Guillaume Fradin
Building the node-based WebGL app @polygonjs
- Try it: http://polygonjs.com/demo
Also Making Games, next up is Chess Twist http://s.team/a/2775560
@gamemakerstoolkit.com
🎥 YouTube: https://www.youtube.com/@GMTK 🍓 GMTK Game Jam: http://gmtk.itch.io 🧲 Mind Over Magnet: http://s.team/a/2685900/
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@sassnow.ski
I build stupid things with code. Writing interactive blog posts (veeeery slowly) at: https://sassnow.ski
@maxime.bsky.social
🇫🇷 in 🇺🇸 NYC 🗽 Frontend tango.us Three.js, Shaders, React, Next.js Thoughts and learnings on https://blog.maximeheckel.com Work on https://maximeheckel.com
@rezaali.bsky.social
Designer at Apple Built valence3D.app Prev Startups Google Nokia #3D #form #code #design #ux #gfx #shaders Opinions are my own
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@simonwillison.net
Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: [email protected] Blog: localthunk.com Direct contact: [email protected] 🇨🇦
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@captmarkkelly.bsky.social
Navy combat veteran and retired NASA astronaut. Husband to @GabbyGiffords.bsky.social. United States Senator for the great state of Arizona.
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@11bitstudios.bsky.social
A video games company devoted to creating and publishing meaningful games. Join our discord! http://discord.gg/11bitstudios
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@zey.bsky.social
It is said that there may be seeming disorder and yet no real disorder at all
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
@profgalloway.com
Professor of Marketing at NYU Stern School of Business, serial entrepreneur, and host of the Prof G and Pivot Podcasts.
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@tchayen.com
EM @expo.dev working on EAS product infrastructure I blog about my hobbies – a mix of graphics programming and gamedev – see tchayen.com
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@toji.dev
WebGPU/WebXR/WebGL Dev @ Google. He/Him "The downfall of modern civilization." - Joystiq Personal site: https://toji.dev
@austinwalker.bsky.social
Writer, Podcaster, Game Designer | Friends at the Table | A More Civilized Age | Shelved by Genre | Formerly: Possibility Space, Waypoint, Giant Bomb, Paste Games
@patrickklepek.bsky.social
editor @ Remap // editor @ Crossplay // pr: [email protected] and [email protected] // tips: [email protected] // signal: 224-707-1561
@alt254.bsky.social
Media artist, game designer, electronic musician, and Associate Professor at UC Davis. Wrote Metagaming w/ @chouxsalad. http://linktr.ee/patricklemieux
@chouxsalad.bsky.social
@brkeogh.bsky.social
Associate Professor: videogames, creative labour, cultural industries. Gamemaker and critic. The Videogame Industry Does Not Exist (MIT Press): http://mitpress.mit.edu/9780262545402/ Brisbane, Australia | he/him
@brendansinclair.bsky.social
Recovering game journalist, now simply a journalist. Context-Free Patent Art: https://www.tumblr.com/contextfreepatentart
@naomialderman.bsky.social
I write novels (eg The Power, new novel is The Future), I make games (eg Zombies, Run!), unorthodox Jew. not-getting-into-pointless-arguments-on-the-internet is an act of revolution. However complex you think things are, they're more complex than that
@jon.inkle.co
Narrative @inkle.co he/him Writer: EXPELLED! / A Highland Song / Heaven's Vault / Overboard! / Over the Alps / Sorcery! / 80 Days. ink co-creator. “Life doesn't always work out like it's s'posed t' / Like bread doesn't pop when you watch the toaster"
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@meghna.bsky.social
narrative design | 🌏ALL✊🏾WILL⚖️RISE🌍 | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics 🍞+🌹 liberation
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@everest.bsky.social
Games, software tools, ttrpgs, the handmade web - Barnacle Goose Experiment, World Ending Game - Assistant Professor at Pratt Game Arts - Shepherd in the summers https://everest-pipkin.com
@mrsambarlow.bsky.social
Writer & Director of 🔥 IMMORTALITY - "10/10" Edge 🔥 HER STORY - Telling Lies - Aisle - Silent Hill: Shattered Memories - He/Him NEXT! → PROJECT C (@blumhouse.com) and PROJECT D - Two new and mindblowing horror games coming in your future
@nicolecarpenter.bsky.social
reporter, former polygon text me on signal @ nicolecarpenter.87
@molleindustria.org
Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. he/him
@hannahnicklin.bsky.social
Writing, game & narrative design. Used to be a performance maker. Race bikes on occasion. Currently contract: story person at Night School. Previously Creative Director at gutefabrik.com. Author of writingfor.games. PhD in play as anti capitalist practice.
@spadgy.bsky.social
Head fulla noise, toys, & hobbies. 🕹️🪀🛹 Freelance game journalist, copywriter, events, mock reviewer, etc. Edge, The Guardian, Eurogamer, BAFTA, PC Gamer, GI, Bitmap Books, etc. Arcade/shmup/retro player. Yo-yoer. https://linktr.ee/willfreeman_spadgy