@totter87.bsky.social
Award-winning gamedev. Animation/games Associate Professor. Level design author. SAAM Arcade founder. Making Little Nemo and the Nightmare Fiends: https://store.steampowered.com/app/2229030/Little_Nemo_and_the_Nightmare_Fiends/
@seannoonan.bsky.social
Lead Designer on SENTRY. Previously responsible for level design on Gears Tactics, Star Citizen, Far Cry & Watch_Dogs among other #gamedev projects.
@justinzwack.bsky.social
Lead Level Designer @KingArtGames | working on project 'Schießeisen' (working title) | shipped #IronHarvest + DLCs | he/him
@nertomaros.bsky.social
🇮🇹🇪🇺🇦🇺 Senior LD/GD on Avatar FoP, former LD on StarWars Outlaws, GD on Mario+Rabbids Spark of Hope, former QA - Historical reenactor, love boardgames & ttrpgs. Occasional streamer
@robshaer.bsky.social
Game and Level Designer since 2002. Aspiring Environment Artist. Ex-RNLI Crew Member. BAFTA member. London born, West Country raised. https://www.artstation.com/robertshaer
@playgrowmold.bsky.social
Senior World Designer on @WorldofWarcraft 13 yrs in game dev across #EnvironmentArt / #LevelDesign Level Design feed owner. Lover of the outdoors, architecture, cooking, and gaming Writing a 📚 on LD https://linktr.ee/jeffmillerld
@leveldesignorg.bsky.social
Principal Level Designer at Elsewhere Entertainment (Activision Blizzard). Quake 1 Mapper. Ex Level Designer at Treyarch, CDPR, Techland. LEVEL-DESIGN.org guy.
@leveldesign.bsky.social
Level Designer working on THE FINALS at Embark Prev. Star Wars: Hunters, World of Tanks, Outcasters and Horizon Zero Dawn
@splooka.bsky.social
Level Designer at Playside Studios Australia (but really from New Zealand).
@robmc.bsky.social
Lead Technical Level Designer at Half Mermaid on PROJECT D - Prev Lead Designer STILL WAKES THE DEEP at The Chinese Room
@marcoturzynski.bsky.social
World/Level Designer at Avalanche Studios Group. Like Karlach I escaped hell (twitter), though I will never be as cool as her
@alejosilos.bsky.social
Quest Designer on The Witcher 4 @ CD PROJEKT RED | Working on Starlight Saga (Space Opera TTRPG) | All into Game, Level & Quest Design https://linktr.ee/AlejoSilos
@polemin.bsky.social
Level Designer at Bongfish - Community Mapper for CSGO (Manor, Feast, Guard) - Former Mapper for CSCO - avid Taffer
@ashaman.bsky.social
Senior/Lead Level Designer at Wushu Studios. Prev: Sniper Elite Resistance, For Honor, Hogwarts Legacy, DriveClub, MotorStorm 1,2,3..
@thehorsestrangler.bsky.social
Level Designer - Current: @gravitywell.games and @nodraw-software.bsky.social Prev: @littlekittybigcity.bsky.social @Respawn @gunfiregames.bsky.social @scraggyrascalgames SMOL bit of @valvesoftware.com
@lizardmaps.bsky.social
Senior Level Designer at Bambaa Previously : Techland - Dying Light 2 CounterStrike community contributor. Worked on Abbey, Chlorine, County and Hive staticprop.dev
@ninfadp.bsky.social
Spanish Award-Winning Emotional Game Designer ❀ Game Director at @btfgames ❀ Game Designer Adv. Take Us North prev: Lead Game Designer Dordogne ❀ @official_gdc Advisor ❀ Consultant ❀ @Forbesunder30 2021 ❀ 🌈 she/they
@danaenight.bsky.social
Director of the level design at Arkane Lyon. Dishonored, Disho 2, DotO, "DEATHLOOP", Blade. Transfemme Neurodivergent Immigrant. Tired Goth Wine Aunt. she/her 🏳️⚧️
@slimek.spkymnr.xyz
Counter-Strike Workshop Contributor: Edin, Vineyard, Frostbite, SSG Azure Glyph Freelance Level Designer https://linktr.ee/Slimek
@kronok.bsky.social
Unreal Engine indie gamedev. Working on Scythe, a level editor that brings Source 2 Hammer features to UE5. Latest Scythe Build: https://www.patreon.com/c/Kronok Scythe discord: https://discord.gg/7mgtspVcCg
@anderssonkev.bsky.social
Unity Freelancer (Level Design + Programmer) - kevin@whykev.com Game Developer at WhyKev - https://whykev.com/ Making PaperKlay @paperklay.bsky.social GoMechaBall | TaniNani | Hoplegs | Alwa's Awakening | Alwa's Legacy | Flipping Death | Zombie Viking
@rikgodwin.bsky.social
He/him. Lead Writer @Ubisoft Bordeaux on Assassin's Creed: Claws of Awaji. Prev: actezero, Harmony: The Fall of Reverie, Atlas Fallen, Under the Waves, Chinatown Detective Agency (bits of Night Call & FlatEye). Should be pulled aside and gently fired.
@lucyjames.games
Video game enjoyer @ GameSpot | @friendspersecond.bsky.social | hello@lucyjames.games
@redlamp.org
Experienced UX Designer at Raw Power Games Previously: Adobe/Substance, Rockstar Games, Blizzard, ZA/UM, Glowmade, Guerrilla, EA, and some VR Edinburgh, Scotland (🇺🇸➡️🇳🇱➡️🇫🇷➡️🇬🇧)
@writnelson.bsky.social
Running @StrangeScaffold. Writing for Stranger Things VR, Hypnospace Outlaw, and more. BAFTA nom. Christian! He/Him.
@joefielder.bsky.social
Principal Narrative Designer on The Outer Worlds 2 at Obsidian (Deathloop, Ghost of Tsushima DC, Star Wars Battlefront II, Flame in the Flood, some BioShocks) he/they, ADHD
@rjlackie.bsky.social
Writer @ Epic Games. Screenwriter. Tabletop RPG design neophyte. Gay as hell, broken in a fundamental but amusing way, and trying his best to make you laugh and/or cry. He/him.
@pkernaghan.bsky.social
I make games and hug animals. Mid tier poster on my best days. Connoisseur of rare vibes. CD Projekt, former quest designer, now lore & franchise guy Action Quake 2, Neverwinter Nights 2, Alpha Protocol, Witcher 3, Cyberpunk 2077
@michaelbarclay.bsky.social
Lead Designer on Intergalactic: The Heretic Prophet at Naughty Dog fae Dundee, Scotland. linktr.ee/michaelbarclay
@samwren.bsky.social
Lead Writer @CrystalDynamics | Boyfriend material | Probably a cryptid | She/her 🩷💛💙
@flaoua.bsky.social
Lead Producer @ Ubisoft MTL / xExec Prod @ Fang & Claw and WB Games / xEidos / Women in Games Ambassador / Gamer, Crossfiter, Archer / Coffee, Cheese & Peanut Butter addict / She/Her / ENM / I can backsquat you
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@nickprice.bsky.social
Main Writer at IO Interactive, nerd, father, f'taghn. Prev. Lead Writer on HITMAN. 2025 is my 27th year in the games industry. WTF happened?
@mistiare.bsky.social
✦ Level Designer - Behaviour Interactive ✦ Ex: Antimatter Games ✦ Avid D&D & RPG enjoyer 😎 ✦ Retired VALORANT Pro Opinions are mine
@catacalypto.bsky.social
narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. better profile coming soon.
@bleakmill.com
Small international indie dev team. Made the Narrative FPS INDUSTRIA, now making INDUSTRIA 2. bleakmill.com
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@radutanasie.bsky.social
Level Designer on ⚔️ENSHROUDED⚔️ HUNT, CRYSIS 4, MOTORFEST, GHOST RECON. Community maps for CS2 ✨GRAIL✨EL DORADO✨
@natediolot.bsky.social
Cinematic Designer/Artist ex @Ubisoft @GameAtelier | I love making videos when I have to work. | Metroidvania & Linear Games lover. He/Him
@vaya.bsky.social
David S from Scotland Counterstrike mapmaker Infrastructure at Edinburgh Imaging as a day job
@andrewseyko.bsky.social
https://andrewseyko.com He/Him Canadian/US dual citizen Senior Level Designer at Digital Extremes. Formerly of Torn Banner Studios. DND Dungeon Master and Player Guitar Hobbyist Recreational Hockey Player Video Game Player
@stevelee.bsky.social
Lead Level Designer on @halfmermaid.co's next weird horror thing Previously on Dishonored 2, Tactical Breach Wizards, etc: doublefunction.co.uk Level / game design youtube vids: youtube.com/@stevelee_gamedev
@wydrop.fr
Level Design, makings games. 🐈⬛🐈 Previously at Ubisoft Passionnée d'urbanisme, de transport en commun et de train 🚆🏳️⚧️ www.wydrop.fr
@pixelremi.bsky.social
I make games. Senior Game Designer @Ubisoft Prince of Persia : The Lost Crown