@yaz0r.bsky.social
🇫🇷🇺🇸 Software engineer in the SF Bay area. Ex-gamedev, worked at QuanticDream (HeavyRain), Havok (Destiny,...). Retro gaming and reverse engineering (ScummVm,...), occasional graphic programmer.
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@kirsha.bsky.social
Executive Officer (co-founder) & Senior UX Designer @Drawmeapixel : There is No Game WD / New project to come (this century) Also worked on Paper Beast (@PixelReef) and other project "So that everyone's logic becomes logical for everyone"
@phlagm.bsky.social
Indie game developer. Professor of video game development. Former physicist. Cat dad. http://jeremymilesjohnson.com
@clutchabuse.bsky.social
Hi! I'm Evan! A dad who's been modding and making games since the 90s. I've made apps and games for some huge companies but I won't be talking about that here. This place is purely for my poorly thought out personal projects. Also motorcycles!
@thierryfalcoz.fr
J’écris une newsletter qui parle jeu vidéo, pop culture et Japon. Auteur. Co-fondateur du podcast Pixel Bento. Ex Gen4, Game One, Nolife, Ubi. Vis à Tokyo. linkin.bio/pixelbento contact (at) thierryfalcoz (dot) fr
@brandon.insertcredit.com
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@pixelartpark.com
ドット絵の祭典「Pixel Art Park」公式アカウント ■ One of the largest pixel art festivals in the world ■ お問い合わせ:pixelartpark@gmail.com #PixelArtPark https://pixelartpark.com
@imakeindiegames.bsky.social
I worked on The Bridge, Tumblestone, Freshly Frosted, Cozy Grove, Marble It Up! Ultra, Sail Forth, Roundguard, and more. Forbes 30 Under 30. He/Him.
@coreproduction.de
Founded Mimimi Games, 2008-2023. Now working on personal projects. Currently focusing on Bowl Timer: an elegant, distraction-free meditation timer app.
@art.imitates.life
they/them. 🪗 audio software, game dev, harmony and decay, 🇵🇸 swords into ploughshares worked on: imitone, Cave Story, SoundSelf, MIDI 2.0 standard. currently: recovering from long COVID 🏠 @evan@merveilles.town
@tom.trinketstudios.com
President/Programmer of Trinket Studios. Battle Chef Brigade and now Battle Suit Aces; Previously Wideload/Disney; Tall; He/him; tom@trinketstudios.com
@sugarbycukia.xyz
Hi 👋, I make games under ALL DAY ALL NIGHT, a small mom-and-pop dev shop I run with my partner, @riker.itch.io. Previously, I co-founded the award-winning African studio Nyamakop.
@eddybox.bsky.social
Osmos and Karmaka creator (www.hemispheregames.com) Most recently collaborated on Gibbon: Beyond the Trees (http://apple.co/-Gibbon) w @brokenrulesgames.bsky.social Living in the alpine meadow...
@brokenrulesgames.bsky.social
Game studio established in 2009. Gibbon: Beyond the Trees, VITRIOL, ELOH, Old Man‘s Journey, CHESTO, Secrets of Raetikon, Chasing Aurora, And Yet It Moves
@randyevergreen.bsky.social
Cool dad. Game director and designer. Classic Thief series, indie studio Tiger Style (Waking Mars, Spider: Bryce Manor, Spider: Rite of the Shrouded Moon), freelance game developer. Multiple GotY award winner. Austin and Vermont.
@emcneill.bsky.social
Indie game designer. Mostly VR. Maker of Ironstrike, Ironlights, Darknet, Tactera, Astraeus, Skylight, and Auralux.
@falconeerdev.bsky.social
Creator of the Falconeer, BAFTA nominated Artist,passionate about games as Art. Honorable Luddite, Working on Bulwark.
@ichiro.bsky.social
Now Solving Game Discovery at We ❤ Every Game • Founder, Dejobaan Games • Prev. Steam Labs @ Valve • 30 Year Veteran Game Dev
@geertnellen.bsky.social
Game Designer and artist. In the past: Director of Metrico, Lead Designer on Mini Motorways, worked as a designer on games like Manifold Garden and Viewfinder.
@spritewrench.com
🏝 Founder/ Project Director Spritewrench Studios 🔮Member The GameAwards Future Class '21 Cohort 🔊Loudest of Jamaica Game Developer Society (JGDS) 🎓IGDA - Foundation Velocity Cohort Coordinator ✌ (he/him) 🔗 https://linktr.ee/spritewrench
@tametick.bsky.social
Indie game dev! To the Stars and Fruits of the Forest. Previously: Slayaway Camp, Cardinal Quest, lots of 7DRLs. https://stellarcartography.online/
@karelcrombecq.bsky.social
Game dev, procedural & graphics programmer. Lead programmer and technical director for @dungeonalchemist.bsky.social.
@arnoldrauers.com
Hi, I’m Arnold Rauers. Since 2012 I’m creating independent video games as Tinytouchtales. 👉 http://www.arnoldrauers.com 👈
@francoisvn.bsky.social
Studio Director at @clockworkacorn.com • he/him • https://leafcloud.com/
@richmakesgames.bsky.social
🎮 CEO / Creative Director at Clever Endeavour Games (he/him) 🍵 Lover of tea, chocolate, heavy metal, cycling, fantasy, health science, and games with good feel 😎 📝 Blog here: http://richardatlas.com
@matthammill.bsky.social
2.5D human gamedev. Rogue Legacy 2, Lovers in a Dangerous Spacetime, Gesundheit!, Guilded Youth. He/him
@carolmertz.itch.io
Game designer. HELLCOUCH, With You, Exploding Kittens: Good vs Evil, & so many more. 🃏 Board games: bit.ly/carolsBGG 🎮 Indie videogames: carolmertz.itch.io 🌱 Sustainable games: PlayWithYourOwnJunk.com she/her | st. louis, mo | http://carolmertz.com
@minskworks.bsky.social
Sun is warm, grass is green | Making Honcho | Made Landlord's Super http://bit.ly/lndlrdspr & Jalopy Patreon https://www.patreon.com/HonchoGame Discord http://discord.gg/TqCwKdR
@rutablue.bsky.social
2D/Concept artist. Working on Honcho. Formerly LandLord's Super, Shoppe Keep 2.
@adriaan.games
Game designer of Hidden Folks & many others: https://adriaan.games Now making Rift Riff: https://store.steampowered.com/app/2800900?utm_source=bluesky&utm_campaign=profile_link
@aaron-macklar.bsky.social
I’m pretty good at using a computer. I mostly use one via @knockout-games.bsky.social.
@dislekcia.bsky.social
IGF award-winning game developer. BJJ purple belt. Retired online community leader. Inline vert skater in a previous life. Gifted kid to adult ADD pipeline. Leftist, feminist, antiracist, anticolonialist South African learning constantly. he/him
@anttitiihonen.bsky.social
Co-founder Almost Human (Legend of Grimrock) & I run Hapatus Ltd for my own games + freelancing (Noita, Control, Druidstone). Game design, gfx, synths
@johnaustin.bsky.social
Founder of Pontoco and Project Lead for The Last Clockwinder. Engineer, Game Designer, Tea Lover; in no specific order. Previously: Lead XR Eng at Funomena | Research at Google Brain @kleptine on the Hellbirdsite
@blankslatejoe.bsky.social
Founder, @terribleposture.bsky.social. Creative Director: Battle Train, Tower of Guns, Mothergunship, 3 out of 10, Mothergunship: Forge, and more. social(at)terribleposture.com
@chrischung.com
Indie dev behind Catlateral Damage! Cat dad, husband, food lover, collector, Pokémon Trainer. He/him
@misfitsattic.bsky.social
Indie game dev behind Duskers & A Virus Named TOM (formerly Bad Robot, Dreamworks Animation, Rainbow Studios) info@ http://misfitsattic.com
@hughsj.bsky.social
co-founder/designer at Stellar Jockeys, made Brigador email: hugh @ http://stellarjockeys.com
@jboggsie.bsky.social
Game Director & Designer making the hardboiled https://stealth.game @sleightofhand.game × Made Kojima's GOTY『 FRAMED 』 × Proud Dad / multi-award winning cliché × He/Him
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@designermonicat.bsky.social
Game Designer by day, k-pop and cat lover by night Current: @Pipeworks @SavePointGathering Cofounder: IGDA Neurodivergent in Game Dev SIG, @HimboHunter Bubble Tea is my religion. My opinions are my own.