Justin Zwack 🎮 (he/him)
Lead Level Designer @KingArtGames | working on project 'Schießeisen' (working title) | shipped #IronHarvest + DLCs | he/him
@jvanwerkhoven.bsky.social
Level Design Director | Current: Insurgency Sandstorm & more!
@fable-and-fern.bsky.social
Level Designer at Maverick Games | Prev. At Ubisoft Leamington | Women in Games Ambassador | “Caffeinate to Motivate” ☕️
@timsparksgames.bsky.social
Level Designer at CD Projekt Red (Opinions expressed are solely my own and do not express the views or opinions of my employer.) || Prev: SlipgateIronworks, Apogee Entertainment
@pixelproxi.bsky.social
🎮 game dev . producer @KingArtGames for IronHarvest - Forgify - Unannounced Projects || she/her
@leveldesignfm.bsky.social
All things Level Design in an easy-to-digest podcast hosted by @markdrew.bsky.social ! Available now on Spotify! https://creators.spotify.com/pod/show/leveldesign
@maxpears.bsky.social
Lead Level Designer @PeopleCanFly #MafiaTheOldCountry / #Hellblade2 / #PhantomLiberty #Cyberpunk2077 / #TheDivision / #leveldesign Website: www.maxpears.com Mailing List: https://bit.ly/4eNPm8X
@camwilliamsgd.bsky.social
Senior Mission Designer II at Absurd Ventures Previously at Infinity Ward & Rockstar Games
@michelwacker.bsky.social
Founder & CEO of Gentle Troll Entertainment 💚🧌 building a home for diversity 🏳️🌈 equality ✨& sustainability 🌍 Making Tavern Talk 🧝
@officialgdc.bsky.social
For Developers, By Developers. GDC returns this March 9-13, 2026!
@sirensstrand.bsky.social
🏳️🌈 She/They || Narrative Gameplay Designer || Aspiring Shounen Protagonist || 🗡️🎃
@videogamejobs.work
Connecting game studios with top talent. 🎮 Unlock your next level talent with us. 👉 videogamejobs.work
@tostspender.bsky.social
Level Design Lead on The Witcher IV at CD PROJEKT RED. Previously Witcher 3, Cyberpunk 2077. Talks about video game development on twitch.
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @Danc@mastodon.gamedev.place Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@studiogobo.bsky.social
Studio Gobo is renowned for working on acclaimed and award-winning games, with the very best publishers and game creators.
@elektroschnitzl.bsky.social
⚡️ Vis Dev Artist (part-time), Freelance Illustrator (occasional), Idiot (full-time) 🌈 Two Gnomes in a Trench Coat (he/they) - also queer 🗡️ I like D&D/TTRPGs a Normal Amount 📺 twitch.tv/elektroschnitzl 🚫 Crypto/AI dweebs and TERFs will be blocked
@digitalshark.bsky.social
a Console/Tools developer trying to keep Level Art and Design happy while keeping the game running on XBS/PS5. I also have a cat and a motorcycle more @ bartvanegten.com
@gameverband.bsky.social
Wir sind der Verband der deutschen Games-Branche. Unsere Mitglieder bilden das gesamte Games-Ökosystem ab, von Entwicklungs-Studios und Publishern bis hin zu Esport-Veranstaltern, Bildungseinrichtungen oder Institutionen.
@tylerpoe.bsky.social
Currently building dev teams at Electronic Arts for skate, Black Panther & Iron Man. Purdue alum living in Seattle. Bengals & Reds fan. Collector of films & vinyl. My opinions are my own. He/Him. Email: tpoe@ea.com https://www.ea.com/careers
@itsrobdavis.bsky.social
Campaign Director #GhostofYotei. Prev: Gow 2018, Ragnarok, Apple Vision Pro, The Saboteur. I love all the arts but I love video games the most because they combine so many of them
@leveldesign.bsky.social
Level Designer working on THE FINALS at Embark Prev. Star Wars: Hunters, World of Tanks, Outcasters and Horizon Zero Dawn
@marcoturzynski.bsky.social
World/Level Designer at Avalanche Studios Group. Like Karlach I escaped hell (twitter), though I will never be as cool as her
@lizardmaps.bsky.social
Senior Level Designer at Bambaa Previously : Techland - Dying Light 2 CounterStrike community contributor. Worked on Abbey, Chlorine, County and Hive staticprop.dev
@thehorsestrangler.bsky.social
Level Designer - Current: @gravitywell.games and @nodraw-software.bsky.social Prev: @littlekittybigcity.bsky.social @Respawn @gunfiregames.bsky.social @scraggyrascalgames SMOL bit of @valvesoftware.com
@leveldesignorg.bsky.social
Principal Level Designer at Elsewhere Entertainment (Activision Blizzard). Quake 1 Mapper. Ex Level Designer at Treyarch, CDPR, Techland. LEVEL-DESIGN.org guy.
@offtrailgames.bsky.social
Founder / Designer @ Off Trail Games Ex-Game Director @ Blizzard Entertainment I believe in creative play and experiences that bond people. Working on a game about a misfit crew of spaceship scavengers.
@devteamlife.com
The painfully relatable comic about gamedev. ✨ Website ✨ http://devteamlife.com 💛 Shop 💛 http://devteamshop.com ➡️The Book➡️ https://www.studiolounak.com/lounak-shop/lounak-books
@dannyodwyer.bsky.social
maker of documentaries at Noclip and Secret Tape. Irishman inside an American. An older boy told me to do it.
@shakainc.bsky.social
Principal Level Designer @AurochDigital 🕹 | Prev. PlayStation, Sumo Digital, Tt Games, Supermassive Games | Currently developing ROOST in my spare time.
@shoomlah.bsky.social
Lead Visual Designer at Cyan. Previously did stuff for Half-Life: Alyx, Westworld VR, Mondo. Draws a lot of rocks and historical fashion | ClaireHummel.com | linktr.ee/shoomlah
@kemsou.bsky.social
Level Designer at Arkane studios on Marvel's 🩸Blade🗡️ Previously Technical Level Designer on "DEATHLOOP"∞ Also indie, designer on Workaholic Simulator: Leaving the Dream Wishlist on Steam! https://store.steampowered.com/app/3318140
@pixelpete.me
🧙♀️ Game Designer 🎓 M.A. Computer Game Studies, Uni Bayreuth 👋 http://pixelpete.me 📍Munich, Germany Posts in GER/ENG
@pascalplus.bsky.social
Level Designer at Valve | Previously: Arkane Austin, Arbitrary Metric
@btfgames.bsky.social
Makers of Trüberbrook 🌳 Leon’s Identität 👤 Dino Dino 🦕 Part of the btf Cologne family 🎥
@nickcarver.bsky.social
Artist & developer making a cool thing with cool people. Prev: Riot, Blizzard, Epic, Heart Machine, thatgamecompany, Bungie, Phoenix Labs, Wildlife, FRD.
@corneliageppert.bsky.social
Founder & Director of JO-MEI / Art & Creative Director / Writer, Leveldesign & other shenanigans • SEA OF SOLITUDE • former comic artist • TED Talks Speaker • Interviews LA Times, NY Times, LeMonde, Die Zeit, Guardian, Variety etc • www.jo-mei.com
@friedemanna.bsky.social
✨ Artist and Game Designer 🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE 👨💻 currently secret new project 🏡 https://store.steampowered.com/app/2533960/SUMMERHOUSE
@robinwobbles.bsky.social
Experimental Playful Hardware Designer. I made Line Wobbler, which won some awards. Now working on Quantum Jungle ✨🌱🔨
@saftladen.bsky.social
Berlin's first game collective & coworking space, established in 2015.
@berlingamescene.bsky.social
A platform by @lorenzopilia.bsky.social dedicated to Berlin's game scene. Organising the #TalkAndPlay event series since 2013.
@servus.bsky.social
Makes: video game, wood junk, 3D printer spaghet, other. Lead Game Designer @ Omeda Studios on Predecessor.
@jkemppainen.com
VFX Lead Max Payne remake @ Remedy & indie solodev, founder Rovio animation studio Games | animations
@burnsdesigns.bsky.social
🖥️ Solo Indie Dev working on The Oily Depths [Ex-Blizzard Ex-Ubisoft] 🎮 https://s.team/a/3113030 <- Wishlist on Steam ✉️ https://ryanrburns.com/ <- Newsletter
@miketorious.bsky.social
Level Designer @ Studio Gobo. Previously @ CA & SMG. RPG Lover. Disney Parks Nut. Bethesda Modding Enthusiast. All Views Are My Own. Portfolio: https://www.miketorious.com/
@tddaz.bsky.social
Senior level designer at Splash Damage Sphinx, Gears Tactics, Star Wars Hunters, Project Astrid When I'm not gamedeving, I'm riding my bikes! https://tddaz.artstation.com/
@official-aias.bsky.social
Celebrating games & gaming achievement #DICE2025 #DICEAwards #GameMakersNotebook #GameMakersSketchbook https://linktr.ee/AIAS https://www.interactive.org/