Guillaume Fradin
Building the node-based WebGL app @polygonjs
- Try it: http://polygonjs.com/demo
Also Making Games, next up is Chess Twist http://s.team/a/2775560
@sketchylogic.bsky.social
Developer of Small Saga and Aviary Attorney. What's next in the pipeline? Let's find out. Sketchy_Jeremy on twitter. Any pronouns.
@draknek.bsky.social
Personal website: https://alan.draknek.org/ Head Draknek at Draknek & Friends, making thinky puzzle games. He/him. https://www.draknek.org/ Our next game: Spooky Express https://store.steampowered.com/app/3352310/Spooky_Express/
@bonemade.bsky.social
Ⓐ angry skeleton in waiting. Sounds on Flimsy Rituals and games with @furtiveshambles. actual dr, phd personal games. non-binary, they/he, 33, 🍞🌹
@rich-lem.bsky.social
Former Naughty Dog Lead Game Designer, now a professor in the USC Games program. Wrote 'A Playful Production Process' for the MIT Press. He/him.
@danielleri.bsky.social
Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt 🤼♀️, hobbyist game dev and pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.
@patrickashe.bsky.social
Production & curation stuff with those pesky videogames at places like Hollow Ponds, Honeyslug, Wild Rumpus, Beta Public. Grampians Champion.
@cityloop.bsky.social
Melbourne/Naarm based artist, educator and award winning gamedev. She/her/they Prev: ghosttowngoldie
@celineveltman.bsky.social
working on curiosmos and other stuff • previously: hidden folks ᴜᴘᴅᴀᴛᴇs • ᴀʀᴛ ᴅɪʀᴇᴄᴛᴏʀ ᴏғ the merlies ☞☞☞ celineveltman.com wishlist curiosmos: s.team/a/2585710/ ✶ ✶ ✶ curiosmos.space
@tom.sokpop.co
creating videogames | made bernband, grunn, and more | part of @sokpop.co
@sfbtom.bsky.social
½ of indie game co SFB Games w/ brother Adam, we made Crow Country, Snipperclips, Tangle Tower, Haunt the House & Detective Grimoire! + sfx tool http://sfbgames.itch.io/chiptone
@vividfax.bsky.social
Game Designer ✤ co-organiser of Advent.js, knitwear designer, generalist dev ✤ prev Hollow Ponds, Stellar Cartography ✤ https://vividfax.itch.io/
@adamledoux.net
i make https://bitsy.org (and some other things too) https://adamledoux.net | https://merveilles.town/@ldx | he/him
@sfbdim.bsky.social
creative director/writer of Crow Country, The Mermaid Mask, Tangle Tower, Snipperclips, Haunt the House. SFB Games w/@sfbtom.bsky.social [email protected]
@caitgoodale.bsky.social
principal UX designer ✦ Glowmade & Mythmatch & other secrets prev: DREST, King, Memrise, Minecraft ✧ printmaker and creative dilettante 🏴 in LDN ✦ she/her 📬 designcaitlin.substack.com
@mrmotarius.bsky.social
I make things! Procedural, sandbox and simulation stuff fascinates me to no end. If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕ Check out the various stuff I made over on Itch! http://mrmotarius.itch.io
@logodaedalus.bsky.social
Quiet Poster. Retweets mostly spooky art, books, and the occasional original thought. Did a PhD on designing dynamic narrative systems in games. Senior Narrative Systems Designer @teamlfg.bsky.social Views my own.
@chipzel.bsky.social
chipzel is one of the musicians of all time their music has been heard 🏳️🌈🇮🇪🇵🇸 🌐 https://linktr.ee/chipzel
@shing.bsky.social
Eisner and Ignatz winning cartoonist, National Book Award finalist, 2x Indiecade winning game and experience designer. I build strange and delightful things, like fortune-telling cabinets and medieval eel marionettes. Little guy enjoyer. (they/them)
@adrianhon.bsky.social
Founder and former CEO of Six to Start, made Zombies, Run!, wrote "You've Been Played" and "A History of the Future in 100 Objects". Currently Associate Artist at the Traverse Theatre. Writing a book about immersive art. Blog: mssv.net
@adriaan.games
Game designer of Hidden Folks & many others: https://adriaan.games Just released Rift Riff on Steam: https://store.steampowered.com/app/2800900?utm_source=bluesky&utm_campaign=profile_link
@legobutts.bsky.social
i need a massage and a treat toronto he/they production in games No Goblin - Team Meat - Polytron Previously: Panic - Finji - Tunic - Sable - Untitled Goose Game - Fellow Traveller - Blaseball
@esdin.net
Game programmer, designer, and consultant. Helping folks build games, studios, and other things with intention.
@kittycalis.bsky.social
DISC ROOM, Minit, Horizon Zero Dawn, Minit Fun Racer and a few things I can't say yet 👀
@jwaaaap.com
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com. www.jwaaaap.com
@vltmn.itch.io
they/them — @florianvltmn on the bird site, #gamedev, made How to Say Goodbye! prev: Lieve Oma, designer on Monument Valley 2, Assemble with Care — links: https://linktr.ee/vltmn
@pyrofoux.bsky.social
Award-winning game designer & computer science researcher. I'm a triple A developer: AMAB. ARAB. ACAB. ❖ they/them ❖ 🇫🇷 🇲🇦 🇬🇧 Designer & Writer for neurocracy.site 🔬 knivesandpaintbrushes.org/younes 🎮 pyrofoux.itch.io
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]