕ Discord: http://discord.gg/ddceuCkWSq
@techconnectify.bsky.social
I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now. he/him https://www.youtube.com/technologyconnections
@mas-bandwidth.bsky.social
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@loosche.bsky.social
RenderCore2 at Frostbite (ex-Bungie). My opinions are my own, not those of my employer.
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli